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  1. #121
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rhomagus View Post
    Nope. Great idea actually.
    It's so great that the other leading sub-based MMO, WoW, has had balancing nightmares and issues with their own dungeons from the getgo because they implemented it poorly.

    Sugoi.
    (3)

  2. #122
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sigma-Astra View Post
    It's so great that the other leading sub-based MMO, WoW, has had balancing nightmares and issues with their own dungeons from the getgo because they implemented it poorly.

    Sugoi.
    Yeah, for ONE week per month, you can go through a specific set of dungeons of their choice and last I heard, the mechanics didn't work, and the dungeons were either half of the time broken or way out of whack too easy or too difficult, or just plain.... don't work that well.
    (4)

  3. #123
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,433
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Well this thread sure has nothing to do with helping low levels and is more about high levels showing off..
    (7)

  4. #124
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rhomagus View Post
    Nope, just nerf abilities above the level of the dungeon. That easy. You can choose to do the whole rotation, but you'd be better served by doing the rotation at level. You can either nerf them so much that abilities above the cap do literally zero damage or miss, or, you can nerf them so that they don't do enough damage to be more potent than a lower level rotation.
    This is the most absurd thing I've seen in this thread. Making them do 0 damage or miss is just completely pointless, and nerfing them for every single dungeon is a huge amount of resources that would have to be spent, just so that the players would be better off doing what they were doing before all those resources were wasted.

    Why? Why would the devs want to do this? You have to answer this question if you want to seriously request a feature. What would be the gain, and how many people would even want the result?


    If this was to be implemented as you describe it, I would honestly kick someone for wasting my time the moment I see them doing a high level rotation. I'm pretty sure I wouldn't be alone in that. I'm a pretty patient person, I've even put up with Ice Mages without kicking them. But a high level player doing this, who's just doing it to show off? Get out of my party.
    (8)
    Last edited by MomomiMomi; 09-10-2018 at 04:00 PM.

  5. #125
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,433
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I want too post something more constructive to this topic. You can't just simply nerf high level abilities as way to make them useable in low level dungeons. It may seem that simple until you start comparing the potencies of high level abilities to similar low level ones. Ill break this down so it can be better understood, Ill use Cure and Cure II as examples:

    Cure has a Potency of 450

    Cure II has a Potency of 700

    In a palace like Tam tara deepcroft. A sync'd level 70 white mages Cure easily restores +60% of low level tanks HP, note this is just from one Cure. If the 450 potency of Cure heals that much then 700 brought by cure II will be a flat out full hp heal; So for a sync'd level 70 white mage too use Cure II. Cure would need its potency lowered too a point that Cure itself becomes pointless to cast and waste of mana. As a AST currently one cast of Benefic in Tam tara does exactly what I described while Sync'd. This is why you dont get your full tool kit when sync'd, as there are higher level abilites that when dropped to lower levels make lower level abilites useless. The Unsync feature exists so High level players can run old content with their full tool kit; sync exists so high level players can help low level players. It does not exist so high level players can show off their abilities like a fashion show!!

    If you want to show off what you can do, goto limsa or Gridiana and spam your abilites that work outside of combat.
    (6)
    Last edited by NanaWiloh; 09-10-2018 at 04:12 PM.

  6. #126
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rhomagus View Post
    Nope. Great idea actually.
    I have an even greater idea. Hold on to your chair now cause you gonna fall. It's so great that it can work from the get-go!

    ...Ready?! Here it is. Don't use the roulette! Great, isn't it?!

    You can get comparable experience and other rewards from highest level dungeon available to you at any point. And with all of your skills intact. You can even get tomestones from em, so you're not going to really lose there that much either.
    (4)

  7. #127
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Rhomagus View Post
    Nope, just nerf abilities above the level of the dungeon. That easy. You can choose to do the whole rotation, but you'd be better served by doing the rotation at level. You can either nerf them so much that abilities above the cap do literally zero damage or miss, or, you can nerf them so that they don't do enough damage to be more potent than a lower level rotation.
    Quote Originally Posted by Rhomagus View Post
    Just nerf abilities above the level of the dungeon. Players who've unlocked them can either choose to use them or not.
    Then what would be the point? Why should I go through my entire level 70 BRD rotation (which things won’t live the 80 seconds it would require me to do that in a dungeon like Sastasha, Tam-Tara, or Copperbell Mines) when I could just spam Heavy Shot and do the same damage as my level 15/16/17 ARC co-DPS?

    “Just have them do 0 damage or miss?”

    ?????

    What would be the point if they did 0 damage or started missing? There would be absolutely none. I can’t even find the words to express the absurdity of this suggestion.



    Inb4 “People want to practice their level 70 rotation”—there is plenty of level 70 content to practice this in. Why are they not queuing for that if they want to practice so badly?
    (6)
    Last edited by HyoMinPark; 09-10-2018 at 05:36 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #128
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Sure, what could go wrong with a fresh lvl 15 Gladiator paired with a lvl70 DRG who spams 5-step comboes over and over and damage CDs every 30 seconds ?
    (2)
    Last edited by Reynhart; 09-10-2018 at 06:34 PM.

  9. #129
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Well this thread sure has nothing to do with helping low levels and is more about high levels showing off..
    Less of that and more of, "I've experienced a MUCH better play style than just 1 2 and don't want to go back to 1 2 because that is boring."
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #130
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Deceptus View Post
    "I've experienced a MUCH better play style than just 1 2 and don't want to go back to 1 2 because that is boring."
    If one don't want to, then one shouldn't do it. Otherwise, the game already offers significant rewards with the roulette bonuses.
    (1)
    Last edited by Reynhart; 09-10-2018 at 10:30 PM. Reason: Fixed fo generalization.

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