I mean, how would you feel if raiders insisted all the content you enjoy suddenly be ramped up in difficulty to Savage levels? Might get a little defensive too, especially if the developers kept listening to us. Regardless, you're the only who seems to be taking offense here. Several people have provided a counter-argument to your proposal and now you're essentially whining we didn't all agree. The purpose behind Neo and God are to create a spectacle for Savage, and yes, likely entice people to try raiding. If the task is still too daunting, you can challenge those fights down the road at significantly higher ilvls and beat them. Neo Exdeath will only get easier as our ilvl increases. If you're bothered by not seeing all the mechanics due to awkward skips, you wouldn't see even half of them were a normal version ever implemented.
And that brings forward another concern. Since neither Neo nor God have a normal equivalent, the developers can be more creative in how certain mechanics work since there won't be a need to water them down later. Including a normal mode means they either have to redesign it to work at a significantly reduced level or make less daunting mechanics in the Savage version, which inevitably means an easier fight for raiders.
Fortunately, Yoshida said Savage clears are at the highest they've been. So... we're not concerned about the pool of raiders to play with. :v