




Sage | Astrologian | Dancer
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Hyomin Park#0055






The experience keeps flowing no matter what.
We are not ramping down.
We're just getting started.
Nothing stops this train.
Nothing.



<quiet gasp>

I'd rather they just increase the XP bonus as the chain towards 30 increases so I can sit at a camp comfortably with others for an hour, instead of dancing all around the zone and watching people afk instead of contribute towards spawning/killing the NM.





I’d much rather them implement options for people that don’t want to chain mobs—not including the NM Train, but other things like Daily Quests. AFKers will always be an issue; you can’t stop that. But what they did with Pagos in attempting to force mob chaining was not the answer. Instead, it just made people not even participate in the content at all.
Sage | Astrologian | Dancer
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마지막 밤 기억하길
Hyomin Park#0055




They say they don't like the train but then do something that effectively brings it back.
Instead of buffing mob exp, extending out the chain amounts, bringing in daily quests, battle leves. . .
All sorts of fixes and they choose the laziest one.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




Probably because they're desperate. This speaks volumes to how unpopular Pagos was. They're basically saying, "Yield! We yield! Please do the content!!"
And I do question how they will go with this in the future? Will they make changes to the next two ones too? Or are we going to have Pagos 2.0 and hope that they will change it afterwards..
Also it still left a bitter taste in my mouth..for me it just feels like the changes to Pagos were done because they disliked that we found another way to level in there. Changing this now after much backlash does not make me feel much better (and I still wont do it) since this should have not been that way from the start if they had listened to our whole feedback.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
Yeah, they realized their "fix" didn't work; in fact it backfired. So now they are probably looking at the next Eureka and asking themselves what they can do that's actually different.
As a number of us seem to agree with, one possibility is the implementation of daily quests inside the instance, so people have options.
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