Quote Originally Posted by JohnSeal View Post
Long story short: practice is everything at any lvl and with any job, but for tank and healers tge requirement are relatively easier compare to DPS.
Explaining myself: healers need to keep everybody alive,you can spam healing if you panicked or are inexperienced as far as you do your best and you have global uptime over 90% (better 95%) during the fight, so if everybody is full you attack ofc. Essential is to know how to use your skills correctly ( like you don’t cure III if the party is not in a 3y range or you don’t succor again if the shield is not broken easy stuff) .
Tanks have straightforward task in a fight, you learn it and do it correctly, hold aggro and use cds stop.
For DPS is a really delicate job of counting timers, not make any mistake or your dmg is gone while dodging or stacking promptly, in many case 1 mistake or death cost you the entire run and all your dmg.
So that’s why I don’t expect DPS to deal 6k + each run at all time but to follow mechs and not make mistake come first.
This is so wrong, healers and tanks in this game are held to the same DPS requirements as the "DPS" classes. Yes DPS is not their focus, but they should be trying to do as much optimal DPS as possible in a given fight given the safe opportunity to do so. Yes it is difficult, but it's part of the job. This isn't WoW where you have healers that can just heal and do nothing else.
If DPS didn't matter than tanks or healers wouldn't have any DPS moves or rotations that require reaction and planning to get off as much as possible, in a given situation.