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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Funny, because I see just as many non-raiders doing massive pulls. Perhaps it has less to do with raider mentality and more the dungeons tuned to such a laughable degree people recognize it's more time efficient to pull everything and AoE them down.
    Only because they're afraid of being punched down for not doing it.

    Quote Originally Posted by Bourne_Endeavor View Post
    Please tell me you aren't insinuating the game is tuned so low due to PS4 and low end PCs. Not only does that have absolutely no impact on mechanics whatsoever, it screams ignorance. You are talking with someone who started this game on a laptop that couldn't muster 30 FPS at 1080p yet I cleared content without an issue. Even now I play below 60 FPS, albeit at 4k. Difficulty has nothing to do with your setup otherwise games with far more challenging content couldn't exist. WoW offers Mythic+ dungeons. How does that work when it functions on PCs with even lower specs than FFXIV?

    Changing the amount of HP a monster has doesn't require any resources. Changing up the speed of mechanics does, and there is an upper limit to where a PS4 and a Potato laptop can reasonably operate. You're not playing a single player FPS game, quit asking for harder twitchy mechanics, they can't be done without culling the player base significantly.

    The entire reason MMORPG's are still "turned based" is because that is exactly where the balance lies between everyone being able to play, and not having tiny "arena" sized maps like MMOFPS's and still allowing 144 players to stand in the same Aetheryte location without slowdown.


    The "hub world" type of systems that some games employ, are to cover up the lack of actual content the game has. The difference between "MAP 1 - NORMAL" and "MAP 1 HARD" ends up being the HP of the monsters or the number of monsters. That's just lazy development, and players aren't fooled by recolored monsters that hit harder, and I hope Yoshi-P steers away from the "Mythic+" and Mabinogi's versions of this concept that is little more than this. People play content unsynced, not minimum ilevel.

    If there was a reward for queuing as minimum ilevel, perhaps we might see the tune change from some players demanding harder content, but really, I don't see it. Yoshi-P can put in a "Minimum ilevel" roulette and see what happens, but really, it's lazy. I doubt more than 5% of the playerbase has played any of the content at minimum ilevel synced.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Only because they're afraid of being punched down for not doing it.
    It cannot possibly be even non-raiders recognize dungeons are laughably easier and prefer finishing quickly? Or that perhaps tanks and healers want to actually perform their respective roles not essentially be glorified damage dealers because, again, dungeons are just that easy. No, no. It can only be your scenario. Your bias is showing again.

    Quote Originally Posted by KisaiTenshi View Post
    Changing the amount of HP a monster has doesn't require any resources. Changing up the speed of mechanics does, and there is an upper limit to where a PS4 and a Potato laptop can reasonably operate. You're not playing a single player FPS game, quit asking for harder twitchy mechanics, they can't be done without culling the player base significantly.

    The entire reason MMORPG's are still "turned based" is because that is exactly where the balance lies between everyone being able to play, and not having tiny "arena" sized maps like MMOFPS's and still allowing 144 players to stand in the same Aetheryte location without slowdown.
    You know, I could go into specific detail on how utterly ridiculous and illogical this argument is. Fortunately, I don't have to because the game already did it. You're essentially arguing things need to be brain dead simply because of low end PCs yet Sephirot EX, Thordan EX, Nidhogg (both versions), Shinryu (both versions), Titan, Aurum Vale, The Vault, The Aery and etc all exist. And I noticed you conveniently ignored I played on a "potato PC" while a friend played on PS3. Upping the difficulty or what have you wouldn't abruptly make either platform unplayable because that isn't how mechanics work. Even Titan EX only suffers because of poor server stability, which has nothing to do with your setup.

    What does this even have to do with content difficulty? It's entirely irrelevant.

    Quote Originally Posted by KisaiTenshi View Post
    The "hub world" type of systems that some games employ, are to cover up the lack of actual content the game has. The difference between "MAP 1 - NORMAL" and "MAP 1 HARD" ends up being the HP of the monsters or the number of monsters. That's just lazy development, and players aren't fooled by recolored monsters that hit harder, and I hope Yoshi-P steers away from the "Mythic+" and Mabinogi's versions of this concept that is little more than this. People play content unsynced, not minimum ilevel.

    If there was a reward for queuing as minimum ilevel, perhaps we might see the tune change from some players demanding harder content, but really, I don't see it. Yoshi-P can put in a "Minimum ilevel" roulette and see what happens, but really, it's lazy. I doubt more than 5% of the playerbase has played any of the content at minimum ilevel synced.
    And yet Mythic+ has been largely successful in WoW, you know, the biggest MMO to ever have existed. Considering the general perception of dungeons nowadays is how boring they are, you may well be surprised if they ever did go that route. And no, that isn't the raid mentality. Yoshida outright admitted the overall playerbase has grown bored hence the removal of a second dungeon every odd numbered patch.
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