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  1. #171
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Everyone gets mad over "early pullers", people not waiting, people resetting the targets. Hunts are the most drama inducing content in XIV besides PvP.
    Let them get mad. I don't think that's inherently problematic or even unavoidable without making everything solo content. Where people come in contact with one another, there will be conflict at least periodically.
    (0)

  2. #172
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    1- The combat system in this game is sooo limited that I guess they feels they haven to make things "Harder" by either adding mobs or making big fights a game of 4-8 man jump rope. But that's not really true, you can make things harder and more interesting and rewarding with OUT just adding mobs or making mind bending jump rope fights.

    2- Dngs have become a forced linear path. Gone are the days I could rush pass all the mobs to get to that boss fight and make the Dng run far shorter cause my group doesn't NEED the EXP from it and are only there for the rewards and drops or to face a boss we like. Nope, it's all "kill everything here before you can progress ... then repeat".

    3- The relic system is getting boned non-stop and the world is empty. Like, I don't get it. Why send people who want the casual best weapon to an instanced land where they are supposed to mindlessly grind? Then, why make that even HARDER to do in the following step? Why not take this big ass world you've built and fill it up with the meaty BIG EVENT, layed setup kinda fates and hunts that encourage people to share information and have THAT be the progress for the casual players? Instead we have everyone either sitting in their instanced housing area or in a city or in the relic instance when not doing dngs or trails or raids.
    (5)

  3. #173
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nixxe View Post
    Let them get mad.
    Feels like something they would think or say in the shadow… I am totally not cool with that, actually, its rather hot in my room...
    (0)
    Last edited by Ruf; 08-24-2018 at 08:17 PM.

  4. #174
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Dungeons: the formula has remained the same since ARR and not one single dungeon have even attempted to change this. What I am talking about, part 1: corridor with no to little exploration ability, tank pull every mob until the group hits a wall, group aoe, repeat until this part is done. 2: boss, 3: see 1, 4: see 2, 5: see 1, 6: see 2, and you are done.
    Instead of even trying to do something here the devs instead have chosen to make fewer and fewer dungeons each expansion, ARR 3 per patch, HW 2 per patch, SB 1,5 per patch.
    Having a dungeon that follows this formula is not bad now and then, but every single time it makes it bad and the dungeon boring from day 1.
    Changes to this formula could be changing tha amount of bosses in a dungeon, the number of bosses can in reality be 0-x (x being how ever many bosses the devs feel like putting in said dungeon).
    You can add exploration elements with hidden minibosses, hidden rooms, perhaps even have a dungeon with stronger mobs and traps. Just something else then this same old formula. And if someone is thinking about the loot just throw that in at the end.

    The raids. Not really raids anymore, instead 4 trials that has to be completed in the right order. The difficulty of these have also gone through the floor, then the basement and not moving in on the center of the world. Perhaps moving away from the usual "has to be primal related" and in an arena toward more open areas that gives groups options when choosing which bosses to deal with first. Oh and also again hidden bosses and difficult mobs along the way. Basically moving away from the current formula.
    And ya, I am of the opinion that if I can complete the newest raid then said raid is to easy, I am not only fine with content to difficult for me, I want it since that gives me as a player a reason to improve... now the problem with this in this game is the lack of content that is in between in difficulty, you have super easy (normal content), easy enough to be pugged (raids) and really hard (the ultimate fights), there is nothing between easy enough to pug and the ultimate fight and that is insane.

    The early leveling experience post 4.0. Tried to level a new char but the phase in which classes gain skills are not consistent, some gain faster and some slower. Gaining new skills every other level was a good phase. The redesign of the skills in SB was imho a big mistake, I understand not wanting the players to sit with an extreme amount of skills but there has to be another way to deal with this since some classes are still sitting with a large amount of skills, only difference is that now some classes have more skills then others. All classes should have the same amount of skills.

    Choices in your characters progression are none existing. Do you get to choose where to spend points in attributes? No, set on auto. Do we get to choose which skills we would like to boost, heck do we get any say in our skills? No, that it seems the devs think is to difficult for players. Do we have a say in our gear? Not really, every 6th month new gear come along and one set is better then the rest.

    Customization is limited, the games character creator is not the worse but it could and should be much better, other games that are also on the ps4 manage to have better so no reason for FFXIV to settle with less. Glamour is also limited and choosing the color of your gear is by far the worse, and if they blame this on the ps4 I would like to point toward ESO that let players choose 3 different colors on most gear and that game is also on the ps4.
    They should also add more glamour that even low level crafters can make, the mats for these should be easy to get.

    Content locked behind story elements, some of which are 8-player content. Oh you can skip alright, if you pay a lot... this here is just greedy, make the story in arr and hw optional so that new players that do not care about it can move to where their friends are faster. As more expansions and patches come along this will be a taller and taller wall for new players to climb, even for players thinking of returning this can be a reason to not return.

    The old maps are empty. This could be fixed by having an expansion that opens up new areas in the old maps. Would only work once but it feels like it would be time for that.

    This is more rumors but from what they say the engine is limiting, if that is true then I would rather see them spend one expansion on fixing that while not adding new classes or races.

    More content please, SB has been a dry desert of content with the devs showing little to no interest in doing more then just below the bare minimum. New kind of content is fine and actually something I would like, it would make me continue playing this game. But that content has to be good and something players generally want. Time for the devs to actually ask the players what kind of content they want and what in current content the paying customers find good/bad/want to change.

    I would love if the devs did something that again made me excited to log into the game, but I just don't see that happening. Instead I am looking to end my sub, and before anyone points to the door I would like to say "I know where it is and I am taking my wallet with me" and while 1 person leaving is not a big lose it will be if nothing changes and what is new feels like what is old resulting in more players picking up their wallet and walking through that door while the fanboys scream "Good to be rid of you!".
    (4)

  5. #175
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,776
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Everything seems to be really siloed in this game. Crafters, gatherers, those who battle can't come together without causing issues (see: Diadem) although I wish we could all work toward common goals that had an impact on the world.
    (2)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  6. #176
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    I just want more jobs with offensive utilities outside of Astrologian and Bard. We need a tank and caster like this.
    (0)

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