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  1. #1
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    Dec 2017
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    Ul'dah
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    Quote Originally Posted by SamRF View Post
    That's what it seems, but you'll really notice a difference if you jump into WoW right now, I'll give some examples.

    For example, there could be a quest in which you have to collect 10 items by killing mobs, then combine the items to perform a ritual for example, then after you do the ritual a huge demon spawns. This all as 1 objective which you can all do without interacting with anything specific which makes it much more immersive.

    Another example is a quest you sometimes get on your own without the involvement of an npc, you might have to investigate a crime scene or something and you keep going further on the investigation (which you accept an complete on the go).

    Quests in which you have to talk to npc's in which you can choose dialogue which can turn the NPC against you.

    Small bits of parkour, converting mobs and making them follow you and help you with ongoing fights. Having to escort NPC's, going to fight some kind of boss together with your questgiver.

    Having to steal a key from guards to open the locks of prison crates to free your allies (and in return they help you fighting for example).

    There's also some really impressive stuff from excort missions on vehicles, to litteraly turning into a flying elemantal and killing a giant boss on top of a huge volcano, these are likely impossible in ffxiv maps though and is probably a worthy sacrifice for the map details and graphics.

    There's likely more scenario's I haven't mentioned that you will never see in current ffxiv, and I get that there's limit to what you can do with the size and graphics of the maps, but it doesn't change the fact that the objectives are very very repetitive. Variety is very rare, and the objectives are very linear. It just feels like there isn't much possible in ffxiv as far as open world content goes.
    To be extremely fair. Every ff game is linear tho so SE isnt doing anything they don't do.
    (0)

  2. #2
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    SamRF's Avatar
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    Aug 2018
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    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by ko_ View Post
    To be extremely fair. Every ff game is linear tho so SE isnt doing anything they don't do.
    Does it have to be like that though? I don't really see much advantage. Not being too linear doesn't automatically mean it's harder or more complex, you can make a quest more immersive yet simple. Give the player some more immersion in the quest instead of literally having this 1 simple objective every time. I think the objectives will be much more interesting this way.
    (7)

  3. #3
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    Quote Originally Posted by SamRF View Post
    Does it have to be like that though? I don't really see much advantage. Not being too linear doesn't automatically mean it's harder or more complex, you can make a quest more immersive yet simple. Give the player some more immersion in the quest instead of literally having this 1 simple objective every time. I think the objectives will be much more interesting this way.
    Oh ofcourse it doesn't have to be like that, not at all. :O But sadly they aren't at a point to change that design. And I don't see them changing it just cause wow does sadly. SE may have changed from when 1.0, but like sega they are still VERY stuck in their ways.
    (1)

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