Quote Originally Posted by Bourne_Endeavor View Post
Funny, because I see just as many non-raiders doing massive pulls. Perhaps it has less to do with raider mentality and more the dungeons tuned to such a laughable degree people recognize it's more time efficient to pull everything and AoE them down.
Only because they're afraid of being punched down for not doing it.

Quote Originally Posted by Bourne_Endeavor View Post
Please tell me you aren't insinuating the game is tuned so low due to PS4 and low end PCs. Not only does that have absolutely no impact on mechanics whatsoever, it screams ignorance. You are talking with someone who started this game on a laptop that couldn't muster 30 FPS at 1080p yet I cleared content without an issue. Even now I play below 60 FPS, albeit at 4k. Difficulty has nothing to do with your setup otherwise games with far more challenging content couldn't exist. WoW offers Mythic+ dungeons. How does that work when it functions on PCs with even lower specs than FFXIV?

Changing the amount of HP a monster has doesn't require any resources. Changing up the speed of mechanics does, and there is an upper limit to where a PS4 and a Potato laptop can reasonably operate. You're not playing a single player FPS game, quit asking for harder twitchy mechanics, they can't be done without culling the player base significantly.

The entire reason MMORPG's are still "turned based" is because that is exactly where the balance lies between everyone being able to play, and not having tiny "arena" sized maps like MMOFPS's and still allowing 144 players to stand in the same Aetheryte location without slowdown.


The "hub world" type of systems that some games employ, are to cover up the lack of actual content the game has. The difference between "MAP 1 - NORMAL" and "MAP 1 HARD" ends up being the HP of the monsters or the number of monsters. That's just lazy development, and players aren't fooled by recolored monsters that hit harder, and I hope Yoshi-P steers away from the "Mythic+" and Mabinogi's versions of this concept that is little more than this. People play content unsynced, not minimum ilevel.

If there was a reward for queuing as minimum ilevel, perhaps we might see the tune change from some players demanding harder content, but really, I don't see it. Yoshi-P can put in a "Minimum ilevel" roulette and see what happens, but really, it's lazy. I doubt more than 5% of the playerbase has played any of the content at minimum ilevel synced.