




Except splitting trains to spawn multiple NMs doesn’t work with NA—spawn two in the same instance and both are pulled at the same time. People don’t do one, and then travel to the other and wait for everyone to congregate.
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Pagos argues otherwise. NM spawns were drastically low relatively to the sheer number of mobs required to kill. I don't fancy it good content when I'm bored to tears for 95% of it, then finally get to do something cool. In Anemos you'd average 20-30 NMs an instance easily. With Pagos, you were lucky to see six in the same time span before the changes. We'll see if these adjustments improve that.
No, you're defending what many people consider boring, tedious content. A good number of us asking for the train back in full force do so because it's the lesser of two evils. While flawed, I at least could socialize and have a little fun once NMs spawned. I get none of that in Pagos because chaining 600+ mobs isn't fun.
Last edited by Bourne_Endeavor; 08-22-2018 at 02:31 PM.
It's a lot more tolerable than it used to be. It still isn't as easy to get particular NM's to spawn as it was back in Anemos, though. I'd put that down to the terrain consisting of different elevations and more threats as well as the exact spawn conditions for certain NM's not being fully understood yet.


I was excited to be able to actually get some decent experience for the time I'm able to put into Pagos. However upon entering the instance tonight it seems like the pent up frustrations between the pro chain people and the pro train people have reached epic portions of bad. Those doing the train refused to wait before pulling a NM, and out right laughed at times at those struggling to get there because they were chaining higher lvl mobs to spawn higher lvl NMs. Lots of comments like 'Just stick with the train or lose out' and 'Not our fault you were up there'. Which leaves those of us looking to strike a balance between chaining for our challenge logs and doing the NMs out in the dust of spending more time running back and forth across the map at top speed while praying we make it in time. I never once ran into this issue in Anemos as most of the time the train waited 3-5 min from pop before pulling the NM. Sure there were some that pulled right away, but they were rare in my experience. Now that SE has boosted the NMs in Pagos it's like all common courtesy and decency was thrown right out the window.
I noticed the same thing Vrankyl and felt bad for the ppl with no mounts especially that missed them. Unfortunately, this game has a rather large population of DBs, I only group when forced to get something I need...I was excited to be able to actually get some decent experience for the time I'm able to put into Pagos. However upon entering the instance tonight it seems like the pent up frustrations between the pro chain people and the pro train people have reached epic portions of bad. Those doing the train refused to wait before pulling a NM, and out right laughed at times at those struggling to get there because they were chaining higher lvl mobs to spawn higher lvl NMs. Lots of comments like 'Just stick with the train or lose out' and 'Not our fault you were up there'. Which leaves those of us looking to strike a balance between chaining for our challenge logs and doing the NMs out in the dust of spending more time running back and forth across the map at top speed while praying we make it in time. I never once ran into this issue in Anemos as most of the time the train waited 3-5 min from pop before pulling the NM. Sure there were some that pulled right away, but they were rare in my experience. Now that SE has boosted the NMs in Pagos it's like all common courtesy and decency was thrown right out the window.
"Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

I'd been running Pagos off and on a while now, still a bit slow leveling there because I went back to anemos to help some FC mates. I'm close to 27 now, with the Pagos changes, I noticed the entire party (non-rezzers) left all healers and rezzers, a rdm and smn (myself) to rez people and get to the NM. We missed 2 or 3 NMs because of this. I honestly rage quit last night because I got tired of our group (tank specifically) leaving people behind and leaving us squish rezzers to deal with everything. As a lower level, it honestly does suck. You can't move quickly across the map and if someone is downed or joins the party and gets downed, you get screwed on getting to content. Maybe I had a bad night or more likely a bad group, it happens. I'll suck it up and try again, but it does seem like it's pretty difficult to get to NMs on time. Apparently, courtesy is something only relevant if you are responsible to the group for keeping them alive.I was excited to be able to actually get some decent experience for the time I'm able to put into Pagos. However upon entering the instance tonight it seems like the pent up frustrations between the pro chain people and the pro train people have reached epic portions of bad. Those doing the train refused to wait before pulling a NM, and out right laughed at times at those struggling to get there because they were chaining higher lvl mobs to spawn higher lvl NMs. Lots of comments like 'Just stick with the train or lose out' and 'Not our fault you were up there'. Which leaves those of us looking to strike a balance between chaining for our challenge logs and doing the NMs out in the dust of spending more time running back and forth across the map at top speed while praying we make it in time. I never once ran into this issue in Anemos as most of the time the train waited 3-5 min from pop before pulling the NM. Sure there were some that pulled right away, but they were rare in my experience. Now that SE has boosted the NMs in Pagos it's like all common courtesy and decency was thrown right out the window.
Last edited by NovaBismarck; 08-23-2018 at 02:48 AM. Reason: parentheses are hard
after playing a bit of pagos after the nerfs to it, i can say is not worth investing time on it, the entintlement of the players who did chain pulling is real(the NM are our reward!), so unless SE decides to do a massive nerf to NM spawn(i doubt it), i don't think i will ever bother whit this
and for anyone who calls me lazy, i don't find chain pulling fun, albeit neither i dont find NM train fun as well, but i prefer that over chaining since it allows one to take breaks while chaining punish you for taking a break, and i did previous relics multiple times whit no issues while they where relevant, i don't mind the grind meanwhile is fun and gives(when possible) multiple ways to tackle the grind, example, some people on arr grinded hard garuda hm and ex for light, meanwhile others just did dungeons for light even if that meant what they could take over a month to complete that step, relic is meant to be casual, but eureka relic is anything but that
on top of this, because how players toxic behaviour on pagos, some friends have stopped subbing, so much about being one of the nicest mmo communities around....
Last edited by Xau; 08-22-2018 at 05:49 PM.




It's a great commune tea, by the whey.


Have to say it's at least bearable with the nerfs now in place. As opposed to taking several lockouts to level up 3 times, I did it all within one due to logs and the increased NM rates. Got decent enough light too, but getting that was never really an issue when chains already contributed more to that than leveling.
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