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  1. #1
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by 347SPECTRE View Post
    Probably referring to the Pathos tier relic weapon
    It's still not one month. It's hard to take anything seriously when everyone overstates everything.
    (1)

  2. #2
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ko_ View Post
    It's still not one month. It's hard to take anything seriously when everyone overstates everything.
    If SB is following roughly the same time line as HW, then 4.4 will come out in late September, so about 1 month. If that is the case, then yes, the current relic weapon would only be relevant for a month, But only if Logos or whatever it's called, isn't delayed.
    (8)

  3. #3
    Player
    Mahrze's Avatar
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    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by 347SPECTRE View Post
    If SB is following roughly the same time line as HW, then 4.4 will come out in late September, so about 1 month. If that is the case, then yes, the current relic weapon would only be relevant for a month, But only if Logos or whatever it's called, isn't delayed.
    I mean, Anemos came out about 2 months before 4.3 and this one is about a month and a half before 4.4. I take it 4.45/6 won't come out until 6-8 weeks before 4.5.

    And if we're putting a weight on relic stuff, its always been "weaker" than most stuff until the end of the expac cycle when it matches ilvl cap with raid weapons and it used to have customizable stats. So far we don't know anything about Logos. But if "worth" is the tag, it hasn't been "worth it" for most.
    (3)
    If you say so.

  4. #4
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Devs release content with higher ilvl gear within a few months of each other. >>> Players complain they can't "enjoy" the gear they earned before they replace it.

    Devs delay next tier of ilvl for at least one extra patch cycle. >>> Players complain that they have no incentive to play because they can't get any new gear.

    Really, there is no way for them to win in this situation. I actually kinda pity the game developers sometimes.
    (9)

    ~ My FF14 IG account ~
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  5. #5
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Rymm View Post
    Devs release content with higher ilvl gear within a few months of each other. >>> Players complain they can't "enjoy" the gear they earned before they replace it.

    Devs delay next tier of ilvl for at least one extra patch cycle. >>> Players complain that they have no incentive to play because they can't get any new gear.

    Really, there is no way for them to win in this situation. I actually kinda pity the game developers sometimes.
    How about releasing new gears, but not increasing the ilvl ? Like new gears, same ilvl and different stats ? So people could actually choose what to farm for different playstyle/situations...
    Oh wait, but they would need a compelling stats/item system...

    I wonder how they could do it, it's not like any other MMO had managed to do that.
    (1)

  6. #6
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Nothing is really wrong with this game. Only the toxic part of the community.
    This forum should be open for everyone. Most of the players that could really tell something about what is lacking in game are not subbed anymore. Limiting this forum for only subbed players is like being in denial about game imperfections.
    (1)

  7. #7
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    For one thing, the achievement system needs a lot of work. No, Yoshi, that never once meant add another thing to click on to see what achievements I'm missing in an area or am close to completing in general.

    So many of the achievements take to heart a heavy grind, like do a thing 1,000 or 10,000 times when you're bound to be tired of that thing after about 20-50. Some achievements are less that and more accomplishing a thing that relies heavily on in-game luck (rng) or life-based luck (getting teamed up with the right or wrong people in pvp). What would be fantastic is achievements that challenge you to do content a certain way, or promote doing things with out-of-the-box thinking. You like out-of-the-box think, right, Squeenix?

    Something else that, achievement hunters especially, would like is a simple tracker that treats an achievement like a quest, complete with a progress bar we can see move forward without having to bring up the long-loading achievements window for the umpteenth time. We've made a request to this effect before, and Yoshi responded by giving the aforementioned notice button and miniature achievement window that clutters our screens with more, often-different info from what we're requesting.

    Heavensward also made a move with relics to have every step of EVERY weapon make its own achievement. Fine to some lesser extent since we are now, years later, able to unsync that content and get the Animas done fairly quickly (though the umbrite step is till ass). Now we come to Eureka for the Stormblood relic line. Same thing with every step of every weapon having its own achievement, but take a look at how we're getting these relics, how non-accessible the process basically is to newcomers who more or less need to solo from the start. That's already annoying, and rather poor of design. We probably won't be able to sync Eureka ever, just like Diadem, and the Pagos phase is, well... You know.

    Pagos is so much not for me, thanks in large part to literal PTSD from my time on XI, that I won't be actively hunting achievements in this game anymore, but that won't stop me from hoping for a better system to be put in place for the hunters who remain - something better tracked and more dynamic or involved.
    (3)

  8. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Aster_E View Post
    What would be fantastic is achievements that challenge you to do content a certain way, or promote doing things with out-of-the-box thinking. You like out-of-the-box think, right, Squeenix?
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.

    Quote Originally Posted by Yzuna View Post
    How about releasing new gears, but not increasing the ilvl ? Like new gears, same ilvl and different stats ? So people could actually choose what to farm for different playstyle/situations...
    Oh wait, but they would need a compelling stats/item system...

    I wonder how they could do it, it's not like any other MMO had managed to do that.
    I think the devs have created the problem here because they've over simplified everything so much they've not for any room to be creative or inventive. Gear stats are one of the bigger examples here. The only stat that matters 8s item level because they've simplified everything else so much it's irrelevant. Main stats are always capped by I level and secondaries just don't male much of a difference. Generally speaking. Just equip the highest I level piece and your good to go.

    I Don't really pity the devs for being unable to win because it's there over simplification of everything that creates many of the games problems.

    A little complexity is not a bad thing.
    (6)
    Last edited by Dzian; 08-12-2018 at 05:16 PM.

  9. #9
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Dzian View Post
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.
    Yes, my boyfriend told me something to this effect once, as he was a 1.0 player. He knows I like achievements, and still isn't sure what to think of my abandonment of XIV's achievements as an active hunter at this point (he hasn't exactly logged in often as of late).
    (0)

  10. #10
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Dzian View Post
    I think the devs have created the problem here because they've over simplified everything so much they've not for any room to be creative or inventive. Gear stats are one of the bigger examples here. The only stat that matters 8s item level because they've simplified everything else so much it's irrelevant. Main stats are always capped by I level and secondaries just don't male much of a difference. Generally speaking. Just equip the highest I level piece and your good to go.

    I Don't really pity the devs for being unable to win because it's there over simplification of everything that creates many of the games problems.

    A little complexity is not a bad thing.
    Exactly my point.

    Quote Originally Posted by Dzian View Post
    In some ways this existed in 1.23 all be it on a pretty small level. But you had little achievement challenges like "breathless" that you got for completing Aurum Vale without consuming any of the fruit to combat the poison. Was by no means essential but was just an optional extra little challenge players could do. Would have been nice to expand on that.
    And that was nice. An incentive to run dungeons again.

    The conditions to get coffers was nice too. The better your party is, the more rewards you get. And it was quite difficult to reach.
    Now, everything is streamlined, boringly easy and give the same experience however you choose to do it.

    It's always, pull multiple groups of trash, aoe 'till deaths. Boos 1. Pull multiple groups of trash, aoe 'till deaths. Boos 2. Pull multiple groups of trash, aoe 'till deaths. Final boss.
    EVERY dungeons is like that. Don't they, as developpers, get tired of making the same content ?
    (4)

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