Don’t understand why they did this, pagos was more how I imagined eureka being played. Now it’s just back to the train.


Don’t understand why they did this, pagos was more how I imagined eureka being played. Now it’s just back to the train.
If you find enough people who enjoy playing Eureka the way you imagined it - by chaining mobs til your hands bleed - you can still do that and play the content exactly the way you want(ed) to.
...however if you dont find enough people to do that, there is your answer: People had/have no fun playing it that way and since this is a game that we're p(l)aying for fun, they better make sure to deliver content that fits that brief.
If you dont wanna do the train, dont do the train. The chaining-option isnt going away.
I understand someone enjoying this - or any - content in a different way. What I dont understand are people who dislike multiple options to achieve something and therefor making the content appeal to more people.
Because the majority of the community didn't like or do it, including the JP playerbase. If the numbers are too low, which apparently they were, they were forced to do adjustments. You may not like it, but apparently the community wants the train and all its social nature over chain grinding without being able to talk or have any social interaction.
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