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  1. #1
    Player
    ImagiNation's Avatar
    Join Date
    Feb 2017
    Posts
    34
    Character
    Imagi Nation
    World
    Balmung
    Main Class
    Weaver Lv 69
    I level in Aneomos to 15 prior to the trains being a thing. I leveled to 35 within the first week of Pagos and have currently finished my third weapon. Eureka Pagos has felt like a large misstep after Anemos. The only things that has changed was lower frequency and strong inconsistency with FATEs, inconsistent relic progression, and extremely unrewarding bunny FATEs. The Development team went in the wrong direction with the August 20th update by bringing back the train instead of tripling the experience of the chains. I am not against the fate train, but a large problem for people starting Pagos is finding people their same level. New players are forced to follow others possible die traveling in areas they shouldn’t be at their level(mostly through Brushtip Gap). Level Sync system is long overdue. Level Sync was introduced in FFXI over ten years ago. FATEs do use a sync system on the NMs but when grinding chains that is not an option. Another problem with fates is that not everyone in the instance is working together on them. Some people are there AFK at the start and others are working on their weapon lights. Decreasing the fate spawn rate feels troublesome compared to Aneomos where everyone was working together as a community.

    Drop rates on King Arthro and Cassie are far too low. Spawn conditions are bad as well with horrible weather patterns. Last four Cassies I have been at no one received an earring. There are times where there is no blizzard for six to twelve hours. Diadem Emergency Mission was guaranteed to give a 280 weapon, why is Cassie and King Artho not guaranteed?

    I do not look forward to relics given FFXIV record with relics compared to FFXI. FFXIV relics feel worthless. I understand FFXI had the opposite problem where if you played a certain job and didn’t have appropriate weapon/spell you where not accepted into current content SoA and beyond. I am not asking for something to break Savage. There is other content besides Savage that I would like to use a stronger weapon that I spent a considerable amount of time on. I would not mind spending time/tomes to upgrade them every so often, but often is the case Relic weapons come out far later than tome/primal weapons and are extremely useless at that point. Relics are solely for achievements and glamour nothing more sadly.

    Changes I would like to see in Pagos would be;
    Party Level Sync option.
    Increase Instance Duration.
    Increase Exp from chains, remove the 30 chain cap.
    Silver chests from bunny FATEs reward Hakutaku eyes.
    Increase on the rate of lights/Augmentation/Mutations.
    Replace the Ameretats on the west side with Val Griffins.
    Increase the drop rate on Cassie Earring/Speed Belt.
    More blizzard weather.
    Change in the color of the telegraphs or lower the brightness of the heatwaves.
    (4)

  2. #2
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,311
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    2.5 crystals away... I'm almost there, guys. I'm almost there!

    But... but was it worth it?!
    (0)

  3. #3
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,039
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Hit 35 with basically nothing to show for my efforts, not even a weapon (largely because pagos is so boring and unrewarding for the effort put in I barely played the last 2 weeks).

    I'm likely only returning if truly bored or they nerf pagos into the ground.
    (10)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mesarthim View Post
    Hit 35 with basically nothing to show for my efforts, not even a weapon (largely because pagos is so boring and unrewarding for the effort put in I barely played the last 2 weeks).

    I'm likely only returning if truly bored or they nerf pagos into the ground.
    Ya, I don't get why they did the light RNG again, haven't they realized by now that players have been asking for less RNG and yet they stick it in the middle.

    The reason why the first Eureka location worked was because it was straightforward, you collect stuff at a steady pace and get to exchange it and yet they went 100000 steps backwards in the next phase.

    What they could of done was just had it where you receive a Status Effect called let's say "Magicite Overload", while active the effect of the board changes, when engaged with a target you can't change the board and based on your elemental alignment the following happens. Same Element=no effect, Element>Foe=Less Light, Element<Foe=More Light but monsters becomes more agressive(Since they would of added a mechanic in which the mob generates a hidden factor based on the element they are hit with).

    But basically, what players wanted was a means to feel like they could control the pace at which they gain their weapon and from what it sounds like, they just threw RNG into the game again and call it "gameplay".
    (4)

  5. #5
    Player
    Hazmick's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    122
    Character
    Cirinwe Helcelwen
    World
    Omega
    Main Class
    Fisher Lv 90
    I think Pagos is...fine. It's ok. I've got my first weapon but not likely to go for anymore, though I still haven't seen some FATEs spawn (Cassie, Horus, maybe one other I think) and would quite like to give them a go.

    There are so many things that could be done to improve the way Eureka works, which people have outlined again and again since Anemos first came out. I really like the idea of Eureka, and sincerely hope that changes get made to improve the reality of it.
    (0)

  6. #6
    Player
    Starblessed's Avatar
    Join Date
    Sep 2017
    Posts
    23
    Character
    The Fabulist
    World
    Seraph
    Main Class
    Viper Lv 100
    Pagos was great before the nerf.

    Now it's populated by afkers because Square caved in nerfing something that didn't need to be nerfed. I hope the third area is ten times the grind OG Pagos was.
    (2)

  7. #7
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Starblessed View Post
    Pagos was great before the nerf.

    Now it's populated by afkers because Square caved in nerfing something that didn't need to be nerfed. I hope the third area is ten times the grind OG Pagos was.
    It was going to be populated by people not playing regardless. Finding like leveled groups if you not max for light farming or even leveling purposes is damn near impossible. Nerf or not people are sitting there not playing either spamming chat looking for a group or riding the train with the nerf.
    (10)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Starblessed View Post
    Pagos was great before the nerf.

    Now it's populated by afkers because Square caved in nerfing something that didn't need to be nerfed. I hope the third area is ten times the grind OG Pagos was.
    Considering Eureka is already dying, yes, let's up the grind. Nothing like dead "casual" content for the next year to keep those subs active. I almost want that to happen because the backlash would be so embarrassing, they might finally give up on Eureka in its current inception.
    (18)

  9. #9
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Starblessed View Post
    Pagos was great before the nerf.

    Now it's populated by afkers because Square caved in nerfing something that didn't need to be nerfed. I hope the third area is ten times the grind OG Pagos was.
    Man how's the weather up there on your high tower?
    People complained before the nerf, and are still complaining.
    "But people just afk wah wah" yeah and? By and large most people in the game aren't exactly the greatest at doing the bare minimum of rotations and contribution towards duties. If you've still set your expectations of others so lofty to enjoy doing mindless, uninteresting, dull and repetitive monotony, you're not gonna have a game to set those expectations from for long because most people will find other, better means of spending their time/money.
    Instead of blaming the playerbase because the content is controversial, you'd be better served complaining to SE for their unwillingness to make something worth doing.
    (12)

  10. #10
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Starblessed View Post
    Pagos was great before the nerf.

    Now it's populated by afkers because Square caved in nerfing something that didn't need to be nerfed. I hope the third area is ten times the grind OG Pagos was.
    I mean if you want people not playing this content why not? But then maybe you might post here that suddenly there are no group left that you can grind the ten times bigger grind with. They dont change things because only a small part dislikes it. Such changes are mostly done because there might be a bigger part that dislikes it.

    In the end if people find it better to "play" content by going mostly afk, then there is something wrong with the content, not the players.

    (And lets not forget that constantly chaining is not good for your health)
    (18)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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