




It's SE's mistake, to think they can just close pandora's box. If they didn't want FATE trains they should've hotfixed Anemos to make them not viable there in its first week. It's far too late to try and make people play Eureka differently.



It's not SE mistake the players dumbness.
NM train is the last phase of Eureka, the first phase is the grind, a lot of players needs to level up with the grind to be able to push the NM train easily.
But players are lazy, while everyone is grinding to make the NM real, them are here complaining.
But when the NM train is placed, all of them will be clapping the content.
And will be the same thing with Logos.
I find it funny, that the MAJORITY said that Anemos was trash and that they would unsub. But look at everyone, they were all lvl 20 at launch day of Pagos, and are here now complaining.
Pagos and anemos are NOT the same, is everyone blind? Can't you see is a ENTIRE NEW MAP, every monster is different than anemos.
I'm lv 24 and I already saw a lot of things improved. Some monsters that does not spawn NM have a chance to grow up and give a HUGE xp when defeated. With the right chain, it can give absurd amount. I killed once with chain 30 (500%) and it gave nearly 60k.
It's good to have some time with friends, even with strangers, I tend to chat a lot during grind. It's actually so much better than to keep farming tomes for other 2 past relics, that was HELL.
At this rate, I fear it's going to go in the same direction as Diadem. Say what you will about Anemos but it was actually possible to make a profit through it. A single NM would give you a bunch of lockboxes and they spawned frequently enough when not on a cooldown that you could count on clearing a string of them in fairly rapid succession.
Pagos is just a gil sink. I've spent more on repairs so far than I've made through lockboxes. You get less per FATE and don't even see FATE's spawn nearly as often as in Anemos. Furthermore, you only get experience from enemies - and that's only if you're in a group isolated from competing players. So it encourages people to head off into their own little corners and kills the social element that existed back in Anemos.
I just spent half an hour trying to create/get invited to a group as a RDM. Nobody replied. The 'NM train' approach is dead in the water, apparently...and even my joke suggestion to go and do the bunny FATE was ignored.




I suspect it's more people found the NM train made Eureka tolerable. Now it literally boils down to killing endless amounts of mind-numbingly boring trash mobs that don't do anything interesting while the actual fun bosses barely spawn. What a stupid design philosophy. I haven't yet decided if I'll eventually grind this out or just skip the relic for the first time.I think they really want to people to start relying on the challenge log for the bulk of their EXP at higher levels.
Regardless, there's still people who've managed to hit 35 already because the EXP apparently starts scaling up rather significantly at higher levels (I heard people claiming to have gotten 34K at the end of 30 chain from a level 34 monster at level 27).
People really are stick in the NM train mindset despite not realizing how laughably inefficient it is.
I grinded out around 300K EXP in around 50 minutes while waiting the local NM to appear, which was worth 100K.
Also, the rate the EXP needed to level scales up at along with the EXP from normal monsters is way higher then how quickly the NM EXP scales. NMs should always just be viewed as a bonus in Pagos unless you're okay with taking weeks to hit 35.
If I wanted a Korean style grind, I'd play one of those MMOs.




People tolerated the train, some people even liked the train. The mob grinding crowd was a firm minority but because that's what they wanted us doing the train was nerfed for round 2.



Update on the Japanese side of things, people *really* don't like Happy Bunnies and there are a few comments starting to pop up that Pagos is frustrating. Even a comment about how they don't like that the mount is not available.
There is hope yet.
Ooh, well that's good at least. Thanks for keeping us updated!
They really need to rethink how they plan to handle Eureka.
there is a lot of miss potential to make Eureka unique from other parts of the game and provide both solo and group challenges but their focus on designing Eureka around a group content for mindless grinding only.
The challenge log is nice addition but I have to say good lukc for those who are behind on their levels because that stuff only benefits players who are leveling in a group of their same level range. If anything I think it may make people less likely to help players level their characters in Eureka.
It's probably too late to rethink Eureka. Unless they are planning to release the last part right before 5.0 then they probably don't have enough time to make serious changes to their formula. Seeing as how since 3.1, starting with Diadem, till now they keep pushing such low effort unimaginative content I imagine they either can't or won't implement something better. Quite frankly unless enough people unsub and they understand its for how much they rehash content and don't do anything truly new, they have no reason to improve the quality of the content.They really need to rethink how they plan to handle Eureka.
there is a lot of miss potential to make Eureka unique from other parts of the game and provide both solo and group challenges but their focus on designing Eureka around a group content for mindless grinding only.
The challenge log is nice addition but I have to say good lukc for those who are behind on their levels because that stuff only benefits players who are leveling in a group of their same level range. If anything I think it may make people less likely to help players level their characters in Eureka.



Quick thought: they could have added far more magicite or similar items hidden all over the map and discovering them would yield some exp, like sightseeing logs. I think people would appreciate any alternative exp methods to supplement enemy grinding. The main flaw in eureka is enemy grinding alone is too shallow an activity to stretch for the amount of hours we need to spend there. You notice too quickly how repetitive and slow-motion it feels with enemies having a lot of HP and yielding little exp for the trouble to pad things out. We need more exp methods for variety, like discovery/sightseeing and the bunny thing, but let people have a guaranteed carrot per day from an npc at Icepoint and reward exp for uncovering the bunny loot.
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