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Thread: HoH feedback

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  1. #1
    Player
    Alleo's Avatar
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    Jul 2015
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    Light Khah
    World
    Moogle
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    Arcanist Lv 91
    Quote Originally Posted by Remedi View Post
    Because the concept of the content is a gauntlet dungeon of prgressing difficulty, it's already enough they allow you to start from 21 (or 51). The concept was always that you had to start low to get to the end and it would become progressing difficulty. If you have a problem with the concept that it YOUR OWN PROBLEM.
    No need to yell. Yet somehow even though that was the concept some that wanted to do the harder floors, still complained about the long way up to those...why did they listen to them? I mean shouldnt they just have accepted that this takes time? Yet SE gave in and somehow not only cut all floors in half but the casual ones even more..and on top of that I found barely anything really a challenge for complete groups. (At least until 81) Most of the bosses are a joke and for me PotD <100 was already harder, at least with the bosses. Honestly I dont really feel much progression of the difficulty until the few couple floors left. If you give casuals only 30 ones, why not start with difficult content right at 31?

    And again. Its not that 50/50 would change the difficulty..it would just give the rest access to 20 more floors without needing a group and none of these floors feel like they need a fixed party either. So no I dont see this as a good reason because its not getting much harder until later.

    (Also the: its your own problem can be said about any content that someone does not like..thats like a killer for any good argument or feedback in any discussion)
    (3)
    Last edited by Alleo; 07-10-2018 at 06:18 AM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
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    Goldsmith Lv 90
    Quote Originally Posted by Alleo View Post
    No need to yell. Yet somehow even though that was the concept some that wanted to do the harder floors, still complained about the long way up to those...why did they listen to them? I mean shouldnt they just have accepted that this takes time? Yet SE gave in and somehow not only cut all floors in half but the casual ones even more..and on top of that I found barely anything really a challenge for complete groups. (At least until 81) Most of the bosses are a joke and for me PotD <100 was already harder, at least with the bosses. Honestly I dont really feel much progression of the difficulty until the few couple floors left. If you give casuals only 30 ones, why not start with difficult content right at 31?

    And again. Its not that 50/50 would change the difficulty..it would just give the rest access to 20 more floors without needing a group and none of these floors feel like they need a fixed party either. So no I dont see this as a good reason because its not getting much harder until later.

    (Also the: its your own problem can be said about any content that someone does not like..thats like a killer for any good argument or feedback in any discussion)
    And I've said plentyful that SE gave in too much to some requests from the community which have lead the game to be more and more shallow.
    My Hyperbole was to demosntarte it, I've also brought the example of ppl complaining that 99 totems are too much for the mount WHICH should be a rarity in the game.
    What's next? starting from garuda is too punishing? shall we start from Ultima directly once you reach it once, just like savage? It's already insulting in savage honestly
    Also let me tell you this, the stakes are what makes the floor good, the fact that your progress will be lost and you'll be punished for your mistakes hevily, which is the whole point of the content, the fact that you have to run those useless floors if something you do is wrong is what makes it all the more worthwhile, it's a chemical reaction. If you remove them and you start alreay at the harder ones it simply becomes any other content in the game, that gets consumed quickly and then shat out just as fast.
    It's what ppl have been saying.

    And pls don't even say to me that potd bosses were harder, maybe in solo, but frankly they were rehased version of earlier bosses, some just as easy, the only remarkable one was the succubus on 150 floor , the rest was just a ZZZZ with the only execption of the behemoth.

    This ,just like the story critic, to me is BS, if anything bosses are just as easy, but definitively not easier
    (1)
    Last edited by Remedi; 07-10-2018 at 07:08 AM.

  3. #3
    Player
    Ryaz's Avatar
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    Jun 2015
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    Mist Ward 21, Plot 45
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    Ryaz Darksbane
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    Brynhildr
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    Samurai Lv 100
    The only real change I'd make would be to reward a sack or two when you beat a boss (equal to whatever you get on those floors). People want to feel rewarded when they clear bosses.
    (6)

  4. #4
    Player
    DracotheDragon's Avatar
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    Aug 2013
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    Somewhere
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    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ryaz View Post
    The only real change I'd make would be to reward a sack or two when you beat a boss (equal to whatever you get on those floors). People want to feel rewarded when they clear bosses.
    i have to agree with this one was unlucky though 70 to 80 with 0 hordes spawned (we found a pod on floor 85 and there was no horde at all) a single sack when beating boss 80 would be nice, since you don't even get a potsherd (and before anyone tries to hyperbole and say "why not give people the dodo " we get a potsherd as a reward for floor 30 the easiest boss honestly so why not get a little something for the harder bosses, not for every boss but staple bosses, 50 70 and 90, since those are proper checkpoints.
    (0)

    Sometimes you just got to have Some fun

  5. #5
    Player
    ForctyusGold's Avatar
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    Jan 2016
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    Ul-Dah
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    Character
    Forctyus Goldmaul
    World
    Phoenix
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    Pugilist Lv 90
    i am glad for HoH, because 50/60 roulette fill for DPS really quick but hunts are miserable , i think Eureka will be dead for next weeks before next patch
    (0)

  6. #6
    Player
    Niraye's Avatar
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    May 2015
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    Gridania
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    Character
    Niraye Shiron
    World
    Jenova
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    Miner Lv 80
    did floor 21-100 in 5-6 hours, in one day. (we did a run on Friday (got a necklace) and a run on Sunday (got an earring) ) i see no real issue with it at all, had a lot of fun doing it to.
    (0)

  7. #7
    Player
    Fawkes's Avatar
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    Mar 2011
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    2,920
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Niraye View Post
    did floor 21-100 in 5-6 hours, in one day. (we did a run on Friday (got a necklace) and a run on Sunday (got an earring) ) i see no real issue with it at all, had a lot of fun doing it to.
    I haven't gotten to floor 100 yet, because I haven't had 5-6 hours of spare time and the idea of a slapdash party finder group meeting up more than one day seems unlikely and unfun to set up.
    (6)

  8. #8
    Player
    Renato's Avatar
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    Nov 2015
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    Limsa Lominsa
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    Character
    Edj Ivalera
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Feedback (And I stress, this is just my opinion)

    As content, I personally don't really care for it. It's basically a dungeon crawler without any real rewards.
    Use the original PSO for example, which was also a dungeon crawler and one of my favorite MMOs of it's time. You'd run through the same 4-8 areas with randomized maps, killing monsters, collecting loot and leveling up. Sure it got boring sometimes but sometimes things were sometimes mixed up a bit because you'd get a rare map or special enemy that pops up every once and a while. And in the end, the thing that kept you going was finding that sweet, sweet, weapon or armor that you've been hunting the same enemy or breaking boxes for. It was the driving force behind your motives.

    In HoH, it basically removes the rewards aspect because everything you find (for the most part) can't be used outside of the instance. Sure you can obtain a mount, a new hairstyle and a ilv365 that will most likely be phased out by the Eureka weapons but beyond that, there's not much reason for someone to really NEED to keep doing it in my opinion. And when I say need to, I'm saying come next patch or 4.4 I don't think there will be people saying, "Hey, I need to do HoH to get (insert item.)" It literally feels like it is a placeholder SE put in to keep people occupied until the next bit of content is released.

    With that said, I think it will be a good way to level alts though, same with PotD. Leveling alts can be a pain sometimes and although both are extremely tedious and can be mind-numbingly boring, it can be a lot quicker to just jump in a PotD/HoH queue (especially if you're a DPS) and run a few floors for a good chunk of exp.

    So long story short, It's a great way to earn chunks of exp but I don't feel like it's content that would be a huge draw-in for new or returning players.
    (4)
    Last edited by Renato; 07-09-2018 at 11:00 PM.

  9. #9
    Player
    Remedi's Avatar
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    Feb 2014
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    Remedi Maxwell
    World
    Cerberus
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    Goldsmith Lv 90
    Tbh there's no real need for anything in the game, no rewards from any content is really needed to do anything but ultimate, I would say that the reward structure criticism could be applied to the whole game
    (2)
    Last edited by Remedi; 07-09-2018 at 11:10 PM.

  10. #10
    Player
    Renato's Avatar
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    Nov 2015
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    Limsa Lominsa
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    359
    Character
    Edj Ivalera
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Remedi View Post
    Tbh there's no real need for anything in the game, no rewards from any content is really needed to do anything but ultimate, I would say that the reward structure criticism could be applied to the whole game
    Very true...which is why I have a love/hate relationship with the game itself. But that's a complaint for a different time.

    I mean there are a couple things like the dungeons and savage raids where you have to do them to get certain glamours. I still find myself needing to do older content to grab stuff like that. It's kind of the reason why I appreciate the story dungeons in the game so much. Sure, they get outdated quickly and the weapons and armor are pretty bad stat wise but they get people repeatable content to do as well as rewards tokens for more powerful gear. I ran Skalla over 100+ times to get the tank coat. But I personally like that feeling of finally getting the rare drop you've been looking for.
    (0)
    Last edited by Renato; 07-09-2018 at 11:33 PM.

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