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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Yeah it's probably more fun later on. The beginning is very tedious when there aren't any high level players around to farm enemies faster. We're all trapped in the beginner section of the map for too many hours, leveling very slowly. Feels a bit punishing and unfun to do on release, but if you wait until later then you'll be earning the weapons when they're already obsolete statwise since a simple crafted weapon next month will trump these elemental ones.
    (2)

  2. #2
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,801
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I like the addition of the challenge log. It gets people working together on various tasks. I kind of wish we had more of that to help break up the monotony of "kill this mob, wait for NM to spawn".
    (3)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  3. #3
    Player
    drchesed's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    7
    Character
    Tiresias Chesed
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Stormfur View Post
    I like the addition of the challenge log. It gets people working together on various tasks. I kind of wish we had more of that to help break up the monotony of "kill this mob, wait for NM to spawn".
    This is what I think would help a lot. Smaller goals on the way to larger goals. Have a feeling of progression with small xp rewards in between. I like the fact people are looking for specific groups that work on a similar goal, but are divided up since everyone does things in their own order.

    The pace is a slog. And it's obviously meant to be that way, especially since we only have 15 levels instead of 20. More carrots, pls.
    (1)

  4. #4
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Is there an eLev sync in Eureka yet?
    (0)

  5. #5
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    I had no idea you all were so weak. How did It come to this?
    (2)

  6. #6
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wyvernheart View Post
    I had no idea you all were so weak. How did It come to this?
    You mean besides the whole no exp loss experience, the endless nerfs of easy content? who knows -.-
    (1)

  7. #7
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    I'm glad they added the challenge log or the first two levels would have been a huuuuge pain. It's funny though after 1 day there is already a NM train for the first couple of NM's in the region due to the identification and mapping work being done over on Reddit.
    (2)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Anemos is viable.. just slow after a certain point but safe and braindead. After hitting 21 the exp jumps by 2x to 600k which would be really really slow. 20-21 is doable though, its only 300k. Saw some people that were 22-23 in there yesterday.

    At least you get mendacity until the cap.
    (2)
    Last edited by Vaer; 08-09-2018 at 12:46 AM.

  9. #9
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    Been a while since I posted but, sadly, I have to say its bad and unfriendly.

    Most important thing in Eureka is to level. Well, leveling is dreadful, even more so than Anemos. You can't kill mobs that are at your own level without having major difficulty, if at all. You can't do anything without a party so it excludes those that want to do at least something solo. No good ways to level outside of Challenge log and FATEs, which is sad. Exp/level reduction is active from the get go, so exploring the place is also out, something I had fun with in the first Eureka when it started since I could go anywhere without penalty, now you are bound to the grind from beginning to end.

    Its just a grind fest. There is nothing else there for us but a grind. Cool, better weapons and loot? Start grinding and pray RNG helps. Spoilers: RNG helps nobody. Leveling? Grind upon grind. Exploration? Level up so you don't die, hence, go grind. Story? Hahahahaha, go grind then we'll talk.

    You know what the worst part of it all is, since this is the second time around this system, I am even starting to think that the Diadem is better than this. At least there you had lots of little things to do all over the place that would get you the loot you wanted after a while.
    (18)

  10. #10
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I could be wrong about the total time - I thought that the pirate event would extend the time on the ferry. It's been a long time. they were definitely at least 15+ minutes though minimum just for the ride - which is 15 minutes longer than any other game took to get from point A to point B. And yes, you *could* fish off it if you wanted to - as I recall Nebimonite was good fishing there - but you had to have an interest in fishing and not just getting to your next destination to do whatever cool thing you wanted to do. Otherwise you were AFK below decks or (more often and more safely) afk next to the NPC at the wheel topside. I think that Sea Monk mob would sometimes aggro through the floor. Anyway, it just wasn't all that awesome once the novelty wore off.

    Am I glad it's still there as an option? Yea. Dat Nostalgia. It's nice to hop on the airship and watch Vana'diel from above or take a ride on the manaclipper. They were cool ideas. You and I are in agreement in that XI was SE's crowning achievement and nothing they did before or since has been as epic (and I hope that you didn't take this one criticism of the game as some kind of indication that I think XI was bad).

    But that doesn't mean that this particular bit was forward-thinking. The game should always give us incentive to play it. Content that lets or worse, encourages (Eureka) you to afk and do something else is not content at all. You are no longer playing the game you paid for. You are paying to have your character wait around for something interesting to happen. Remember, the ferry ride wasn't the only travel option that took x amount of minutes for no other reason than it *could*.

    The days where I was tolerant to that kind of stuff were left long behind, and even XI's team eventually realized that stuff like AFK while traveling is not really content.
    (0)
    Last edited by Souljacker; 08-09-2018 at 02:07 AM.

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