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  1. #121
    Player
    Kleeya's Avatar
    Join Date
    Mar 2017
    Posts
    1,183
    Character
    Kleeya White
    World
    Shiva
    Main Class
    Machinist Lv 100
    The herb is always greener on the other side. I was reading somewhere else some hours ago how Mythic+ was a failed content, which makes you redo the same dungeon other and other and other again, the only difference being that it was each time a bit more or less difficult. How it was a cheap solution so that the players "have something to do", while in fact it is no more than boring corean f2p mindless grinding. How doing the same thing on +2, then +4, then +6, then +9, then +10, etc... was a poor attempt at hiding the lack of truly new content.

    As for massive pulls in dungeons neither of you two are wrong. Of course it goes faster that way, but the last time i did see in a random group a tank beginning by small pulls instead of taking everything to the next closed door, he was instantly greeted by a "only x mobs ? Are you f****** kidding me ?".
    (0)

  2. #122
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I can tell you this about mythic+ and legion in general.
    If I wanted to play Diablo 3 I would've played Diablo 3

    Also there's to say that I've played several seasons on D3 and incurred in the same problems in all of them.
    As a system it's fun when you can progress faster but gets incredibly dull once you reach a certain cap.
    The fact that they tried to emulate that on a game who is much worse on the gearing and drops really didn't sold me on the prospect.
    It was simply an attempt to entice ppl in doing challenge modes dungeons after they failed 2 times in the past.
    Both pandaria and WoD challenge modes have been a failure for the general ppl but they were a good addition for a niche audience and imho it should've stayed like that.

    Actually they should've made them much harder and without a time limit, let me beign challenged by the content and not by how fast I can run it, but maybe it's just me liking cata and bc level heroic talking
    (0)
    Last edited by Remedi; 06-21-2018 at 08:39 PM.

  3. #123
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Adelaide3 View Post
    The only reason there's an easy mode for the 8 player raids is so people just like you can experience the storyline that's attached to it.

    I just can't understand not wanting to challenge yourself with harder difficulty content when it's right there for you. How is it possible to play this game without taking part in the extremely limited endgame content ffxiv actually has? Do people seriously only log in to duty finder easy mode content for months on end?



    Actually....yes I do. But I also have no problem with savage raiders have their own extra form in savage. As long as it stays just that, it's fine. Neo and God are kinda towing the line as they are basically a brand new fight. but that's the upper limit I'm willing to accept.


    Not everyone gets enjoyment out of the same thing the same way. Some people play to see the game while others play to beat the game. Both are valid and reasonable.
    (2)

  4. #124
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiyahArp View Post
    You have lolfflogs, thats your content. Go focus on padding your runs.
    Remember kids, raiders are the toxic ones.

    I swear this is comedy gold.
    (9)

  5. #125
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Actually....yes I do. But I also have no problem with savage raiders have their own extra form in savage. As long as it stays just that, it's fine. Neo and God are kinda towing the line as they are basically a brand new fight. but that's the upper limit I'm willing to accept.


    Not everyone gets enjoyment out of the same thing the same way. Some people play to see the game while others play to beat the game. Both are valid and reasonable.
    Yes and there's also nothing wrong with rewarding players who beat the game to also be able to see more of the game, otherwise what's the point of even trying to beat it?
    (2)

  6. #126
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,384
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    As a non raider I dont agree with the OP. People who raid dedicate countless hours, and they deserve to see exclusive scenes and boss fights. If you have a problem with it. Just watch a video of a savage clear like the rest of us casuals.
    (3)

  7. #127
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by DaulBan View Post
    What in fresh hell does this even mean
    I believe the technical terminology for the statement you quoted is "talking out of one's behind".

    I had a friend who, up until Stormblood, played and raided on a toaster laptop that hovered at around 11 FPS. He still managed to raid in every tier since Binding Coil. Hardware is not a limiting factor in the tuning of mechanics. The PS4 Pro is more powerful than some PCs are. But, we do have to grasp at straws, I suppose.
    (3)
    Last edited by HyoMinPark; 06-21-2018 at 10:19 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #128
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kleeya View Post
    The herb is always greener on the other side. I was reading somewhere else some hours ago how Mythic+ was a failed content, which makes you redo the same dungeon other and other and other again, the only difference being that it was each time a bit more or less difficult. How it was a cheap solution so that the players "have something to do", while in fact it is no more than boring corean f2p mindless grinding. How doing the same thing on +2, then +4, then +6, then +9, then +10, etc... was a poor attempt at hiding the lack of truly new content.
    That's what I said. Why would anyone willing play the exact same dungeon with mobs that just have higher HP and are otherwise identical? Nobody willingly takes a handicap for no benefit, and the only reason Mythic+ works at all is that the reward changes. It's the same in Mabinogi. 99% of the time players just ignore these "more challenging" options because that doesn't give them a clear, and it doesn't give them a reward, it's simply a race. Mabinogi's original dungeons were also pseudo-randomly generated (eg one may have 4 rooms per floor, another may have 30) where as all the content that came out after it used fixed maps and simply made you kill things to find keys that opened different doors in a different order.

    That's fun, maybe once. But do you really expect someone to play the dungeon 10 times to clear all the difficulty levels when there's no practical difference between them? No. It's an intentionally lazy way to squeeze more life out of dead content and this is how it would likely look like in FFXIV:
    ====
    "Begin New Duty+ mode":
    0(-)---------10
    [ ] Minimum ilevel
    [ ] No items
    [ ] No Abilities
    [ ] No job stone
    [ ] No materia
    [ ] Time Trial

    Skill level rating: Kitten
    No bonuses will be offered for this dungeon as it is below your skill level.
    ====
    "Begin New Duty+ mode":
    0---------(-)10
    [x] Minimum ilevel
    [x] No items
    [x] No abilities
    [x] No job stone
    [x] No materia
    [x] Time Trial

    Skill level rating: Ascion
    400% increase to (tomes/gil/seals). Level 10 Materia for completion in under XX:XX time. Tomes given will not be subject to weekly limits.
    ====
    Mabinogi gated these things with dungeon passes you actually had to hunt or buy off the cash shop. WoW has Keystones that basically do the same thing.


    Quote Originally Posted by HyoMinPark View Post
    I believe the technical terminology for the statement you quoted is "talking out of one's behind".

    I had a friend who, up until Stormblood, played and raided on a toaster laptop that hovered at around 11 FPS. He still managed to raid in every tier since Binding Coil. Hardware is not a limiting factor in the tuning of mechanics. The PS4 Pro is more powerful than some PCs are. But, we do have to grasp at straws, I suppose.
    You can't tell me you haven't seen anything in this game where the effect and animation was seconds behind where it actually was. You know BLM's complain about this all the time.

    Go unsync any content, and drag the monster train all the way to the boss room and then hit your AOE bomb. You'll see a good 15 second delay as all the mobs die even on a high end machine.

    Now apply that to "harder content" that consists of throwing more monsters at you. It's simply not going to be a thing.
    (0)
    Last edited by KisaiTenshi; 06-21-2018 at 11:12 PM.

  9. #129
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Go unsync any content, and drag the monster train all the way to the boss room and then hit your AOE bomb. You'll see a good 15 second delay as all the mobs die even on a high end machine.
    Just to clarify, this effect is actually a server side limitation that is in part down to the radial nature in which AoEs are applied in serial rather than parallel. Pazazu’s distance based AoE is a great example of this at peak hours, you can actually hear the effect resolving over the space of a few seconds. It has nothing to do with your client or it’s performance.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #130
    Player
    Remyogic's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    133
    Character
    Burn Cykle
    World
    Sargatanas
    Main Class
    Bard Lv 70
    Quote Originally Posted by Eli85 View Post
    It would be a simple numbers pass. It would take minimal time to implement. Also don't speak for others. There are enough players in this thread making it known that the savage stuff in normal is very desirable.
    Except that it isn't a simple numbers pass. The difficulty in Savage isn't the numbers (The World first for Ultimate had DPS at slightly above 5K); it' the mechanics. Introducing the extra phase (where the "Savage" level mechanics are mostly present) in a Normal mode would mean re-working the entire phase, hence making it nothing more than the same boss with a new skin. They tried this with a couple of Primals, namely Shinryu, where the Normal mode phases were fairly similiar to the Extreme mode phases, but with lower number requirements.............and all hell broke loose with casuals crying for nerfs to Normal cause they couldn't handle the mechanics. So, what's the point? SE is just pre-empting the casual playerbase by releasing the fight already nerfed to the core for Normal mode.
    (3)
    Last edited by Remyogic; 06-22-2018 at 12:30 AM.

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