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Thread: HoH feedback

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  1. #1
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Cactuar
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    Sage Lv 92
    Quote Originally Posted by Vnolan View Post
    It's poor game design, just like having people convert hundreds upon hundreds of anemos crystals one by one, or having people convert hundreds of treasure coffers that primarily yield unstackable gear.
    How is it poor game design? Again, “because I don’t like it” isn’t a valid reason. The examples you have provided are completely unrelated. As Melichior said, unless you find it challenging to unlock each box individiually, they aren’t the same thing. That’s a true QoL feature; allowing later starts in HoH or even PotD is not—it’s just something that negates the challenge of the content: the challenge is the gauntlet, and the incentive to not wipe, or otherwise you start all over. It’s not threatening to wipe on Floor 97 if I can start on Floor 61 or 81.

    God forbid, we allow something to have some kind of challenge and/or take some kind of time in this game.

    I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.
    (4)
    Last edited by HyoMinPark; 07-10-2018 at 08:57 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #2
    Player
    ThunderGodThor's Avatar
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    Sep 2013
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    Damien Dread
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    Zodiark
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    Alchemist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    God forbid, we allow something to have some kind of challenge and/or take some kind of time in this game.

    I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.
    Yup, pretty much this. People can't complete it so they want the fun took away from those of us who can instead of actually improving enough to do it themselves.
    (3)

  3. #3
    Player
    Remedi's Avatar
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    Remedi Maxwell
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    Quote Originally Posted by HyoMinPark View Post
    How is it poor game design? Again, “because I don’t like it” isn’t a valid reason. The examples you have provided are completely unrelated. As Melichior said, unless you find it challenging to unlock each box individiually, they aren’t the same thing. That’s a true QoL feature; allowing later starts in HoH or even PotD is not—it’s just something that negates the challenge of the content: the challenge is the gauntlet, and the incentive to not wipe, or otherwise you start all over. It’s not threatening to wipe on Floor 97 if I can start on Floor 61 or 81.

    God forbid, we allow something to have some kind of challenge and/or take some kind of time in this game.

    I’m tired of seeing everyone demand things be easier for them because they don’t want to put forth time or effort for things.
    My thoughts, exactly

    Quote Originally Posted by Alleo View Post
    Story is subjective. If you liked it thats fine, others can dislike it too. Even someone like Ethys was more like "what" about the story so it can be a good feedback. Can you really argue against that 20 floors more would have given us more story? If it would have been better thats another question and again subjective. We are also had nice cameos with death npcs and their bubble talks while now we have the god animals in there without any reason, while at least it was explained with PotD.
    Story opinions are subjectives contents aren't. We learned nothing about potd and that is a fact, we barely learned who was Nybeth and Edda frankly was that part really useful for her character arc? No it wasn't, nor 20 floor would've done anything about the story, what you got about the story of the place with 50 floors in potd? You either had Edda silently stalking you or Nybeth rambling about death and eternal life, but nothing of concrete was ever said about the place, was it gelmorrean? was it more ancient? I dunno, you do?
    What really is making you feel like that the story was better is the mystery about where the story was going. PotD had a 3 months build up from start to finish and frankly it didn't pay off, Tell me do you know why the lower floors are like that? Nobody knows, Meanwhile we know what HoH and who are the ppl that control the aetherytes in the far east, not to mention now we have a depth to the confederates which now are not just a bunch of pirates.
    This are not opinions are facts

    Also of all the bosses of the higher floors you take in consideration floor 80? Really?
    (1)
    Last edited by Remedi; 07-10-2018 at 07:03 PM.

  4. #4
    Player
    Alleo's Avatar
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    Light Khah
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    Quote Originally Posted by Remedi View Post



    Story opinions are subjectives contents aren't. We learned nothing about potd and that is a fact, we barely learned who was Nybeth and Edda frankly was that part really useful for her character arc? No it wasn't, nor 20 floor would've done anything about the story, what you got about the story of the place with 50 floors in potd? You either had Edda silently stalking you or Nybeth rambling about death and eternal life, but nothing of concrete was ever said about the place, was it gelmorrean? was it more ancient? I dunno, you do?
    What really is making you feel like that the story was better is the mystery about where the story was going. PotD had a 3 months build up from start to finish and frankly it didn't pay off, Tell me do you know why the lower floors are like that? Nobody knows, Meanwhile we know what HoH and who are the ppl that control the aetherytes in the far east, not to mention now we have a depth to the confederates which now are not just a bunch of pirates.
    This are not opinions are facts

    Also of all the bosses of the higher floors you take in consideration floor 80? Really?
    Story is subjective because everyone has a different taste. We already had a lot to do with Edda, thus the story around her and the palace moved me. Also the last surviving member of the group kinda finally got some closure. We also were able to save them. Did we get much lore about this? Not really. But we still know that somehow in this place lost souls wander around and meeting some of those NPCs and reading their bubbles really hits you. Nybeth himself was sadly not much explained but he seemed to have been someone that was trying to rezz someone he loved and also was the one that did it to Edda. Thus the emotional impact was bigger.

    What did we learn about HoH: Its a really old training ground from an old Allagan group that somehow has forseen that the planet needs help somewhere in the future. Thus they use that building (why was it built that way? When was it built that way?) as a training ground that is at the end nothing but something that will split the great strong fighters from the weaker ones..they kill those that dont manage to kill the boss which completely ignores that someone can get better in the future (we would have been killed too if we went there first on our travels) and even if they might not help with a catastrophe, they could still have been useful for the rest of the community. Then we have that tree that is a projector, that tells us a sob story about two character we never met. And thats it. We have no real emotional ties to this story, one known NPC that still does not really play a big role and we only get a small bit of lore about this. (That feels utterly strange..)

    Why should I not pick this one? The dog before that only is a challenge if you dont know the mechanic, which is also not a wipe but just need rezzes. As soon as you get that one mechanic you are good to go and nothing should hurt that much. And anything bellow that is barely worth to mention. Boss 80 is the second last boss and thus should have been a challenge and not feel weaker than even the 30 one. The only one that seemingly does pose a problem is the 90 boss. So one out of 9, with 6 of those bosses being in the hardcore part of HoH. I do see this as a big problem because this decreases the challenge imo. I mean PotD had Edda with her punishment if party members get hit by her aoes, which could be hard to get out of depending on where you stood. So the whole group would be punished for the mistakes of the rest. Nybeth was also not quite easy, especially if you did not have the right pomanders. Then you had Behemoth with his enrage. (And all of those are just from the casual part of PotD)
    (1)