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Thread: HoH feedback

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  1. #1
    Player
    kyomaZZ's Avatar
    Join Date
    Jul 2017
    Posts
    42
    Character
    Kyouma Hououin
    World
    Lich
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Remedi View Post
    Tbh there's no real need for anything in the game, no rewards from any content is really needed to do anything but ultimate, I would say that the reward structure criticism could be applied to the whole game

    this
    and this give lack of motivation to invest time into anything, i farmed almost everything in 3.x and in SB we got a reskinned 3.x
    another mount or minion or glamour, i took 3 months break, came back in 4.3 but feels like i need break again
    (4)

  2. #2
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Remedi View Post
    Tbh there's no real need for anything in the game, no rewards from any content is really needed to do anything but ultimate, I would say that the reward structure criticism could be applied to the whole game
    Wait.... weren't you criticizing my prior forum history posts pointing out his very fact.....
    (1)

  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ayer2015 View Post
    Wait.... weren't you criticizing my prior forum history posts pointing out his very fact.....
    No I was criticizing this thread, I agree with the need of long term goal, which is what I'm saiying often this times
    (0)

  4. #4
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    31+ are the challange tiers. You either pug it and run it in one go (or try to), or you get people you can run it in parts over a few days.

    Thats the way its designed. I personally dont want it to have it broken into 3-4 tiers. That to me just makes it easier to do, not harder, simply by making it "Oh hey, if we make it to 81, I no longer have to do 31-80 and can just restart at 80 over and over.

    Thats stupid and less interesting to me cause it drops the stakes at higher floors cause I know Ill have a 'safety' net. IMO, just leave it as it is. I like it that way. If they add another 100 floors after lvl 100, sure, then create a new tier at that point. But until then, leave it be.
    (2)

  5. #5
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    All it takes is one guy skipping out on you and it's back to the start for you.

    This is a thing that happens very, VERY often.

    Getting the same people back together the next day is nigh-impossible.

    So good luck with that, i can't even get past 50 without someone leaving, and that's the end of that, start over.

    Managing the party is harder than the content itself.
    (5)

  6. #6
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I would like to have more slots for fixed party.
    (7)

  7. #7
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,819
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Wish they add option where if ones that already made it to floor 100 in a premade party could have option to start out on floor 31 or floor 71. That way don't have to be there for 5 hours getting to floor 100 again.
    (3)

  8. #8
    Player
    Kisik's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    123
    Character
    Kisik Merneith
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Feedback regarding sack loot: You know, if they have to put in little temporary silly loot like confetti and sparklers, why not make it something more fun? Say a glamour that turns you into the odder otter that the traps do, but say it lasts 5 minutes?
    (0)

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kisik View Post
    Feedback regarding sack loot: You know, if they have to put in little temporary silly loot like confetti and sparklers, why not make it something more fun? Say a glamour that turns you into the odder otter that the traps do, but say it lasts 5 minutes?
    That, or they could put those Empyrean Sustain Potions in there.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #10
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Personally I'm enjoying HoH. It's content I can pick up and do a little of or, if the stars align, I can do a lot of. Now that it's been out a few days sure I'm encountering the people who are on their last weapon and just want to go go go through anything and everything (which was what eventually drove me away from matched party PoD) but for the most part most groups are still willing to investigate for things and open all the chests.

    That said, let me take a moment to address the two main complaints I've found in this thread, firstly the start point.

    I don't think it's unreasonable to start at floor 21. My group is probably the worst at scheduling. We are so varied, none of us have the same days off, none of us match up our working hours, there are very narrow windows of opportunity for us to get our Deep Dungeon on so when we all do sit down we try to consume everything in one giant bite. I cannot tell you how many wipes this has resulted in because it's suddenly two in the morning and we make a mental fatigue mistake that ends everything. Or we don't get the Poms we need. Or we get unlucky and trigger double luring traps on floor 160+. I digress. My point is that with only 80 floors to climb we are all pumped. That's a whole 70 floors less previously. That means we might get two attempts per session instead of one. They already cut the entire deep dungeon in half and they cut the number of floors you need to clear from the last 'checkpoint' in half too.

    Secondly, on the loot bags.

    Yes, please just stop with the confetti. No more confetti in bags. If you really, really, really feel the need to give us confetti then give us a token we can exchange for X bags of the confetti/prism of our choice. What I think would be far more practical and at least useful for the 'dud' bags is to give us elemental shards, crystals, and clusters respectively. Crafters can always use more and those that don't craft can always just stick them on the MB. It's not like these aren't a reward in other content, you can get them from maps after all, and as long as it's not some massive number...what's the issue? Also, what is so wrong with giving out crafter/gatherer materia in some of these bags? Lastly, how about some useful demimaterias instead of just the 'vendor for gil' clear ones, maybe even unique ones that could be used to craft unique items in the future? Any and all of these would be better additions to the bags than confetti.

    I hope this was a useful addition to the conversation.
    (2)

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