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  1. #1
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by whiskeybravo View Post
    As if using one threat combo wasn't bad enough.. Have a back-to-back butcher's! Lol

    In all seriousness, though, they need to bring back a proc based tank for 5.0. They dumbed everything down this expansion, made tanking more simple. I don't think there's anything wrong with this per se, but I think it'd be better for the community if there was simply more diversity among jobs. Have "easy" jobs and "advanced" jobs to appeal to the very broad base of players that are present in this game, would it truly be that difficult?
    You can't have "advance jobs" and expect fair balance for all jobs, otherwise people would complain about having the same dps as the easy job, but having to work harder for it.
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  2. #2
    Player
    whiskeybravo's Avatar
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    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    You can't have "advance jobs" and expect fair balance for all jobs, otherwise people would complain about having the same dps as the easy job, but having to work harder for it.
    But that's not really how things have played out. I don't see many Ninja's complaining because SAM/MNK have higher DPS and are easier to play. And nearly every serious WAR main has complained about how simple WAR is now compared to Deltascape. PLD's have by far the most complex kit remaining, and are now at the bottom of the tank damage statistics - yet there are still many PLDs out there holding it down. Where are the "buff PLD" threads?

    So, I have a hard time believing there would be some mass uproar because a "technical" tank (or job in general) outputs the same damage or offers the same utility as a job that's "easier" to play. Worst thing that could happen is no one plays it. Then what? They get buffed until people start playing it and it finds an equilibrium with the other jobs.
    (1)

  3. #3
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by whiskeybravo View Post

    So, I have a hard time believing there would be some mass uproar because a "technical" tank (or job in general) outputs the same damage or offers the same utility as a job that's "easier" to play. Worst thing that could happen is no one plays it. Then what? They get buffed until people start playing it and it finds an equilibrium with the other jobs.
    the situation with NIN and PLD are vastly different. Regarding PLD, while it is true their rotation can be considered the most complex, it's not really an accomplishment but more so a "tallest midget" situation. Aside from that, their damage output is more so accurately at second place, being shared with DRK. We're not talking several degrees of complexity nor damage disparity, but even then we're ignoring the obvious thing as to what makes PLD and NIN so desirable: their utility, it's why they're meta.

    NINs don't complain because their trick attack gets them into parties. I don't see the same thing for SAM.


    An advanced job would have to be a fixed slot kind of class in order to be more technical but somehow worth it, but we know the issues that come with that.
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  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    otherwise people would complain about having the same dps as the easy job, but having to work harder for it.
    Quote Originally Posted by Hierro View Post
    but even then we're ignoring the obvious thing as to what makes PLD and NIN so desirable: their utility, it's why they're meta.
    So which is it? DPS or Utility?

    These aren't mutually exclusive. You could have a technical job with slightly higher DPS or utility

    I think NIN/PLD fit into the description fine. More is required of them for the party than what's required other jobs, on top of physically having more buttons to press, but that doesn't stop them from being popular or desirable.

    But all that is an aside. What I'm suggesting is to add a "technical" tank job, if we are going to call it that, instead of drastically changing the current paradigm. Players should have more options, we don't have to make everything the same watered down mush.
    (1)