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  1. #1
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Yes please... Make warrior even more broken.
    (2)

  2. #2
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    It was like this in HW where the butcher's block combo was actually higher potency than storm's eye/path and it caused some problems. Things are fine as is.
    (1)

  3. #3
    Player
    Garry's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Garry Leonard
    World
    Diabolos
    Main Class
    Marauder Lv 51
    If they were to make the change i listed above to butchers bock it would be to make the rotation more interesting or to give the skills a use not to make them do more DPS or whatever.

    Currently emnity doesn't matter and i think thats a good thing. If you make emnity matter than your basicly still a tanky DPS, but a tanky DPS that could potentially slow all the other DPS down if you are under gear or preforming poorly. Making the role a more dramatic effect on a team than pretty much any other role. As even healers bench marks as of current content aren't being able to heal really agressively, but more finding windows where they can optimize thier dps. Plus making emnity matter even more would also unnessarily evelvate classes like ninja, and hinder classes like paladin with the current game in mind.

    However, making the emnity combos part of a given rotation or giving them an extra feature would go a decent way to making tanking more interesting.
    (0)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Garry View Post
    However, making the emnity combos part of a given rotation or giving them an extra feature would go a decent way to making tanking more interesting.
    I disagree on the basis of job evolution. Butcher's Block (and aggro combo's in general) are needed up to a certain point in the game, until you develop your character further (aka unlock more abilities & gear) and eventually you become a "Master" and things you used early on simply aren't as useful as they used to be. Nothing inherently wrong with that.

    Besides, there's nothing really all that interesting with combos to begin with. 1-2-3 1-2-3 1-2-3 ad nausea. It doesn't really matter what kind of effects are on the skills, it always boils down to a "this is da wae" rotation and that's that. It's not more or less interesting than before, just buttons you are supposed to press in some recommended order.
    (2)

  5. #5
    Player
    Garry's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Garry Leonard
    World
    Diabolos
    Main Class
    Marauder Lv 51
    Quote Originally Posted by AppleJinx View Post
    Currently none of the tanks want to be using their aggro combo in any fight more than once so why should warrior be any different
    currently warriors, dont at all.

    Quote Originally Posted by whiskeybravo View Post
    I disagree on the basis of job evolution. Butcher's Block (and aggro combo's in general) are needed up to a certain point in the game, until you develop your character further (aka unlock more abilities & gear) and eventually you become a "Master" and things you used early on simply aren't as useful as they used to be. Nothing inherently wrong with that.

    Besides, there's nothing really all that interesting with combos to begin with. 1-2-3 1-2-3 1-2-3 ad nausea. It doesn't really matter what kind of effects are on the skills, it always boils down to a "this is da wae" rotation and that's that. It's not more or less interesting than before, just buttons you are supposed to press in some recommended order.
    sure and thats why this change would make those skill still a useful part of play. I think it's weird that a very few select classes kind of throw thier earlier tools or parts of play in the garbage can as soon as they hit x level. Black mage is a great example where at high levels you throw more than 50% of your skill into a garbage can, and then when you have to play low level dungeons everything feels weird.
    (0)

  6. #6
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Garry View Post
    sure and thats why this change would make those skill still a useful part of play. I think it's weird that a very few select classes kind of throw thier earlier tools or parts of play in the garbage can as soon as they hit x level. Black mage is a great example where at high levels you throw more than 50% of your skill into a garbage can, and then when you have to play low level dungeons everything feels weird.
    I think you missed the point. It doesn't really matter if you change it, only a matter of time before it becomes part of a mundane rotation of buttons you press at a particular time and you're back in the same boat of it not really being interesting.

    It does bring up a point of contention, however. The part about rotations changing as you level, it doesn't bother me personally, but if it was made more consistent it might help in bringing people up to speed when they hit max level. That way you could be practicing end-game rotations while leveling instead of being thrown into a whole new way to play. I think some jobs handled this better than others, but it's worth noting I suppose.

    Aggro combos, as the game is currently built, do not need to be part of your dps rotation. Part of what we have is a system of trade offs - mainly trading mitigation and aggro generation for higher DPS. This is actually why tanking is more interesting than other roles, being able to make decisions based on risk/reward that have a major impact on how your group handles an encounter.

    And it's not like Butcher's is some forbidden skill. There was plenty of times I had to use it to keep hate from WHM cure bombs during both NeoExdeath and God Kefka prog. It's nice when you need it. Optimal play revolves around not using it, and there's nothing wrong with that because optimal play is in a category of it's own.
    (1)
    Last edited by whiskeybravo; 08-07-2018 at 06:08 AM.

  7. #7
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    Currently none of the tanks want to be using their aggro combo in any fight more than once so why should warrior be any different
    (0)

  8. #8
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I'm not sure how it's irrelevant since I still use butcher's block combo after I held hate. I always BB when I have a fresh SE buff and slashing debuff just too keep the hate as healer aggro, especially in savage raids where healer aggro can creep up fast. O4S is a good example because of all the enmity resets and high aoe healing. BB combo is working as intended and the only time it should get buffed is if SE and SP are buffed as well.
    (1)

  9. #9
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    I'm not sure how it's irrelevant since I still use butcher's block combo after I held hate. I always BB when I have a fresh SE buff and slashing debuff just too keep the hate as healer aggro, especially in savage raids where healer aggro can creep up fast. O4S is a good example because of all the enmity resets and high aoe healing. BB combo is working as intended and the only time it should get buffed is if SE and SP are buffed as well.
    It's irrelevant because WARs don't need to use it to hold hate. See, if you did more damage, then perhaps you would generate enough hate to not need BB.
    (1)

  10. #10
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Hierro View Post
    It's irrelevant because WARs don't need to use it to hold hate. See, if you did more damage, then perhaps you would generate enough hate to not need BB.
    That's not the point. I'm saying that even after I have hate I still BB for the extra potency and to not over cap the Beast gauge and it does more dmg. Enmity is so easy in this game that its not even up for debate. I'm simply stating that if you have all your buffs and you had a choice to do either SE or BB combo for 20 beast gauge to cap your meter why wouldn't you choose BB combo (670 potency) over SE combo (640 potency)? This entering min-max territory and only applies to specific people in specific content.
    (0)

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