Its not that much about efficiency, its about not having to grind trash mob for hours even at the cost of time, plus its the start, lets see how much time a full speed lv 35 train going to need to bring 300.000 xp to afk players.
Last edited by Nariel; 08-10-2018 at 12:57 AM.
I don't think 35 players are going to even bother with that.
the level 25 mobs in Anemos had terrific drop rates, the one thing that is better in Pagos is the normal mobs.
I wouldn't be surprised is the grinding stuff at 35 strategy turns into finding a camp of level 40(+?) and working on them because bosses are way too slow to show up to be worthwhile
Think about it if your grinding for crystals are you going to spend 90 minutes trying to spawn snow queen for one or are you going to chain normal mobs that can give 10-15 at a time?
Do the chains actually drop the Pagos crystals though. I was chaining for 6 hours on Tuesday, and the only Pagos Crystals I received were from the NMs—not a single one dropped from the mobs we were killing (Blood Demon and the Worms). The Frosted Protean crystals, if I recall correctly from what I’ve read, come from your Light Farming.I don't think 35 players are going to even bother with that.
the level 25 mobs in Anemos had terrific drop rates, the one thing that is better in Pagos is the normal mobs.
I wouldn't be surprised is the grinding stuff at 35 strategy turns into finding a camp of level 40(+?) and working on them because bosses are way too slow to show up to be worthwhile
Think about it if your grinding for crystals are you going to spend 90 minutes trying to spawn snow queen for one or are you going to chain normal mobs that can give 10-15 at a time?
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People instantly start a train day one and he's going faster and faster as people start getting a lot of xp on those fates are leveling up, if you think that will change because a minority of player can endure the grind chore you'll be disapointed.I don't think 35 players are going to even bother with that.
the level 25 mobs in Anemos had terrific drop rates, the one thing that is better in Pagos is the normal mobs.
I wouldn't be surprised is the grinding stuff at 35 strategy turns into finding a camp of level 40(+?) and working on them because bosses are way too slow to show up to be worthwhile
Think about it if your grinding for crystals are you going to spend 90 minutes trying to spawn snow queen for one or are you going to chain normal mobs that can give 10-15 at a time?
I suspect it's more people found the NM train made Eureka tolerable. Now it literally boils down to killing endless amounts of mind-numbingly boring trash mobs that don't do anything interesting while the actual fun bosses barely spawn. What a stupid design philosophy. I haven't yet decided if I'll eventually grind this out or just skip the relic for the first time.I think they really want to people to start relying on the challenge log for the bulk of their EXP at higher levels.
Regardless, there's still people who've managed to hit 35 already because the EXP apparently starts scaling up rather significantly at higher levels (I heard people claiming to have gotten 34K at the end of 30 chain from a level 34 monster at level 27).
People really are stick in the NM train mindset despite not realizing how laughably inefficient it is.
I grinded out around 300K EXP in around 50 minutes while waiting the local NM to appear, which was worth 100K.
Also, the rate the EXP needed to level scales up at along with the EXP from normal monsters is way higher then how quickly the NM EXP scales. NMs should always just be viewed as a bonus in Pagos unless you're okay with taking weeks to hit 35.
If I wanted a Korean style grind, I'd play one of those MMOs.
People tolerated the train, some people even liked the train. The mob grinding crowd was a firm minority but because that's what they wanted us doing the train was nerfed for round 2.
Update on the Japanese side of things, people *really* don't like Happy Bunnies and there are a few comments starting to pop up that Pagos is frustrating. Even a comment about how they don't like that the mount is not available.
There is hope yet.
They really need to rethink how they plan to handle Eureka.
there is a lot of miss potential to make Eureka unique from other parts of the game and provide both solo and group challenges but their focus on designing Eureka around a group content for mindless grinding only.
The challenge log is nice addition but I have to say good lukc for those who are behind on their levels because that stuff only benefits players who are leveling in a group of their same level range. If anything I think it may make people less likely to help players level their characters in Eureka.
Quick thought: they could have added far more magicite or similar items hidden all over the map and discovering them would yield some exp, like sightseeing logs. I think people would appreciate any alternative exp methods to supplement enemy grinding. The main flaw in eureka is enemy grinding alone is too shallow an activity to stretch for the amount of hours we need to spend there. You notice too quickly how repetitive and slow-motion it feels with enemies having a lot of HP and yielding little exp for the trouble to pad things out. We need more exp methods for variety, like discovery/sightseeing and the bunny thing, but let people have a guaranteed carrot per day from an npc at Icepoint and reward exp for uncovering the bunny loot.
Or we begrudgingly did it for the mount and minions. Once I had those I quit as did other players I know of. Not even sure we will see any of those in Pagos for those of us more into collecting than glamour.But did those people enjoy it, or simply do it for the rewards? From what I've seen, the majority fall into the latter. They begrudgingly did the content because they wanted their dyeable relic armor.
People were saying the exact same thing about Anemos, "you haven't even completed it yet, so you can't judge it." Well, they completed it, and guess what? Nothing about the content changed since their first impression. There was nothing new to discover. Everything was the same as the day they first entered.
I wouldn't mind seeing some instanced stuff like ESO with Delves/Public dungeons or WoW with scenarios. They could be runs as part of the MSQ then run anytime you wanted after that.
Last edited by Claviusnex; 08-10-2018 at 07:52 AM.
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