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Thread: Physick on SMN

  1. #11
    Player
    Kurando's Avatar
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    Ku Rando
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    Alpha
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    Scholar Lv 100
    Oh come on now, like SMN is the only job in the game with near to useless actions for end game content. Repose, Sleep, Tether, Fluid Aura... Is there any excuse to leave these actions as they are? Not really, but Yoshi has explicitly said there is no intention to base Physick on INT.

    You give SMN a working Physick and we'll be back to threads of BLMs complaining they have no practical healing spell (as if they don't complain though about not having a Rez action...)
    (2)
    Last edited by Kurando; 07-29-2018 at 10:46 PM.

  2. #12
    Player
    Duskane's Avatar
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    isnt it messed up that goblet is a housing area and not a tiny goblin
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    Character
    Dusk Himmel
    World
    Ravana
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    Viper Lv 100
    they could just give physick a trait on SMN that changes it completely
    turn it into Nature's Minne/Mantra OGCD or something

    but there is no need to buff physic to work well on SMN
    (2)

  3. #13
    Player
    Zyneste's Avatar
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    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    The option I would go for is to just change physick into having an additional affect of healing your pet by 30-50% if used on it (compared to sustain which does 24% over its entire duration... #deletesustain) and reworking Drain to be a spell that places a debuff on the target for 8 seconds causing 40% of the damage you deal to the target to be restored to you (Thus costing you a GCD to cast, but allowing you heal with it.) [At 5k DPS over 8 seconds thats 40k DPS done and 16k health healed or 1/3rd this max health over 8 seconds. At the cost of one GC. This is over twice the value of Vercure just spaced out and earned through DPS.]

    Not that I want to make SMN stronger, I just feel it really lacks any sort of self defensive utility. Buffing Drain would also help BLM significantly, without taking away RDM's "specialness" for healing in that Vercure is still approximately as useful as it still procs dualcast, can be used on others and can be used without a target.
    (1)
    Last edited by Zyneste; 07-29-2018 at 11:26 PM.

  4. #14
    Player
    Enkidoh's Avatar
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    Ala Mhigo
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    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Physick is a legacy of the cross-class system and had nothing to with end-game SMN or even being needed for SCH - it was because ACN was a class that locked new players to starting in Limsa Lominsa, and because Limsa has no access to the rest of Eorzea until you complete the level 15 main scenario which unlocks airship travel (and the Limsa-Vesper Bay ferry), they needed some way of allowing new players who started as MRD to be able to cross class a healing spell. Players who started in Ul'dah didn't have this issue as they could just travel on foot to Gridania and unlock CNJ for Cure, Limsa players did not have this luxury.

    Thus, ACN was the only way they could add a healing spell as a cross class spell early on for Limsa players (unless you counted the original version of Bloodbath a 'healing' ability). Of course, the cross class system is gone now, but some legacies of it still remain, Physick on SMN being one of them, it's meant to be an early cure spell that helps you out at the start of the game but by end game it's useless (if equipped with SMN).

    I would prefer it if SE added some kind of pet-given buff that increases healing potency irrespective if you're SMN or SCH but other than that, it really is pretty useless as it is now sadly. So I can definitely understand the calls to remove it.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  5. #15
    Player
    Kurando's Avatar
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    Ku Rando
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    Scholar Lv 100
    Quote Originally Posted by Enkidoh View Post
    snip
    I'm not too sure this is actually true, considering the Arcanist class was not added until phase 4 of the beta testing,. If having access to a healing action was such an important deal they would of introduced the class in an earlier phase so players could adjust to your theory of "that locked new players to starting in Limsa Lominsa".

    Also to add, plenty of players went on to pick many starting classes and never picked up either Conjurer or Arcanist (for additional cross role healing) until later in the game (30+) so it really wasn't necessary to have those spells to play the game.
    (1)

  6. #16
    Player
    Zerathor's Avatar
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    Jun 2016
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    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    While it's neat to try fixing useless spells in job's arsenals, smn really doesn't need to be more broken. If they lost dps in exchange for their heal being worth using, that'd be fair, but nobody would want that trade.
    (2)

  7. #17
    Player
    Fytayn's Avatar
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    Oct 2014
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    Ul'dah
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    Character
    Lula Moon
    World
    Faerie
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kurando View Post
    Oh come on now, like SMN is the only job in the game with near to useless actions for end game content. Repose, Sleep, Tether, Fluid Aura... Is there any excuse to leave these actions as they are? Not really, but Yoshi has explicitly said there is no intention to base Physick on INT.
    Repose, Sleep, Fluid Aura, Tri-Bind, Blizzard II, Freeze et cetera are still functional but usually only useful when doing solo content. Some of them are even useful in very niche situations while doing group content -- Fluid Aura is fine in the exact situation it's designed for but not useful otherwise.

    Summoner Physick is useless. Spamming it results in so little healing per second that I'd wager a Regen/Aspected Benefic is faster and far more efficient. With all the work in SB to make every action, at the bare minimum, useful in a specialized situation a Summoner's Physick is simply trash without any use whatsoever. It is simply the worst.

    Quote Originally Posted by Kurando View Post
    You give SMN a working Physick and we'll be back to threads of BLMs complaining they have no practical healing spell (as if they don't complain though about not having a Rez action...)
    I do miss clutch healing in 2.x lv50 dungeons, back when Physick wasn't useless and could be cross-classed onto a Black Mage, but I'm not looking for a healing spell (or a Raise). Drain is fine as-is and fills in for the lost self-healing fairly well because it heals for about the same as old Physick used to but you're still doing some damage.

    It's not hard to imagine a Trait for Arcanists that still prevents the Summoner from rivaling Red Mage healing and even benefits Scholars. As was mentioned a Trait that makes Physick heal the summon enough to rival Sustain, with the classic dichotomy of efficient heal-over-time against inefficient direct healing, would make it useful; niche, generally only good while soloing but it would have a use.

    Adding the Trait for Summoners alone could work just as well. However, I feel like a Summoner-only Trait should probably tie into their spell/pet damage or offer some new utility that's worth losing the GCD... Maybe a small area buff for the party when cast on the Summon which changes depending on which is out; maybe even have it linger like Shadow Flare so placement of pets is important and spamming it doesn't help much. Maybe reducing the Summon's ability cooldowns by a few seconds every time it's cast on them. There's plenty of possibilities.

    Brief taking of the piss: if two DPS Jobs are Casters and have similar damage output why does one get functional healing plus a full party damage buff and the other doesn't? ☆。(ノ◕ヮ◕)ノ*:・゚✧It~Is~A~Mystery*・°☆.。
    (1)

  8. #18
    Player
    Kurando's Avatar
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    Ku Rando
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    Alpha
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    Scholar Lv 100
    Quote Originally Posted by Fytayn View Post
    snip.
    Yes some of those actions have use but for general recent content (not solo like msq, potd, eureka etc) and end game the majority are useless. Any SB duty Repose, Sleep, Tether have literally no use at all. Blizz II and Freeze both do damage, albeit they are not used very often once better things become available. Tri-Bind well it's actually funny you mention (I can only guess you don't play SMN much?), this action was adjusted so it IS actually very useful (in party content not just solo) during DWT by receiving increased potency, and advised to use on mobs, otherwise it's the usual Ruin rotation on single targets. Even if it's not used during DWT, it still does damage like Blizz II etc.

    To correctly define "useless" is something that does absolutely nothing in certain situations. Target immune to Sleep well Ripose is no good, immune to Bind that's Tether out of the window. Physick still does something even if it is pitiful and barely worth it.
    (1)

  9. #19
    Player
    Shurrikhan's Avatar
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    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kurando View Post
    The thing is that RDM suffers a DPS loss every time it uses Vercure or Verraise, SMN on the other hand would have much less to lose with ongoing DOT and pet damage output, not to mention having the better MP management of the two.

    Hopefully Physick will receive some adjustments come next expac, whether it becomes useable again or is upgraded to something completely different, either is fine.
    Vercure used rotationally in healer-less dungeons or FATEs tends only to take the place of Jolt II, however; thus its fairer comparison would be that potency loss relative to its healing potential.

    240 potency and 3/3 mana lost for 350 potency healing.
    Versus 120 potency lost for effectively 30 potency healing.

    Which seems the fairer trade? The one that outputs half again more than its potency cost, or the one that puts out a quarter its potency cost?
    (0)

  10. #20
    Player
    Bourne_Endeavor's Avatar
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    Ul'Dah
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    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I suspect SMN/SCH will finally be separated come 5.0, thus Physick will simply go away. Scaling it off mind makes RDM entirely obsolete. Granted, it doesn't use Vercure often, but that's one more thing SMN does better. And SMN does a LOT of things better already.
    (0)

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