Honestly the other way of running old content, lower lvl content to help new players get through dungeon queues was a way better relic design than mindlessly killing the same mobs over and over again.



Honestly the other way of running old content, lower lvl content to help new players get through dungeon queues was a way better relic design than mindlessly killing the same mobs over and over again.





It's probably the biggest design flaw of Eureka. In Anemos it was solved by accident with the train. New players coming in will have a hard time finding a bunch of other low level players to grind with, so they have to ride the train for EXP. In Pagos there's no train so at this point you almost have to go back to Anemos at least for a few levels. The gaps are only going to get wider as time goes on, so Pagos is just going to get worse and worse.
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