Quote Originally Posted by Vnolan View Post
The challenge floors (61+) already take 2-3 hours. "because I want it to" is the reason for most QoL changes, though if it needs to be said, having to spend a few hours to reach the challenge floors before every attempt is poor game design. You already have to locate sacks, finish the floor set and do battle with rng when appraising. Adding a few hours of fluff just to start that grind each time is overkill.
Sorry, those don’t really seem like good enough reasons, in my opinion; they all come off as especially flimsy. Especially since Accursed Hoard/Intuition pomanders can be found on the way to the exit (thereby cutting down on the time searching for them; they aren’t guaranteed to be off in Narnia from the exit all the time), and appraisal doesn’t have to take place until after you have already finished the entire run (so it doesn’t extend the duration of your run; you don’t have to appraise between every set of floors). It basically boils down to “I don’t want to do it, so it should not be a thing”. If all game development choices were up to a player’s preference of “I don’t wanna do it”, we’d have a mess of a game.