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Thread: HoH feedback

  1. #121
    Player
    Remedi's Avatar
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    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HyoMinPark View Post
    How is it poor game design? Again, “because I don’t like it” isn’t a valid reason. The examples you have provided are completely unrelated. As Melichior said, unless you find it challenging to unlock each box individiually, they aren’t the same thing. That’s a true QoL feature; allowing later starts in HoH or even PotD is not—it’s just something that negates the challenge of the content: the challenge is the gauntlet, and the incentive to not wipe, or otherwise you start all over. It’s not threatening to wipe on Floor 97 if I can start on Floor 61 or 81.

    God forbid, we allow something to have some kind of challenge and/or take some kind of time in this game.

    I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.
    My thoughts, exactly

    Quote Originally Posted by Alleo View Post
    Story is subjective. If you liked it thats fine, others can dislike it too. Even someone like Ethys was more like "what" about the story so it can be a good feedback. Can you really argue against that 20 floors more would have given us more story? If it would have been better thats another question and again subjective. We are also had nice cameos with death npcs and their bubble talks while now we have the god animals in there without any reason, while at least it was explained with PotD.
    Story opinions are subjectives contents aren't. We learned nothing about potd and that is a fact, we barely learned who was Nybeth and Edda frankly was that part really useful for her character arc? No it wasn't, nor 20 floor would've done anything about the story, what you got about the story of the place with 50 floors in potd? You either had Edda silently stalking you or Nybeth rambling about death and eternal life, but nothing of concrete was ever said about the place, was it gelmorrean? was it more ancient? I dunno, you do?
    What really is making you feel like that the story was better is the mystery about where the story was going. PotD had a 3 months build up from start to finish and frankly it didn't pay off, Tell me do you know why the lower floors are like that? Nobody knows, Meanwhile we know what HoH and who are the ppl that control the aetherytes in the far east, not to mention now we have a depth to the confederates which now are not just a bunch of pirates.
    This are not opinions are facts

    Also of all the bosses of the higher floors you take in consideration floor 80? Really?
    (1)
    Last edited by Remedi; 07-10-2018 at 07:03 PM.

  2. #122
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 100
    I like it - more than potd in fact, if only because it's prettier! - but I don't understand why we can't do 30+ with matched party. Maybe I missed something, but the game didn't seem to explain how to enter the new floors at all. Tried to continue my original save and it just said you can't, you already cleared it. I understand that you're more likely to get further with a fixed party, but it would still be nice to have the choice IMO.
    (1)

  3. #123
    Player
    KageTokage's Avatar
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    Feb 2017
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    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm kind of disappointed that RDM is basically the only class with a chance at getting the solo 100 floors achievement yet again (Outside of obscenely high amounts of luck with getting petrification pomanders and/or magicite).

    There's simply no way you can stay alive against the enemies on higher floors without some manner of direct heal because of how hard they hit, and PLD/healers don't have the DPS to take out some of the enemies before their stacking buffs/debuffs or enrage kill you.
    (1)

  4. #124
    Player RiyahArp's Avatar
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    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KageTokage View Post
    I'm kind of disappointed that RDM is basically the only class with a chance at getting the solo 100 floors achievement yet again
    There's actually something in this game which I'm going to call the Torbjorn problem, from the character at overwatch. The problem is that they balance the game to be ideal at savage, but increasingly in non-savage contents there are a pretty big gap between certain jobs. Just like how torb was meh at high level play but dominant at low levels.

    Like Red Mage, which is balanced or at a low level in savage, is literally the number one job to do anything but. It's absurdly overpowered in HoH, was the number one job in Eureka, and is an all around safe job to play. Or like bard or mch in pvp. However many melee jobs kind of suffer in content, or differences become known; DRK in HoH struggles a lot since it doesn't have a native stun or decent self heal compared to pld.

    It's not a solvable problem, but it does get annoying. Like right now in HoH its dominated by ranged jobs, since almost all ranged can put up strong burst and pull safely, and melee offers no real advantage in there.
    (4)
    Last edited by RiyahArp; 07-10-2018 at 08:55 PM.

  5. #125
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    considering how high NIN and SAM have pulled, saying that it's dominated by ranged is not exactly true
    (0)

  6. #126
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    The thing I don't understand is the principle of the "save" in HoV

    When I look into games in general, when you save, if you die, you can go back to this save.

    In HoH, it's not really a save. You die, you can't use it again. Futhermore, why don't automatically delete the save when the party die because you can't continue anyway ? Why do we have a score of number of dead party if the max is 1 ?

    I would prefer so much to have have the possibility to use the save again in counterpart to have more difficulty in HoH. (21-69 it's boring....).
    (3)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  7. #127
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
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    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Remedi View Post
    considering how high NIN and SAM have pulled, saying that it's dominated by ranged is not exactly true
    The ranged can pull just as high, much easier, since their burst isn't based on building resources or using timers as much. Most ranged just have time gated attacks, they don't need to build via auto attacks or weaponskills, and the most potent ranged generally don't need to use prereq attacks. Melee can get destroyed by traps, since only silence is self-cleansable, and some jobs like SMN literally can use all their abiltiies when pacified. There is a pretty big gap even ease of use and potency, and ive been noticing in runs a lot of people go ranged as dps.
    (2)

  8. #128
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I'm not saying they can't, I'm saying that the gap you are saying there is between ranged and melee is non existant since it's not really represented in the leaderboards

    Also the appeal of this game is the possibility of having all jobs in 1 character, what's the problem if some parts of the content has to be done with 1 job specifically? what's the problem exactly?
    Take notice that the solo to 200 and 100 are only in the game after they added RDM as such it's working as intended
    (0)
    Last edited by Remedi; 07-10-2018 at 10:16 PM.

  9. #129
    Player
    ThunderGodThor's Avatar
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    Sep 2013
    Posts
    140
    Character
    Damien Dread
    World
    Zodiark
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by RiyahArp View Post
    It's not a solvable problem, but it does get annoying. Like right now in HoH its dominated by ranged jobs, since almost all ranged can put up strong burst and pull safely, and melee offers no real advantage in there.
    Melee jobs are very strong when in a party. They bring a stun which is essential for higher level floors. In my experience the best comp is WAR/WHM/SAM/RDM, but that might be because I only run the late floors with my main job. I've honestly had zero issue playing a melee job in HoH.

    Quote Originally Posted by RiyahArp View Post
    The ranged can pull just as high, much easier, since their burst isn't based on building resources or using timers as much. Most ranged just have time gated attacks, they don't need to build via auto attacks or weaponskills, and the most potent ranged generally don't need to use prereq attacks. Melee can get destroyed by traps, since only silence is self-cleansable, and some jobs like SMN literally can use all their abiltiies when pacified. There is a pretty big gap even ease of use and potency, and ive been noticing in runs a lot of people go ranged as dps.
    Pacify really shouldn't be a problem with a healer in your party. You're going to be wall running 99% of the time on the floors where pacify even matters.
    (0)
    Last edited by ThunderGodThor; 07-10-2018 at 10:32 PM. Reason: added more

  10. #130
    Player
    Vaer's Avatar
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    Oct 2011
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    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ceasaria View Post
    The thing I don't understand is the principle of the "save" in HoV

    When I look into games in general, when you save, if you die, you can go back to this save.
    It's based on a genre of game called "roguelike" which have similar mechanics. Randomly generated dungeons and permadeath which is what the 1 life thing is trying to do.

    Not that I agree with it (being solo and disconnecting/losing your progress is dumb) but if they allowed you to just start at 71 you wouldn't be as cautious since the stakes would be much lower. Getting there is pretty much a faceroll for parties but it is pretty tough for solo/duo.
    (3)

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