Story is subjective. If you liked it thats fine, others can dislike it too. Even someone like Ethys was more like "what" about the story so it can be a good feedback. Can you really argue against that 20 floors more would have given us more story? If it would have been better thats another question and again subjective. We are also had nice cameos with death npcs and their bubble talks while now we have the god animals in there without any reason, while at least it was explained with PotD.
I do feel like bosses are easier for both groups. Edda had fail mechanics that could kill the whole group if people messed up and got hit, while the 30 boss can be done solo if all of the others are dead. (Heck even being low level and hit with three aoes I was still alive in my first run) PotD 100 which was also still a casual boss could kill you outright if you did not have a certain pomander and be run over by too many adds. Boss 80 had no single really hurtful special attack and everything else could be easily healed. The only hard thing on the higher floors are the group of monsters in 81+ because they are one hits if you mess up their rotations but that was already the case with PotD. But now with the new pomanders this has gotten easier too (if you have them, but RNG is probably the hardest part in this). I mean people already cleared this on the first or second day. So yes for me this is not really hardcore anymore (only solo or with only two players).
About Ultimate: Its kinda funny that you talk about that since the first Ultimate also took longer and yet people complained about this and the shortened the next fight. And lets not forget that Ultimate itself takes around the same time like one 21-30 run. Lets talk more about Neo-Exdeath. Why does the savage fight start at this one again if you wipe? Shouldnt they just start the fight from the very beginning again? Yet there its fine, even though the time for each fight itself is much less than any deep dungoen run. (And I did see that you mentioned that as not nice either, but at least I never saw a thread here that stated that people dislike it, so seemingly its mostly fine with the savage fighters)
Again I am not saying that we should have a save point after each 10 floors. But 50/50 in HoH which the starting point at 51 would have made it much more interesting for me because the harder floors starts later anyway and if they had the 1-100 in PotD and started 101+ which each run it would have taken some of the grind away that seemingly some of those that challenged these floors complained about. (Suddenly a handful more hours there is bad, but if people want the same for a few more floors in HoH is the worst..x)) This would have changed nothing for the difficulty of the higher floors because you still needed the right pomanders, a good group and still a few hours of time, but it would have taken away those lower floors that are nothing but a grind thats not necessary for hardcore..heck you could even go and say that starting higher could make it harder and more of a challenge because you cant gather the pomanders in all the lower floors.
Edit: I really hope that those that want this to stay the way like it is now, are not the same that complained that PotD took too long.
And again if someone states that they want x change for y reason (for example start at 51 because it takes too much time otherwise and give the casual crowd more floors too), then its an argument and a reason. Just because you dont like the reason doesnt make it a bad one or none at all. Heck I did ask why its a challenge to even do all the floors before the true challenge starts. Do you really find it a challenge to run from 21-60? Honestly those floors are still good to watch some Lets plays next to playing it or to chat a bit. Wouldnt it be better to start higher but truly have a challenge at those last floors? (Including bosses that cant be one hitted with a certain magicite..)
For me time is not really a challenge, especially if most of time goes for floors that are not even one..Otherwise why not just put in big amounts of trash monsters in savage fights before the boss, that will take their time but are still not really a challenge. And every single time that you wipe on the boss you have to do them again. And I am not meaning enemies like the faust dolls. I mean truly trash mob, that needs a bit of a attention but nothing really a challenge. Would that be good?
 
			 
			

 
			 
			 Originally Posted by Remedi
 Originally Posted by Remedi
					

 
					
					
					
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