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  1. #111
    Player
    Maeka's Avatar
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    Apr 2014
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    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rhomagus View Post
    Nope, just nerf abilities above the level of the dungeon. That easy. You can choose to do the whole rotation, but you'd be better served by doing the rotation at level. You can either nerf them so much that abilities above the cap do literally zero damage or miss, or, you can nerf them so that they don't do enough damage to be more potent than a lower level rotation.

    I'm of the opinion to just let higher level players be a tiny bit more powerful, but if you want to nerf the abilities to the seven hells in order to maintain balance, feel free. Same low level rotations available to both, nerfed high level abilities reserved only to those who've already unlocked them. The rotation itself doesn't have to be better, just there, in order to fulfill the wants and needs of the OP and those in favor of a more robust level sync system.
    What, may I ask, is the point in doing that!?

    "Here, have Fire IV in Sastasha..... but it will do jack all for damage, so you might as well not even use it."

    And how would you TELL which abilities are good and which aren't? "Gee, is Fire III available in Brayflox normally? I gotta look it up to see if it is even worth casting" ...

    Really don't see what you'd gain out of making the higher level abilities almost worthless, might as well just simply level Sync. They both do the same exact freaking thing. Well, ok, I suppose you could waste GCDs on worthless abilities.... but why?
    (9)
    Last edited by Maeka; 09-10-2018 at 11:12 AM.

  2. #112
    Player
    Darrcyphfeid's Avatar
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    Nov 2017
    Posts
    280
    Character
    Kiraine Kalivarsa
    World
    Faerie
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Maeka View Post
    Really don't see what you'd gain out of making the higher level abilities almost worthless, might as well just simply level Sync. They both do the same exact freaking thing. Well, ok, I suppose you could waste GCDs on worthless abilities.... but why?
    The modern form of the Ice Mage.

    Some men just want to watch the world burn.
    (2)

  3. #113
    Player
    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Yeah, this is just simply a terrible idea all the way around...
    Nope. Great idea actually.

    bad for the poor Lv70s that have to do 10x as much work as the newbies,
    Just nerf the abilities above level. Kind of how they nerf the stats of gear above the level of the dungeon.

    and bad for the newbies who would get bored watching the experienced players doing their stuff.
    Wrong, people would be further incentivized to get to the level they get to unlock the flashy stuff. It's literally the entire incentivization structure built into the leveling system in all RPG's in the first place. This just increases the potential of discovering the animations organically.

    if there's a, say, MCH that just started, and I end up in their group as a MCH myself, they might be stumbling over their rotation trying to find the optimum way to use their reloads... well, the way it is now, they can simply copy what I do and learn a thing or two by paying attention to what I do.
    Finally, a decent hypothetical. Sure, this could be an issue. Again, if abilities above the dungeon cap were nerfed to the point that using the at level rotation was more efficient, you'd be incentivized to use the at level rotation, but not forced. Even in this supposed hypothetical (which is decent, don't get me wrong) input and help is still up to the player. Only if the player cares enough in the first place will they either learn or teach. From the vast majority of Mentor threads on here and reddit and in game, this doesn't seem to be the case. Still, at least this was a decent hypothetical worthy of mention, despite a lot of the strawman and naysaying that's instead being done in this thread.


    Nah the OP is saying to lower the damage output of all abilities.
    Better to just nerf above sync abilities rather than worry about nerfing all abilities. This solves the issue of overpowering tanks and other players with a more dynamic rotation (which I'm not completely against, but a sync'd ability list that is level dependent solves this issue).

    That Lv18 BLM beside you would do 20% of a mob's HP in damage with an Astral 1 Fire. You would likely do 20% of a mob's HP in damage with an Astral III Fire IV. Cast an Astral 1 Fire yourself and you'd barely tickle it with the OP's suggestion.
    Not necessarily if above sync abilities were adjusted accordingly and at level and lower abilities maintained. Issue solved.
    (0)

  4. #114
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Darrcyphfeid View Post
    The modern form of the Ice Mage.

    Some men just want to watch the world burn.
    Uh, an Ice Mage doesn't want the world to burn, because if they did, they'd be casting Fire instead.
    (8)

  5. #115
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    There is also the fact that low level dungeons are not designed on the idea that you have a full high level tool kit.
    They weren't designed with the stats on high level gear either but they created a system to adapt that didn't they. They even found a system that completing replaces the visuals of said gear with other gear but maintains the stats. The proposal is far from impossible.
    (0)

  6. #116
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rhomagus View Post
    Nope. Great idea actually.
    How is making potentially 75% of a lvl 70 kit near useless in low lvl content as a form of balance a good idea? Do you really think people would choose to press buttons that do less output, when using low lvl abilities is far more powerful?
    (7)

  7. #117
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    What, may I ask, is the point in doing that!?
    Same reason as already stated by the OP. To maintain rotation. Pretty simple answer.

    "Here, have Fire IV in Sastasha..... but it will do jack all for damage, so you might as well not even use it."
    "Here, have [Diamond Armor of Casting] in Sastasha... but it will do jack all for [stats], so you might as well [wear level appropriate gear and support the low level crafting economy."

    See how that works. Not exactly mind bending.

    And how would you TELL which abilities are good and which aren't? "Gee, is Fire III available in Brayflox normally? I gotta look it up to see if it is even worth casting" .
    You're joking right? Open the Actions and Traits menu. Problem solved. Wow! You're really giving me curve balls here.

    Really don't see what you'd gain out of making the higher level abilities almost worthless, might as well just simply level Sync. They both do the same exact freaking thing. Well, ok, I suppose you could waste GCDs on worthless abilities.... but why?
    "Really don't see what you'd gain out of [wearing level sync'd gear and nerfing it's stats in sync'd dungeons] might as well just simply [level crafting and always have level appropriate gear]. They both do the same exact freaking thing. Well, ok, I suppose you could waste [glamour prisms and gil on emperor's new gear]… but why?"

    Wow! You've completely blown my mind! It's like, there's a legit reason why people want to have the convenience to the things they already have unlocked while also showing gear off to their lower level compatriots and friends and encouraging them to stick with the game so they could get those things too. NO WAY MAN WHOA!
    (0)

  8. #118
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rhomagus View Post
    They weren't designed with the stats on high level gear either but they created a system to adapt that didn't they. They even found a system that completing replaces the visuals of said gear with other gear but maintains the stats. The proposal is far from impossible.
    Gear != Abilities.

    Gear is just numbers. You get 500 defense or you get 50 defense. You assign a gear type and a level.

    level 1 plate has 10 defense, level 10 plate has 50 defense, level 70 plate has 500 defense.

    If you know the slot and level, you can stick a cap on it.

    However, you can't do this with abilities really. It just wouldn't work the same way. The abilities are designed around you getting them at particular levels, and that's why we do Level Sync. Level Sync evens the playing field so that a Lv16 can group with a Lv70 and the Lv70 will not have much of an advantage (other than being Level/I-Level Sync'd) over the Lv16 player.

    Yes, I get that having a small toolkit feels 'bleh' at times. Of course I groan anytime I have to use Transpose because I don't have Fire/Blizz3 in dungeons. Of course I groan when I zone into a dungeon and I have no Shield Oath, or Clemency.

    But yet I recognize that it is the lesser of two evils, and that I can, for 20-25min, do without.
    (7)

  9. #119
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rhomagus View Post
    Same reason as already stated by the OP. To maintain rotation. Pretty simple answer.
    Have you forgotten how quickly things die in low lvl content? You wouldn't be able to do anything resembling a full lvl 70 rotation on anything other than a boss. You would get far better practise on dummies in a garden.
    (5)

  10. #120
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Penthea View Post
    Have you forgotten how quickly things die in low lvl content? You wouldn't be able to do anything resembling a full lvl 70 rotation on anything other than a boss. You would get far better practise on dummies in a garden.
    You kidding me? I can't even do a level-appropriate rotation anymore.

    I was just in Temple of Qarn with my MCH that is 38.. well okay she dinged 39 at the end...

    I'd target a mob... Reload... Hot Shot... regular shot.... slug shot, and then I'd hit the Clean Shot button and... oh okay it's dead. Switch to another mob. Clean Shot.

    Heck, half of the time I couldn't even get out a Heartbreaker and it's oGCD. I'd literally see it light up, immediately hit the button, my character lifts her gun and... nope, dead before she could actually shoot it.

    Only time I get to use an actual rotation, is when I get a sprout DPS that's only using one or two of their abilities and/or healer that ain't DPSing either.
    (4)

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