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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vnolan View Post
    I'd bet those arguing for no changes haven't really done it. Forget being in a party - even solo is a joke up to 60, but Yoshi-P said the challenging floors start at 30, so you must be making stuff up.
    Next EX trial: After every wipe, you need to run a dungeon.

    If they add the option to start later and you didn't want to use it, you wouldn't have to. This isn't PVP and there isn't a race. Isn't it a bit much to ask tens of thousands of people to spend hours upon hours doing faceroll content just to do the interesting stuff so...actually, I don't even know why anyone is in favor of it.
    Like HyoMin, I have two 100 clears, am working on a third and have wiped at floors 50 (day one, very low aetherpool), floor 76 and 90. So six attempts in content I supposedly "haven't really done."

    How is this remotely comparable? The entire purpose of HoH is a gauntlet style system wherein you begin from the bottom up. Allowing players to start from floor 61 eliminates a portion of the risk. Yes, 21-50 are more or less facerolls, but the time commitment inherently makes floors 81+ risky. As I mentioned earlier, wiping to Xande has far less impact if I go back to floor 61. At the point, I've spent maybe an hour and a half tops. Now it's no longer a gauntlet but a mild annoyance.

    Quote Originally Posted by Reinha View Post
    Most arguments against convenience just boil down to "it's possible to do without this feature so just put up with how things are now". That same argument (appeal to tradition fallacy) can be used against cross realm groups, the duty finder, the raid finder and even the party finder. "If you can't work something out with friends or shout in cities to get a group for a dungeon and can't find the time to walk to the dungeon entrance, you're not even trying." Sounds pretty silly in another context.
    Dungeons aren't intended to be gauntlets. Heaven on High is. The only fallacy here is you making a disingenuous comparison between two pieces of content with different design philosophies. What you're essentially saying is, "I want an easier, faster, more convenient route." Okay. Let's say they implement this change except you will not receive an Empyream token and/or the Dodo mount unless you begin from floor 21. Would you still support the change or does your convenience also demand the same rewards too?

    Quote Originally Posted by Vnolan View Post
    It has me perplexed. If someone suggests something that could save people time, I could see people pointing out why the devs wouldn't do it, but here you have people actually arguing against it, and for no good reason, lol.
    People have cited plenty of good reasons. You simply refuse to listen.
    (5)
    Last edited by Bourne_Endeavor; 07-09-2018 at 10:20 PM.