Oh I know you could based on your logs. I was curious why you stopped actually. I appreciate the insight. The point I was trying to make though is that dismissing a persons POV outright over lack of specific exp is not good practice.
I've learned from both IRL (professionally) and gaming that people with a LACK of something often had very vital and insightful feedback. I'm 100% ok with dismissal based on the content of their post, but experience should bolster your case, not be a requirement to participate.
To think about what? DPS/tanking is completely binary, and healing is only marginally different. People still plan heals/oGCDs out to the second and it works almost without a hitch because heals are overtuned as heck.
There's absolutely 100% nothing tactical about this combat system.
Not a misunderstanding, I know you're not asking for it, but you are defending it. What I was saying is I believe that SE made a bad decision. One that contributes to the hamstringing the game currently suffers from. No right or wrong answer here really. Merely discussing the weight of the pros/cons.
Using the word playable is a tricky as it's highly subjective. I don't consider 200 ping playable in ANY GAME. Sure you CAN play, but the experience is significantly degraded and that's enough for me to personally disqualify something as playable.That's also the cost of having a "world wide" game. This IS advertised as a global game and it DOES allow people to enter ANY server. So it should be consequential and make it PLAYABLE as chosen. If the servers were region restricted before I bought it...sure. I'd have zero issue with that. Developers choice. I can decide whether to buy the game or not. But it was Square Enix that WANTED people like me to get the game, subscribe and play it (well, not really, they don't want us to play it, it's ideal for them if we pay subscription and never log on...). So they reached out to players like me and made the game that way.
There's a very specific reason why industry standard isn't having one set of servers located in EU for all players worldwide. It's because for the vast majority of players they'd have an awful experience.
Not quite a direct parallel. Because the combat can be offset by other mitigating factors (i.e. I like the raids, the nostalgia, the job identities, msq, gfx, music, etc.). A netcode decision (200ms buffer) does what exactly?I'll reverse your argument. It's your choice to play this game if it have a combat system that you find unappealing. You can look for a different game, more action-packed. There are tons of them. If you are in NA, your horizons are WAY bigger than mine in all things digital, gaming, entertainment and what not for less money than for me to boot. So don't come here and give subjective arguments to counter objective arguments. I merely stated the reason for high cooldown. That's all.
Makes geography less an issue? Bad solution. Makes consoles more competitive? There are other solutions there too.
Re: Mechanics Heavy:
I'm not even sure how you can say this with a straight face. This is objectively inaccurate. Would you humor me and cite examples from both games to substantiate your statement?
Re: Healers
Healers are downright broken in FF14. They're way too powerful tbh.