Are they going to make any more adjustments to Pagos. Or should we wait until it's nerfed to the ground?



Are they going to make any more adjustments to Pagos. Or should we wait until it's nerfed to the ground?




If only the genre were redesigned so there wasn't as much toxicity from other players in open world content or such consequences for dying
I'm waiting for Pagos improvements before I even consider playing 4.4.
I want to see that they're able to create enjoyable content before committing to the game. If Pagos is confirmed as "this is how we want the game to be from now on" then ff14 just isn't for me anymore.




Supposedly, they are developing Pyros as an improved Anemos. As in, the reception was so poor, they're all but abandoning the Pagos design.I'm waiting for Pagos improvements before I even consider playing 4.4.
I want to see that they're able to create enjoyable content before committing to the game. If Pagos is confirmed as "this is how we want the game to be from now on" then ff14 just isn't for me anymore.
https://www.reddit.com/r/ffxiv/comme...tion_on_pyros/
Of course, take this with a grain of salt. After all, they have said a lot of things that turned out to be, well... poorly executed.
That translation is pretty vague so I'm not holding out much hope. Pagos got released as a bit of content that no thought went into making it fun and if that has me really worried for the next one.Supposedly, they are developing Pyros as an improved Anemos. As in, the reception was so poor, they're all but abandoning the Pagos design.
https://www.reddit.com/r/ffxiv/comme...tion_on_pyros/
Of course, take this with a grain of salt. After all, they have said a lot of things that turned out to be, well... poorly executed.


I am also hoping that they have learned their lesson but the challenges I see is that the maps and mechanics of the Eureka instances were done a very long time ago. Trying to retrofit what they have learned into it will definitely take some time, possibly more time than they have. With this in mind, I am not holding my breath for anything amazing but hopefully more workable than Pagos.
Pagos felt like it was pure revenge for how the community devised the NM train and had fun in a way that they did not intend nor want.
I haven't been playing Eureka for a long time now and haven't gotten my first "Relic" yet before they nerfed I heard. What exactly did they do? I've been out of the loop for a while and I think I'm like level 12 - 15 there. Been too long.
They didn't do much to change the enjoyment, or lack of. NM's give more xp, so players can get back to the fate train scenario if they want. You're still faced with a mind numbing grind.
And if you're still walking through there, you can have the pleasure of watching the NM get killed before you get anywhere near it.




They forced chain parties as the only efficient means of progression. Due to how quickly chains can break at higher levels (up to 30), this makes pausing at any point an extreme detriment. They eventually buffed NM experience but NMs are second fiddle to trash mob grinding since they added a light farm step. So unlike Anemos where the entire instance helped kill things, you have parties splitting off or fighting over the best light mobs. Basically, it's an enormous grind where you'll spend 95% of your time killing trash mobs repeatedly for hours and hours. What makes it worse is high level players have very little reason to help lower level players now, thus it's extremely difficult to level, especially given how unpopular Pagos is.
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