The herb is always greener on the other side. I was reading somewhere else some hours ago how Mythic+ was a failed content, which makes you redo the same dungeon other and other and other again, the only difference being that it was each time a bit more or less difficult. How it was a cheap solution so that the players "have something to do", while in fact it is no more than boring corean f2p mindless grinding. How doing the same thing on +2, then +4, then +6, then +9, then +10, etc... was a poor attempt at hiding the lack of truly new content.
As for massive pulls in dungeons neither of you two are wrong. Of course it goes faster that way, but the last time i did see in a random group a tank beginning by small pulls instead of taking everything to the next closed door, he was instantly greeted by a "only x mobs ? Are you f****** kidding me ?".


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