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Thread: HoH feedback

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  1. #1
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    Ayer2015's Avatar
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    HoH feedback

    Overall I like HoH. that said the failure to properly segment starting points is extremely frustrating. having to start at floor 21 every time you want to clear the content is a 4-5hr commitment, which is ridiculous.

    Please consider segmenting the dungeon to 1-30, 31-60, 61-100. Fixed parties have an intrinsic issue regarding scheduling players' time to align which results in limiting access to the content.
    (7)

  2. #2
    Player
    Ryaz's Avatar
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    Here's something annoying that happened to me today-- we were in the 60s, got a bad pull and I dropped (I was tank)... RDM raises me as the others die, I get up, prepare to pop a magicite-- and it says Duty Failed, despite the fact that I was up.

    It should not fail you as long as someone is raising. That's just garbage.
    (21)

  3. #3
    Player DrWho2010's Avatar
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    Quote Originally Posted by Ayer2015 View Post
    Overall I like HoH. that said the failure to properly segment starting points is extremely frustrating. having to start at floor 21 every time you want to clear the content is a 4-5hr commitment, which is ridiculous.

    Please consider segmenting the dungeon to 1-30, 31-60, 61-100. Fixed parties have an intrinsic issue regarding scheduling players' time to align which results in limiting access to the content.

    you either make the time committment to run it all in one go or break it up over a period of time. it's called a challenge for a reason. even after all this time they still don't have a similar way of doing PotD challenge floors so why would this be made any different?
    (9)

  4. #4
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    Quote Originally Posted by DrWho2010 View Post
    you either make the time committment to run it all in one go or break it up over a period of time. it's called a challenge for a reason. even after all this time they still don't have a similar way of doing PotD challenge floors so why would this be made any different?
    Limited access has nothing to do with difficulty.
    (14)

  5. #5
    Player
    HyoMinPark's Avatar
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    Quote Originally Posted by Ayer2015 View Post
    Limited access has nothing to do with difficulty.
    The time factor and the idea of wiping = going back to Floor 21 and starting over is part of the challenge; it’s supposed to incentivize you to not screw things up, plan, and think about how to use the resources you have. If the challenge was changed and players were able to start on Floor 51 or Floor 61 instead of Floor 21, that part of the challenge is erased. It’s supposed to be very gauntlet-style.

    Quote Originally Posted by Ayer2015 View Post
    adjusting difficulty accordingly is totally reasonable. the time commitment is not.
    4 to 5 hours for HoH is a Saturday afternoon. Or two evenings before or after dinner, before bed. That’s not a huge time commitment. PotD took longer because you had to go through a minimum of 150 floors first so you would have a semblance of an argument there (though it could still be done the same way as HoH, just you would dedicate more afternoons/evenings to it), but HoH is only 80 floors...
    (7)
    Last edited by HyoMinPark; 07-08-2018 at 01:05 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    Vnolan's Avatar
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    Quote Originally Posted by DrWho2010 View Post
    it's called a challenge for a reason.
    Quote Originally Posted by Valkyrie_Lenneth View Post
    If you change where the floor saves are in HoH/PotD, by adding more, you basically remove any difficulty.
    You're confusing punishing with challenging. If the floor saves started later, how would that change the strength or number of mobs? Allowing later starts with no pomanders would make it more difficult, not less. The reason for having to start over is content padding.

    Quote Originally Posted by DrWho2010 View Post
    even after all this time they still don't have a similar way of doing PotD challenge floors so why would this be made any different?
    OP is asking for a QoL change. Should SE revert the hundreds if not thousands of meaningful QoL updates the game has received because things were one way at one time?

    Quote Originally Posted by Bourne_Endeavor View Post
    They did this in A6S. You know, the tier practically every raider sings praise about. So...
    Did what in A6S? The overall length of the floor was about the same as any other duty. If you wipe 9 minutes into a 10 minute EX or normal trial, you have to start from scratch just the same.

    Quote Originally Posted by HyoMinPark View Post
    That’s basically what Ultimate is. We see how well-received it is by the raiders, so I don’t think they’ll complain much.
    There were two complaints about UCoB: Nael's lines and the fight being a bit lengthy. Ultima was made a few minutes shorter as a result.

    Quote Originally Posted by RiyahArp View Post
    ...you cannot tell me savage static planning is fun, god people here are so invested in defending git gud they are getting tortured in their logic. No one likes it when you have to skip a week.
    From some of the comments, you'd think it was a common thing to leave the instance and start over if you wiped on Neo or Godka. Like anyone looking to do higher floors would decline the option to start higher than 21 if the choice was given.
    (2)

  7. #7
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    Quote Originally Posted by Vnolan View Post
    You're confusing punishing with challenging. If the floor saves started later, how would that change the strength or number of mobs? Allowing later starts with no pomanders would make it more difficult, not less. The reason for having to start over is content padding.
    Punishing and challenging are not necessarily mutually exclusive. By allowing people to start at 61, you effectively turn the higher floors into a two hour challenge at most. Therefore, it becomes considerably less impactful if mistakes cause wipes. My group died earlier this week at floor 90. Had we been able to begin again at floor 61. I wouldn't have even cared since it takes no time whatsoever to climb back up and try again. Dropping down to floor 21, on the other hand, makes failure a far greater risk.

    Starting floors 61+ with zero pomenders wouldn't mean much since you could stock up on them between 61-80. Working on my third full clear; six attempt overall, I can attest you get pomenders in abundance. Half the time, we're speeding through and ignoring them since we stocked up earlier. What the OP's proposing isn't a QoL change but a straight nerf to arguably the only somewhat challenging four man content this game offers.

    Quote Originally Posted by Vnolan View Post
    Did what in A6S? The overall length of the floor was about the same as any other duty. If you wipe 9 minutes into a 10 minute EX or normal trial, you have to start from scratch just the same.
    Forced you to clear all four mini-bosses in a single, gauntlet style setup.

    Quote Originally Posted by Vnolan View Post
    There were two complaints about UCoB: Nael's lines and the fight being a bit lengthy. Ultima was made a few minutes shorter as a result.
    And there were complaints regarding PotD which HoH addressed. Furthermore, Ultima may have a shorter length but the mechanics are significantly faster and arguably move involved. So it's a wash.

    Quote Originally Posted by Kuroka View Post
    Yeah but still it sucks having an DC while being solo and being fucked, at least just reset it... i dont see why i have to start over if i made it to like 53, just let me reset the floor or the last savepoint on 51...
    Unfortunately, nothing can really be done to mitigate this. If they allowed you a way to recover your file, people would exploit if their run was about to go poorly in hopes of a do over. That being said, I feel a "second chance" system; essentially letting you die once, wouldn't ruin the challenge.
    (3)
    Last edited by Bourne_Endeavor; 07-08-2018 at 10:51 PM.

  8. #8
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    They would have either increase the floors from 61+ or severely reduce the number of pomenders you acquire otherwise the challenge becomes piss easy. The whole point is how risky the higher floors are due to time constricts. That becomes nil and void if a wipe on floor 84 sets you back an hour and a half. It just makes easier, which defeats the entire purpose. Likewise, if you allow a second tier, people are going to ignore whichever offers less EXP. That's how 51-60 became the go to spam for PotD.
    (0)

  9. #9
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    Quote Originally Posted by Bourne_Endeavor View Post
    They would have either increase the floors from 61+ or severely reduce the number of pomenders you acquire otherwise the challenge becomes piss easy. The whole point is how risky the higher floors are due to time constricts. That becomes nil and void if a wipe on floor 84 sets you back an hour and a half. It just makes easier, which defeats the entire purpose. Likewise, if you allow a second tier, people are going to ignore whichever offers less EXP. That's how 51-60 became the go to spam for PotD.
    adjusting difficulty accordingly is totally reasonable. the time commitment is not.
    (5)

  10. #10
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    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Ayer2015 View Post
    adjusting difficulty accordingly is totally reasonable. the time commitment is not.
    Can you not commit to do things on more than one day? I've never had issues doing this with friends, we just go when we feel like it, do some floors, stop when we had enough, get back to it again later.

    It's an mmo, time commitment is a thing.
    (10)

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