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  1. #101
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,437
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    A level high level tool kit is more complete then a low level. That makes balancing nearly impossible, nerfing numbers does not change that fact. A high level is better equipped. That is the issue with this idea. The solutions are strip high levels of abilities or grant low levels a full tool kit..
    (4)

  2. #102
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nabril View Post
    I spend a lot of my time level synced in this game while doing various quests and roulettes. It feels like I scratched and clawed my way to level 70 only to be level 50 again.

    I think there can be another solution- like simply lowering the output of our spells to be on par with what we're doing. I have a level 70 rotation and I should be able to use and practice my level 70 rotation. Even if it doesn't do all the damage that it does at level 70, I should still be able to use it when doing lower level content.

    I know... people are going to rebel and claim that this cannot be done.

    This is not a new concept- There are other MMOs who have pulled this off. It's not impossible. It can be done. This company has the money to pull this off. It's a multi-billion dollar company. People should be rewarded for making maximum level- not have it taken away from them- also, the more practice I get at my max level rotation, the better I'll be at it.
    So, if I get into a group as.... say a BLM....

    Let's say I get into Sastasha with a Lv18 BLM and I'm a Lv70 BLM.

    For me to get the same DPS as them, I have to do Enochian, and all that jazz while they just spam Fire, Blizz and Transpose? You kidding me? How is that fair in any way?
    (7)

  3. #103
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Maeka View Post
    So, if I get into a group as.... say a BLM....

    Let's say I get into Sastasha with a Lv18 BLM and I'm a Lv70 BLM.

    For me to get the same DPS as them, I have to do Enochian, and all that jazz while they just spam Fire, Blizz and Transpose? You kidding me? How is that fair in any way?
    Never mind how utterly redundant new players would feel when they see others in the party do cool flashy stuff and they have little more than a three button combo and maybe a self heal.
    (4)

  4. #104
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Maeka View Post
    So, if I get into a group as.... say a BLM....

    Let's say I get into Sastasha with a Lv18 BLM and I'm a Lv70 BLM.

    For me to get the same DPS as them, I have to do Enochian, and all that jazz while they just spam Fire, Blizz and Transpose? You kidding me? How is that fair in any way?
    I stand by my prior statement that Fire IV-ing those poor bats may as well be taken as cynical murder. Those bats would only last with ONE.
    (0)

  5. #105
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Penthea View Post
    Never mind how utterly redundant new players would feel when they see others in the party do cool flashy stuff and they have little more than a three button combo and maybe a self heal.
    Yeah, this is just simply a terrible idea all the way around ... bad for the poor Lv70s that have to do 10x as much work as the newbies, and bad for the newbies who would get bored watching the experienced players doing their stuff. THAT, and ON TOP OF THAT, the way it is now... if there's a, say, MCH that just started, and I end up in their group as a MCH myself, they might be stumbling over their rotation trying to find the optimum way to use their reloads... well, the way it is now, they can simply copy what I do and learn a thing or two by paying attention to what I do.

    BUT, if we did the OP's idea, they'd see me using abilities they don't even have yet and they wouldn't be able to learn in that way.

    Quote Originally Posted by Sigma-Astra View Post
    I stand by my prior statement that Fire IV-ing those poor bats may as well be taken as cynical murder. Those bats would only last with ONE.
    Nah the OP is saying to lower the damage output of all abilities.

    That Lv18 BLM beside you would do 20% of a mob's HP in damage with an Astral 1 Fire. You would likely do 20% of a mob's HP in damage with an Astral III Fire IV. Cast an Astral 1 Fire yourself and you'd barely tickle it with the OP's suggestion.
    (6)

  6. #106
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Maeka View Post
    So, if I get into a group as.... say a BLM....

    Let's say I get into Sastasha with a Lv18 BLM and I'm a Lv70 BLM.

    For me to get the same DPS as them, I have to do Enochian, and all that jazz while they just spam Fire, Blizz and Transpose? You kidding me? How is that fair in any way?
    Nope, just nerf abilities above the level of the dungeon. That easy. You can choose to do the whole rotation, but you'd be better served by doing the rotation at level. You can either nerf them so much that abilities above the cap do literally zero damage or miss, or, you can nerf them so that they don't do enough damage to be more potent than a lower level rotation.

    I'm of the opinion to just let higher level players be a tiny bit more powerful, but if you want to nerf the abilities to the seven hells in order to maintain balance, feel free. Same low level rotations available to both, nerfed high level abilities reserved only to those who've already unlocked them. The rotation itself doesn't have to be better, just there, in order to fulfill the wants and needs of the OP and those in favor of a more robust level sync system.
    (0)

  7. #107
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by NanaWiloh View Post
    A level high level tool kit is more complete then a low level. That makes balancing nearly impossible, nerfing numbers does not change that fact. A high level is better equipped. That is the issue with this idea. The solutions are strip high levels of abilities or grant low levels a full tool kit..
    Just nerf abilities above the level of the dungeon. Players who've unlocked them can either choose to use them or not.
    (0)

  8. #108
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Penthea View Post
    Never mind how utterly redundant new players would feel when they see others in the party do cool flashy stuff and they have little more than a three button combo and maybe a self heal.
    Never mind how utterly redundant new players would feel when they see others in the party [have cool looking and flashy gear and emotes] and they have little more than [crafted gear and low level mismatched colored sets].

    Yet, here we are, with Level 70 Dark Knights in a full Diamond Fending Set already in dungeon.

    Crazy.
    (1)

  9. #109
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,437
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    There is also the fact that low level dungeons are not designed on the idea that you have a full high level tool kit.
    (3)

  10. #110
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rhomagus View Post
    Nope, just nerf abilities above the level of the dungeon.
    This is all very well for dps, but what about healers? This change OP wants would either mess up healing or make some higher lvl healing spells completely useless as their mana cost would be higher for less or equal output. It wouldn't be great for tanks either if their enmity generation is nerfed on higher lvl abilities, thus discouraging them to use more than a basic threat combo.

    OP's suggestion would only benefit dps classes. And benefit is a strong word to use because it would throw balance all over the place and make new players feel like their contribution matters less.

    Quote Originally Posted by Rhomagus View Post
    Yet, here we are, with Level 70 Dark Knights in a full Diamond Fending Set already in dungeon.
    Having a cool outfit is not remotely the same as having three or four times the amount of abilities as a new player while in the same content.
    (4)
    Last edited by Penthea; 09-10-2018 at 11:08 AM.

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