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  1. #871
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Mesarthim View Post
    Hit 35 with basically nothing to show for my efforts, not even a weapon (largely because pagos is so boring and unrewarding for the effort put in I barely played the last 2 weeks).

    I'm likely only returning if truly bored or they nerf pagos into the ground.
    Ya, I don't get why they did the light RNG again, haven't they realized by now that players have been asking for less RNG and yet they stick it in the middle.

    The reason why the first Eureka location worked was because it was straightforward, you collect stuff at a steady pace and get to exchange it and yet they went 100000 steps backwards in the next phase.

    What they could of done was just had it where you receive a Status Effect called let's say "Magicite Overload", while active the effect of the board changes, when engaged with a target you can't change the board and based on your elemental alignment the following happens. Same Element=no effect, Element>Foe=Less Light, Element<Foe=More Light but monsters becomes more agressive(Since they would of added a mechanic in which the mob generates a hidden factor based on the element they are hit with).

    But basically, what players wanted was a means to feel like they could control the pace at which they gain their weapon and from what it sounds like, they just threw RNG into the game again and call it "gameplay".
    (4)

  2. #872
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Starblessed View Post
    Pagos was great before the nerf.

    Now it's populated by afkers because Square caved in nerfing something that didn't need to be nerfed. I hope the third area is ten times the grind OG Pagos was.
    It was going to be populated by people not playing regardless. Finding like leveled groups if you not max for light farming or even leveling purposes is damn near impossible. Nerf or not people are sitting there not playing either spamming chat looking for a group or riding the train with the nerf.
    (10)

  3. #873
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    is it just me or does nearly every person who tries to defend pagos say some variant of people just want relics handed to them? also non of the complaints are about it being a grind its that the grind doesn't match the reward
    (17)
    becoming my enemy would be unwise

  4. #874
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    It's not just you. A lot of them really want to find justification in their love of doing a rotation on the same enemy for three hours with no additional strategy.

    I don't get it either.
    (15)

  5. #875
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheGrimace View Post
    It's not just you. A lot of them really want to find justification in their love of doing a rotation on the same enemy for three hours with no additional strategy.

    I don't get it either.
    Is this a reference to chaining? If so, that's not how chaining parties actually work. Chaining parties do fight NMs close to their levels. Often they are the ones spawning those NMs. Good chaining parties also switch things up.

    It's much better to have real potential consequences for a party wipe and an open world feel, where you feel like you are actually there. You can't say the same for most instances outside Diadem and PvP. The other instances remind me of the rail system. The mechanics never change. Once you know a fight, it is simple repetition. If you want to really adapt and use tactics and strategy, then do PvP. A tactic or strategy that wins you one match will get you wrecked in the next.
    (0)

  6. #876
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I wish I could find these "good chain parties" you speak of. I've looked and only found disappointment. Everything's about efficiency in Eureka, for better or worse, and until we can find out SE's golden light method, it has led to only really mind numbing hand numbing gameplay.
    (5)

  7. #877
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    Level syncing ever going to be a thing?
    (2)

  8. #878
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Starblessed View Post
    Pagos was great before the nerf.

    Now it's populated by afkers because Square caved in nerfing something that didn't need to be nerfed. I hope the third area is ten times the grind OG Pagos was.
    Considering Eureka is already dying, yes, let's up the grind. Nothing like dead "casual" content for the next year to keep those subs active. I almost want that to happen because the backlash would be so embarrassing, they might finally give up on Eureka in its current inception.
    (18)

  9. #879
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Starblessed View Post
    Pagos was great before the nerf.

    Now it's populated by afkers because Square caved in nerfing something that didn't need to be nerfed. I hope the third area is ten times the grind OG Pagos was.
    Man how's the weather up there on your high tower?
    People complained before the nerf, and are still complaining.
    "But people just afk wah wah" yeah and? By and large most people in the game aren't exactly the greatest at doing the bare minimum of rotations and contribution towards duties. If you've still set your expectations of others so lofty to enjoy doing mindless, uninteresting, dull and repetitive monotony, you're not gonna have a game to set those expectations from for long because most people will find other, better means of spending their time/money.
    Instead of blaming the playerbase because the content is controversial, you'd be better served complaining to SE for their unwillingness to make something worth doing.
    (12)

  10. #880
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Starblessed View Post
    Pagos was great before the nerf.

    Now it's populated by afkers because Square caved in nerfing something that didn't need to be nerfed. I hope the third area is ten times the grind OG Pagos was.
    I mean if you want people not playing this content why not? But then maybe you might post here that suddenly there are no group left that you can grind the ten times bigger grind with. They dont change things because only a small part dislikes it. Such changes are mostly done because there might be a bigger part that dislikes it.

    In the end if people find it better to "play" content by going mostly afk, then there is something wrong with the content, not the players.

    (And lets not forget that constantly chaining is not good for your health)
    (18)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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