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  1. #411
    Player
    Maleficent's Avatar
    Join Date
    Jan 2014
    Posts
    76
    Character
    Mistress Mist
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    The gameplay of Pagos is really old school. Pre-dating WoW / FFXI
    Back when leveling was only achievable from exp killing mobs.
    Dying resulted in lost exp coupled with the complimentary corpse run, risking dying again (and again and again as rez points were in town and required you to run back through zones of aggro mobs with whatever spare gear). No fast travel.

    You had to rely on others heavily - escorting you to your corpse, class with teleportation skills, borrowing spare gear, grouping up to grind using skill 1, 2, X and rinse and repeat.

    Pagos is nostalgic for me but it's debatable whether it works in 2018 in an MMO ^ ^; I enjoy it in modest doses primarily due to having played games through that bygone era. It's like handling a Walkman.
    (1)

  2. #412
    Player
    KiwiClothilde's Avatar
    Join Date
    Sep 2015
    Location
    France, Paris.
    Posts
    10
    Character
    Kiwi Clothilde
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Pagos is painfull at low level, groups are not having any fun so it's hard to find a nice group for a long time in a nice mood.
    Chaining mob rewards are awfully too low for the time you have to spend on these.

    Anemos train was maybe a kind of hack, but that was way funnier to do.

    It's the worst content (Diadem is second cause it's optionnal) i've played in the game since i play : 2014.
    (9)

  3. #413
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Maleficent View Post
    The gameplay of Pagos is really old school. Pre-dating WoW / FFXI
    Back when leveling was only achievable from exp killing mobs.
    Dying resulted in lost exp coupled with the complimentary corpse run, risking dying again (and again and again as rez points were in town and required you to run back through zones of aggro mobs with whatever spare gear). No fast travel.

    You had to rely on others heavily - escorting you to your corpse, class with teleportation skills, borrowing spare gear, grouping up to grind using skill 1, 2, X and rinse and repeat.

    Pagos is nostalgic for me but it's debatable whether it works in 2018 in an MMO ^ ^; I enjoy it in modest doses primarily due to having played games through that bygone era. It's like handling a Walkman.
    I'd honestly be OK with an insane mob grind if 1) mobs were more like WoW mobs, especially back in vanilla or BC, where they dropped money and had a chance to drop rare and valuable items so that each mob could feel rewarding per se; 2) the entire setup didn't discourage me from helping other groups that need a res because I can't sacrifice my own group's XP to help; and 3) the chain wasn't so tight so that we could actually take time and talk without screwing ourselves. The way it's setup now basically encourages group play with zero socialization, as well as actively discourages people from helping others. These are horrible design outcomes in any MMORPG.
    (11)

  4. #414
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I like that Pagos made the community very vocal at least, even though it's majority negative feedback. I like reading through people's thoughts and ideas and experiences in the game.

    Quote Originally Posted by KiwiClothilde View Post
    Pagos is painfull at low level, groups are not having any fun so it's hard to find a nice group for a long time in a nice mood.
    Chaining mob rewards are awfully too low for the time you have to spend on these.
    It's the low level experience which is mainly where the problem lies. It's very slow and restrictive. I think at max level, people will begin to enjoy Pagos or at least find it much less painful. You can mount, use all teleport destinations, fight all NMs, be far less vulnerable to all enemies, explore more safely and above all you never need to do exp chaining again. You're just free to do as you please. NM train can happen since you'll mow down enemies which spawn NMs much faster when you're overleveled. You might even do the bunny stuff while waiting on Louhi weather, or just socialise. Most of the pain in eureka is repetitious exp chain farming to reach max level. It ends eventually, it's just long and painful to get there.

    edit: with this is mind, I think it would have been better if the leveling portion was significantly faster. they can leave the item acquisition for weapon upgrades as a slow grind, but just let people level up faster so they don't feel hopelessly trapped in tedious exp farming for too long.
    (3)
    Last edited by Rufalus; 08-14-2018 at 07:41 AM.

  5. #415
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Maleficent View Post
    The gameplay of Pagos is really old school. Pre-dating WoW / FFXI
    Back when leveling was only achievable from exp killing mobs.
    The biggest difference between those old-school grinds and Pagos is that in the old games your rotation boiled down to auto-attack and one or two abilities and it was fairly chill. In Pagos your rotation demands 40-60+ apm and your dps needs to be on-point because you have a tight chain timer that can't afford to be broken. There's no time for breaks, chatting in typing or anything else.

    Pagos is far more demanding than old school games.
    (9)

  6. #416
    Player
    Matrinka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    472
    Character
    Jenni Meowmeow
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    P - players
    A - aren't
    G - getting
    O - out
    S - satisfied
    (14)

  7. #417
    Player
    Valgus_Garand's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Valgus Garand
    World
    Behemoth
    Main Class
    Marauder Lv 75
    So far for me the hardest thing in pagos is getting in a group and having that group last more then 30 min.
    (2)

  8. #418
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Another Lagos update here. I fell back into my drg/only ways. I took on the move alone. Here's a trip from a guy who is actually going out there and tying things. 3 points offence, 2 points defence. Bring second wind and blood bath. Now sex those mobs good. Btw chain 20 alone. About 2k per mob. Let's gooooo!
    (1)

  9. #419
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Valgus_Garand View Post
    So far for me the hardest thing in pagos is getting in a group and having that group last more then 30 min.
    Seriously, this is the biggest issue I've had. If any NM spawns, we're thick as thieves. But the second the train stalls, there goes the tanks, the healers, and the DPS are trickling out moments later.
    (3)

  10. #420
    Player
    MilesElric's Avatar
    Join Date
    Aug 2016
    Posts
    4
    Character
    Miles Elric
    World
    Brynhildr
    Main Class
    Machinist Lv 80
    I can't stand the design of the place. I've missed so many fates because everything is so far away and basically everything one shots you. As a game designer I'm sorry, but Square should be ashamed.
    (10)

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