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  1. #1
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rymm View Post
    Just to clarify since you seemed to miss it, I said I played WoW for 12 years, not that I played it 12 years ago. And back when mounted combat was first added in WotLK, most players haaaaaaaaaated it. It took around four expansions of them tweaking it to get it to the point where it was even tolerable and the bulk of the playerbase would still rather do without it. That's not something I would like to see here.
    Ahh, I gotcha. But as for the mechanic of the "Vehicle quests" in 14.... that last msq quest was like one o.o
    (0)

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Rymm View Post
    Just to clarify since you seemed to miss it, I said I played WoW for 12 years, not that I played it 12 years ago. And back when mounted combat was first added in WotLK, most players haaaaaaaaaated it. It took around four expansions of them tweaking it to get it to the point where it was even tolerable and the bulk of the playerbase would still rather do without it. That's not something I would like to see here.


    I've never really had a problem with the amount of xp that FF14 quests give and this game already has a problem with an over-abundance of gil. Flooding the economy with more and not adding any new gil sinks (something we desperately need already) would only make matters worse in that regard.
    If you want to level in FF14 you'll ignore quests and run dungeons until you can't see them anymore or PotD after it came out, you can't tell me that you've levelt good with the quests here. We only have a problem with too much gil because of the very intelligent players who buy gil and because there is absolutly nothing worth buying ingame what doesn't come from other players.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    Ilan's Avatar
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    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Rymm View Post
    Uh, I'm not sure which WoW you're referring to, but over the dozen years or so that I played it, the vast majority of quests there boiled down to "kill X number of Y mobs," "kill X mobs until you get Y number of Z item," "pick up X number of Y items off the ground," "go to X location and use Y item," or (more rarely) "escort X npc from point Y to Z." FF14 has pretty much all the same quest types (granted, the last one you see more often in fates than actual quests.) The one thing that WoW did have less of than FF14 was the number of back-and-forth "talk to this npc, then that one, then the first one again" quests. But SE seem to be cutting down on those here, so that's actually kinda nice.
    But the quests in WoW are at least worth doing them to earn exp and gold. Here they are just an annoying thing that unlocks stuff sometimes.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  4. #4
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Rymm View Post
    Uh, I'm not sure which WoW you're referring to, but over the dozen years or so that I played it, the vast majority of quests there boiled down to "kill X number of Y mobs," "kill X mobs until you get Y number of Z item," "pick up X number of Y items off the ground," "go to X location and use Y item," or (more rarely) "escort X npc from point Y to Z." FF14 has pretty much all the same quest types (granted, the last one you see more often in fates than actual quests.) The one thing that WoW did have less of than FF14 was the number of back-and-forth "talk to this npc, then that one, then the first one again" quests. But SE seem to be cutting down on those here, so that's actually kinda nice.
    That's what it seems, but you'll really notice a difference if you jump into WoW right now, I'll give some examples.

    For example, there could be a quest in which you have to collect 10 items by killing mobs, then combine the items to perform a ritual for example, then after you do the ritual a huge demon spawns. This all as 1 objective which you can all do without interacting with anything specific which makes it much more immersive.

    Another example is a quest you sometimes get on your own without the involvement of an npc, you might have to investigate a crime scene or something and you keep going further on the investigation (which you accept an complete on the go).

    Quests in which you have to talk to npc's in which you can choose dialogue which can turn the NPC against you.

    Small bits of parkour, converting mobs and making them follow you and help you with ongoing fights. Having to escort NPC's, going to fight some kind of boss together with your questgiver.

    Having to steal a key from guards to open the locks of prison crates to free your allies (and in return they help you fighting for example).

    There's also some really impressive stuff from excort missions on vehicles, to litteraly turning into a flying elemantal and killing a giant boss on top of a huge volcano, these are likely impossible in ffxiv maps though and is probably a worthy sacrifice for the map details and graphics.

    There's likely more scenario's I haven't mentioned that you will never see in current ffxiv, and I get that there's limit to what you can do with the size and graphics of the maps, but it doesn't change the fact that the objectives are very very repetitive. Variety is very rare, and the objectives are very linear. It just feels like there isn't much possible in ffxiv as far as open world content goes.
    (1)

  5. #5
    Player
    Join Date
    Dec 2017
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by SamRF View Post
    That's what it seems, but you'll really notice a difference if you jump into WoW right now, I'll give some examples.

    For example, there could be a quest in which you have to collect 10 items by killing mobs, then combine the items to perform a ritual for example, then after you do the ritual a huge demon spawns. This all as 1 objective which you can all do without interacting with anything specific which makes it much more immersive.

    Another example is a quest you sometimes get on your own without the involvement of an npc, you might have to investigate a crime scene or something and you keep going further on the investigation (which you accept an complete on the go).

    Quests in which you have to talk to npc's in which you can choose dialogue which can turn the NPC against you.

    Small bits of parkour, converting mobs and making them follow you and help you with ongoing fights. Having to escort NPC's, going to fight some kind of boss together with your questgiver.

    Having to steal a key from guards to open the locks of prison crates to free your allies (and in return they help you fighting for example).

    There's also some really impressive stuff from excort missions on vehicles, to litteraly turning into a flying elemantal and killing a giant boss on top of a huge volcano, these are likely impossible in ffxiv maps though and is probably a worthy sacrifice for the map details and graphics.

    There's likely more scenario's I haven't mentioned that you will never see in current ffxiv, and I get that there's limit to what you can do with the size and graphics of the maps, but it doesn't change the fact that the objectives are very very repetitive. Variety is very rare, and the objectives are very linear. It just feels like there isn't much possible in ffxiv as far as open world content goes.
    To be extremely fair. Every ff game is linear tho so SE isnt doing anything they don't do.
    (0)

  6. #6
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
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    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by ko_ View Post
    To be extremely fair. Every ff game is linear tho so SE isnt doing anything they don't do.
    Does it have to be like that though? I don't really see much advantage. Not being too linear doesn't automatically mean it's harder or more complex, you can make a quest more immersive yet simple. Give the player some more immersion in the quest instead of literally having this 1 simple objective every time. I think the objectives will be much more interesting this way.
    (7)

  7. #7
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SamRF View Post
    That's what it seems, but you'll really notice a difference if you jump into WoW right now, I'll give some examples.
    I was playing WoW up until about 3 months ago.

    But this is getting wildly off-topic, unless you are suggesting that FF14 should just do all the exact same things as WoW. People already accuse it of being a "WoW clone," usually as a detraction, so I'm not sure that's the best idea.

    I can agree that FF14 would benefit more from more open-world content. The thing is, rather than the world quest formula that WoW uses, FF14's open world content is Hunts, FATEs, and Diadem/Eureka. The FATE system, much as I like it, really needs an overhaul to make it more relevant past leveling; it needs some sort of reward system. Unless they add more items from GC seals, there is really no reason to do them. The Hunt system has it's flaws too (very repetitive/in-fighting between players over kills,) but at least there are rewards worth going after from it. Diadem/Eureka is a mixed bag. They tried to give it more of an open-world feel but a large, vocal portion of the playerbase is dissatisfied with it, to put it mildly.

    I can agree that the dynamic world quest system on WoW was a great idea and works well, but I still think that FF14 should do it's own thing; either overhauling its current open world content or coming up with something other than a ripoff of another game.
    (1)
    Last edited by Rymm; 08-11-2018 at 02:36 AM.

  8. #8
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    I could probably write a book on my opinions on what is wrong. I'll just pick 2:

    Netcode - Honestly, Not really much of a need to go into detail. Look at nearly any other AAA MMO today (not even MMORPG, just MMO) and you'll see a staggering difference in quality of responsiveness.

    Derivative content design - I've said this elsewhere, but I'd much rather have 5 different rides that are deep, well designed, and offer robust gameplay options for VARIOUS playertypes. Compare that to the existing design paradigm where you have 10 rides, that are as shallow as a puddle (no depth) and are catered to various niche player types. This leads to DOA content because if that niche doesn't like what you designed for it, NO ONE ELSE is likely to touch it either.

    I've given countless examples over the years about how they could have made Chocobo Racing a real thing instead of the mess we got. Several examples of how Eureka could have been more engaging and involved for multiple playertypes. I've covered how LoV or Squadrons could have been etc.
    (4)

  9. #9
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,821
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I don't give care about harder content. All I care about will make game fun to play again and not boring. So far find most idea's Yoshi has brought to game been very boring and not fun. Think in improve a lot if they started listen to ones in forums on what they want. ffxiv 1.0 and Heavensward I have liked the best so far.
    (2)
    Last edited by hynaku; 08-11-2018 at 02:39 AM.

  10. #10
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    I feel like i'm doing the same content over and over again for little to no rewards. HoH is copy pasta from PoTD, Pagos is arguably a lesser version of Anemos with more tedious grind, not enough MSQ imo, I don't care about Savage, ect... I dunno perhaps its time I take another break. MH World just came out and looks pretty fun. It's a grindy game too, but its a fun grind because you're fighting giant monsters all the time. Something Pagos could learn from IMO. More NM's and less tedious carpal tunnel inducing trash pulls. Just my opinion.
    (3)
    Last edited by ElazulHP; 08-11-2018 at 03:00 AM.

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