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  1. #581
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think they're having trouble finding the right drop rate for this stuff. Anemos glam and minions were so common that the market value became zero. Pagos went the other way and made things so rare that there are either none listed on the market or a few at 100+ million cost despite the high intensity first week of 80+ hour grinding done by a large amount of people. I did the bunny stuff a dozen times in a row and got the dud prize every time (materia v from bronze chest, materia vi from silver). Haku cluster there are no listings and no sale history on my world marketboard; the mats to craft it are either missing too or a few listed at 85+ million each. Personally have not been lucky enough to receive eye cluster mats, speed belt, happy bunny card yet (I am lv35 with 1 elemental weapon). Have not seen cassie NM spawn ever so the cassie earrings and minion are out of the question; there are not enough people interested to attempt spawning the battle I guess since it requires lv40 enemies but is not related to weapon progress like Louhi.
    (4)

  2. #582
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    It has honestly left me a bit disillusioned with the game. I was prepared for Anemos 2 but it's not even as good as Anemos was...
    (9)

  3. #583
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    As someone with a reasonably successful career in game design and development. The thing that really strikes me with Pagos is just how many systems have been put in place to hinder and obstruct the player from playing in a manner that came naturally in Anemos. On the flip side of the coin, very little effort (Mutations) was made to encourage players to actually tackle the content in the way that SE envisioned.

    This coupled with the near complete lack of rewards vs the effort (primarily time) required has me staggering at Yoshida's complacency towards his playerbase with this content.

    The most telling thought for me is to ponder about how successful Pagos would have been if the Relic wasn't gated behind it.
    (9)

  4. #584
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Quote Originally Posted by Sebazy View Post

    The most telling thought for me is to ponder about how successful Pagos would have been if the Relic wasn't gated behind it.
    Spoiler:
    Dead on week 2
    (8)

  5. #585
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MuseTraveller View Post
    Spoiler:
    Dead on week 2
    To be fair, Pagos is already struggling. Numerous images are being posted of dead or recycled instances. So yeah... without the relic, I dare say you're being a bit generous.
    (3)

  6. #586
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MuseTraveller View Post
    Spoiler:
    Dead on week 2
    Well, if we’re talking about Pagos sans the Relic, let’s be honest here: it wouldn’t even last that long. Given the complaints about how unengaging the content is for the vast majority, it would only be successful to a handful of the playerbase who want to relive old MMO mob-chaining grinds. Without the Relic, the majority of players would not touch Eureka with a ten-foot pole. I’m fairly confident in my assessment of that.
    (6)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #587
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Uggghasd. OK. You know what? To all those folks who wanted content more like Final Fantasy XI? Hope you got what you wanted. Yes, the endgame stuff in FFXI was pretty fun. And the leveling was wasn't -as- bad later in the game's life, but Eureka? THIS STUFF?! THIS is Valkurm Dunes darner/gobbie/crab hunting for 10 levels ALL OVER AGAIN without even the party banter to break up the soul grinding monotony of it all. So yeah, thanks. I hope you got everything you wanted when you made your wish on that CURSED MONKEY PAW of yours.
    (8)

  8. #588
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    To be fair, Pagos is already struggling. Numerous images are being posted of dead or recycled instances. So yeah... without the relic, I dare say you're being a bit generous.
    I mean, I kind of wonder if the whole recycled instance thing isn't just another part of killing the train. If instances aren't truly fresh, it makes the trackers a lot less valuable and further obfuscates NM spawning, making it much less useful to specifically target NM spawns instead of just submitting to the will of SE and settling for mob grinding.
    (5)

  9. #589
    Player
    MuseTraveller's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    586
    Character
    Mihn Saruihn
    World
    Malboro
    Main Class
    Bard Lv 80
    Week 1 - everyone trying it to see what's the buzz. Give it a few more days of people trying to find some secret mechanic that makes the whole process enjoyable, like how discovering the NM train mechanic make Anemos fun for some players. And by second week everyone would have come to the bitter realization that, yes it's Diadem 3.0, you can log out of that side content and never touch it again.

    You know what I feel sorry for? All these FATEs and monster's HP, skills, behavior, coding, designing the instance - all these resources poured into a concept that the players have said countless times that they do not enjoy. Yes, it feels lazy as a whole but it's still workhours poured there. It just baffles me why they insist so much on feeding us the diadem over and over again.

    I'm one of those who always tries to defend the developers, I was the one who would pour time to gather messages from my server for Yoshi P's bday projects, edit them neatly with screenshots, but I have so much salt over Pagos that I'm restraining from going on negative ramble every time I think about it and the whole of 4.x as experience. I love FF14 but I don't like the direction it's going even one bit. I feel betrayed as a loyal player and only way I can let my voice be heard is with my sub being canceled. Even then it will be just one drop in the ocean. I'm just a number in statistic that doesn't make a difference between, a sprout or a crown icon by the name.

    /ramble
    (16)

  10. #590
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Nixxe View Post
    I mean, I kind of wonder if the whole recycled instance thing isn't just another part of killing the train.
    At this point I feel like a better design would've been to get rid of the NMs and give you some other ways to get what they're dropping. There's really no reason to leave in a functionality the developers so vehemently oppose.
    (1)

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