Right now there is a thread asking for more midcore-content - Ultimate is clearly content for the "hardcore-elite", while Savage can and is been done by more casual-midcore-groups aswell.
Even midcore-raiders want something unique and special and intresting about their fights - and so everyone gets something: The non-raider gets to see the story and some nice fights, the more invested raider gets to see cooler version of those fights and the hardcore-raider who wants a real challenge gets Ultimate.
I understood people complaining about the Coil-story being locked behind fights like T9 - but c'mon. Complaining about fights being locked behind actually doing the fight? Thats just silly at this point...
Because for me Savage shouldnt just be "same fight but with higher numbers and more AoEs" but a more complex, intresting, challenging and engaging fight.I think people here should cut Renato a break on this and especially other people who have voiced the same concerns, I understand where this is coming from because we all want our money's worth from this game. Considering that it was neat to see Neo Exdeath & God Kefka from our old games we used to play that it is kind of messed up how it is gated by skill.
Why couldn't it have been set to where that Savage just gives the better reward, and a normal (well more on the extreme side) version of God Kefka & Neo Exdeath just give a reward based on Extreme difficulty rather than Savage Difficulty? Also this will give players more room to learn, and ACTUALLY PREPARE TO DO SAVAGE NEXT. I hate to say it but you can't expect 8 people to get on the same page right from the get go on a Savage Random PF raid, I had so many groups where it was one constant failure after another. I'm also annoyed by the veiled elitism being presented but those certain players don't want to outright say it, Yoshida I don't wish to criticize you but you're fueling something unintentionally toxic.
Also don't get me started on statics, those are constant drama ride.
When I'm raiding I dont want to get recycled content all the time, I want something that was made and meant for me and the type of content I'm looking for, not just better rewards. I will repeat myself: For me the fight itself is a kind of reward.
For me this whole thing presents itself the other way round: People who dont want to put in the effort, but still want to have EVERYTHING. We had a thread last week or so with someone asking for an easy version of Ultimate... and no, just no. If you want to see that content - go and do it. You "just" have to put in the effort to learn the fight and your job and yes, also the effort to find a decent group. But guess what? Most hobbies require that once you wanna do more than just entry level. And not everything has to be dumbed down to that entry level, sorry.
Leave some things as reward for those who want to achieve and see more - and if you're amongst those... go and achieve it.
Last edited by Vidu; 06-20-2018 at 05:47 AM.




No, because Neo and God Kefka were designed to make Savage feel special for players who enjoy that level of difficult. Ultimate is a step beyond that; answering the demand for Midas and Gordias levels. Raiders from the midcore to hardcore level have two, two unique encounters—one of which means progressively easier as our ilvl increases. Is it really too much to ask we get to have stuff too when 99% of this game favors casual players?
To an extent I think it is, given that raiders can enjoy the rest of the content it is a asking a lot to expect the game to cater so much to them.No, because Neo and God Kefka were designed to make Savage feel special for players who enjoy that level of difficult. Ultimate is a step beyond that; answering the demand for Midas and Gordias levels. Raiders from the midcore to hardcore level have two, two unique encounters—one of which means progressively easier as our ilvl increases. Is it really too much to ask we get to have stuff too when 99% of this game favors casual players?





1 fight during the final floor of a tier each tier is not asking for much. This isn’t counting Ultimate. If you want to count Ultimate, then fine: that’s a grand total of 2 fights in a span of 6 months. That’s not asking for “the game to cater so much to them”; not by a long shot.
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Except much of that content doesn't appeal to us. I have very little interest spamming a dungeon so easy I literally spend 90% of it DPSing. The whole purpose behind a Theme Park MMO is something for everyone. What you're asking for is raiders get nothing which approach their skill level. Pray tell, how we're asking to be catered to when you have the bulk of the content designed for your specific interests.
To be fair this is why I think it is asking a lot as it's a very small subset of the player base demanding content solely for themExcept much of that content doesn't appeal to us. I have very little interest spamming a dungeon so easy I literally spend 90% of it DPSing. The whole purpose behind a Theme Park MMO is something for everyone. What you're asking for is raiders get nothing which approach their skill level. Pray tell, how we're asking to be catered to when you have the bulk of the content designed for your specific interests.

But its not a small subset of the playerbase. A lot of the playerbase is actually attempting the content. Clearing on the other hand is another thing entirely. But demanding that all things be casual is, IMO, asking too much. You already have 99% of the content catered to you, let us have our little bite of cake please.
you mean WE ALL will be getting that. Stop acting like you dont get any of the content that we do. We have the exact same content available as you. You just dont want to put in the work to do it...
And dont kid yourself, the content really isnt that savage...
It's this spiteful attitude that turns me against the raid community


Honestly I disagree, I don't think they made god kefka and neo like that to entice raiders, I believe that they made those to entice ppl into trying savage. The difficulty of both is not prohibitive if ppl try.No, because Neo and God Kefka were designed to make Savage feel special for players who enjoy that level of difficult. Ultimate is a step beyond that; answering the demand for Midas and Gordias levels. Raiders from the midcore to hardcore level have two, two unique encounters—one of which means progressively easier as our ilvl increases. Is it really too much to ask we get to have stuff too when 99% of this game favors casual players?
there was a feedback going around that savage even in creator didn't felt special enough, so I do believe they wanted to have savage abit special.
In fact if you think about it, it's kinda like a bait, most of the ppl playing XIV are FF fans and each final tier of raid in normal lacks the main final fight of the villain they are based upon.
the devs are saying if you want the real fight do savage.
Last edited by Remedi; 06-20-2018 at 07:02 AM.
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