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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think this light RNG is the number one problem and the only one which makes pagos worse than earlier weapon grinds. It's such a slow process even if things are going right, but when you have bad luck it's like you're spending hours and days getting almost nothing. People want consistent guaranteed progress from the hours they spend grinding repetitious things. It can't be both unfun and unrewarding or it will make people quit. I think the type of activity which rewards an appreciable light bonus is also too narrow; has to be certain level enemy and in big chains. Sometimes I just spend hours soloing enemies which can spawn NMs and I feel like I deserve about 5 bars of light for the effort I put in, but what I actually get is several feeble light gains which amount to a tiny, almost zero percent of one bar that I'd have to be focusing my gaze on to see if it actually moved at all. It's not possible to play my own way and make real progress. Ideally you'd want giant nerfs to light and item drop rate (emote, haku eyes, belt, earrings, copycat minion) before Pyros is released, because by then we're just going to be doing Pyros instead and mostly ignoring Pagos so we can reach new level cap...
    (3)

  2. #2
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    One of the many problems with Eureka is that, by placing the relic there, it took away from the dungeon queues and affected everyone else. At the very least the old relics encouraged you to do your daily roulettes, which more or less gave the old content a steady flow of people. Now, everyone is bored out of their minds grinding the same monsters over and over again, or waiting for a NM to spawn.

    My personal gripe with Eureka is that the combat is not really suited for the long grind. My fingers end up hurting a lot after a couple of hours of pressing the same buttons over and over again, and I have to stop playing for a day or two to recover. I guess this kind of grind would've worked a bit better for me in FFXI, since your APM is usually a lot lower than XIV's.
    (14)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    This is the future of Eureka Content.

    Trying to spawn NM yourself or in a small group. 150 kills to spawn one NM that you might not be able to kill.

    https://www.reddit.com/r/ffxiv/comme...mos_nm_spawns/
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    I love how this is intended as casual content as opposed to the Savage content where you have to follow strict schedule. Instead it seems like you have to scramble with each new Eureka release to get everything done as soon as possible because it will be impossible by the next patch (or earlier in case of Pagos). Anemos might have been fun for some but I found the fate train just as mind numbingly boring as grinding mobs for hours on end.

    I kinda wanted to get the Pagos gear set and would have even been willing to suffer through Anemos grinding with a friend the weekly stuff... but then I found out how the lockboxes are obtained and dropped that notion again. There isn't a single thing that isn't complete misery in that content and SE should be ashamed for ever implementing it into the game.
    (16)

  5. #5
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    Anemos I didn't mind too much, but Pagos I have several issues with.

    1. Map design. That canyon in the center is a pain in the butt having to slow walk past dragons and other creatures while trying to get to the NW section. The NW aetheryte should really have been level 25 or 27 or so considering the level range of NMs in that section. The cliffs are annoying, and while walking past sleeping dragons was cute at first it's just annoying and tedius by the end.

    2. All this for relics? Anemos at least had upgraded and dyable artifact armor. Pagos exists only for weapons and it feels like a bit...much? When the development time put into Eureka could have been spent on something more than just relics. Just feels like more resources are being put into it than necisary. Or they could have added a new fleshed out main story zone in a patch instead of this.

    3. Light grinding. Okay maybe having us hit 20 and killing Pazuzu once or twice was a bit too easy. But filling this light kettle 31 times just feels like overkill to me. The whole reason I liked Anemos in the end was that the grind was front loaded, once you hit level 20 it became much easier to get the upgraded gear for multiple jobs if you wanted to. Now in Pagos, it feels like getting to 35 is just the start and now you have to mindlessly grind dragons to fill your kettle at a decent pace.

    I've heard that Pyros might have more armor so that's good. If they address these three points then maybe Pyros will feel more like Anemos and less like Pagos for me which will be good. However, there are a couple issues I have with Eureka in general and not just Pagos. Though these are generally lesser.

    1. The story is being stretched thin. There really isn't much story for Eureka. It's being split across three or four zones so that it lasts longer, but the story really doesn't feel deep or complex enough to warrant it. It's just 'go gather magecite, oh and once a zone we'll give you a story cutscene that actually matters.'

    2. The magia board thing. It seemed cool at first but it's actually pretty shallow. Rarely is there a reason to not just stack all five of your magecite on one element and spin it to attack, or here and there maybe to defense if you're a healer or tank. It never really affects gameplay, just the damage numbers coming and going. There's rarely any thought put into it.

    3. If they're going to have this elemental leveling system independant of normal levels, why not just sync us up to 70 inside and let people get exp for alternate jobs while in there similar to deep dungeons? The ilvl sync is so low that gear is pretty much irrelevant anyway. They could just make it 100% irrelevant and just have elemental level and magia board matter.
    (12)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bright-Flower View Post
    3. If they're going to have this elemental leveling system independant of normal levels, why not just sync us up to 70 inside and let people get exp for alternate jobs while in there similar to deep dungeons? The ilvl sync is so low that gear is pretty much irrelevant anyway. They could just make it 100% irrelevant and just have elemental level and magia board matter.
    This is my biggest complaint. The gear reward is 355 (Anemos) and it syncs to 300. That is terrible game design for no other reason than artificial difficulty. This sync was mitigated by the magia board, but Pagos didn't expand it.

    Pagos syncs to 300 as well. Why? No magia board expansion, mobs increased health and damage making them HP sponges.
    (11)
    Last edited by Deceptus; 10-01-2018 at 05:10 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Hey look, the patch notes mention a change to the light people can get in Pagos.

    Does it bother specifying the amount? No, of course not. In fact, the boost could be a joke like the spawn rate of Notorious monsters. <_<

    Will it be enough to get me back into Pagos, or many people at all? I can't speak for everyone else, but I can say that I'm severely doubtful. I have other,more productive things to do with my time, like even my rare attempts at writing smut for people to read in places where I'm not even going to earn money for my efforts. I could clean my bathroom floor with a toothbrush and it would be more productive, and possibly more enjoyable, than Pagos.

    Thx, SE, but it's quite possibly so little, far, far too late.
    (1)

  8. #8
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aster_E View Post
    Hey look, the patch notes mention a change to the light people can get in Pagos.

    Does it bother specifying the amount? No, of course not. In fact, the boost could be a joke like the spawn rate of Notorious monsters. <_<
    Cautiously optimistic. Glad they did the right thing and boosted light before Pyros is released so we can get some weapons ready, maybe. It has to be a huge increase because the original light rate was so low unless you were doing specific repetitive things in specific spots or had incredible luck.
    (0)

  9. #9
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,651
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rufalus View Post
    Cautiously optimistic. Glad they did the right thing and boosted light before Pyros is released so we can get some weapons ready, maybe. It has to be a huge increase because the original light rate was so low unless you were doing specific repetitive things in specific spots or had incredible luck.
    The notes mention an increase but not a significant increase so I expect only a minimal increase. Unless it reduces the light and leveling grind by up to 75%, I don’t think it will motivate people to come back. Based upon my modest playtime, I would have needed weeks to a month to finish one weapon. It needs to be The same time it takes in Anemos which is hours.
    (0)

  10. #10
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    NM's now give gentle light. Regular mobs still give only feeble, which is ever so slightly a bit more than old feeble. In short: still terrible.
    (7)

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