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  1. #1
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    My FC is relatively casual/midcore - we didn't tackle the ex HW primals until Stormblood (minus bismark, ofc), yet a good number of our folks are already working on OS. It's not really any worse than some of the ex primals, and easier than some.

    And if at that point it's still not something you're comfortable with, wait until 5.0 and then go back and unsync it.

    They shouldn't be nerfing 'more difficult' content. Especially when it doesn't even mean you're missing out on story.
    (2)
    Last edited by InkstainedGwyn; 06-20-2018 at 03:06 AM.

  2. #2
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    The low percentiles is mostly an NA thing, JP players have much higher participation and clear rates . As far as the bonus bosses, that's supposed to be a perk of putting in the time to raid. Really, if you feel that final tiers of savage are too hard at launch for "mid-core" players, you can always go back and do them after you up your ilvl or when they get echo buff.

    Quote Originally Posted by Renato View Post
    The point I'm trying to make is content directly involved with a story shouldn't be locked behind a harder difficulty when it wasn't before.
    Literally the only tier that the final boss wasn't locked behind Savage (since 2.0 since coils were basically savage difficulty) was A4s and A12s. A8S, and both omega tiers have all had the bosses final form locked.
    (0)
    Last edited by Deathgiver; 06-20-2018 at 02:59 AM.

  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I would argue that giving the story on a silver platter to everyone actually contriubuited to the less ppl actually partecipating to raids not to mention the ilvl inflation and the birth of the in and out quests for raids which I despise as a narrative standpoint.
    But that's just me
    (0)

  4. #4
    Player
    Silvertongue's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Lux Viera
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Remedi View Post
    I would argue that giving the story on a silver platter to everyone actually contriubuited to the less ppl actually partecipating to raids not to mention the ilvl inflation and the birth of the in and out quests for raids which I despise as a narrative standpoint.
    But that's just me
    I don't think there was anything wrong with how coil was done. Personally I wish Square would still gate content for people who hadn't cleared the previous piece of content solely because back then in 2.0 it was seen as a challenge to chase and not a wall to complain about. People were pushed back then because if they wanted to see the new content they had to be good enough to climb to get there. Sqauare pushed us back then, now its just give to everyone and they still complain :/
    (0)

  5. #5
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Silvertongue View Post
    I don't think there was anything wrong with how coil was done. Personally I wish Square would still gate content for people who hadn't cleared the previous piece of content solely because back then in 2.0 it was seen as a challenge to chase and not a wall to complain about. People were pushed back then because if they wanted to see the new content they had to be good enough to climb to get there. Sqauare pushed us back then, now its just give to everyone and they still complain :/
    I agree, I also think it helped with the longevity of the raid content, since ppl were going back to the older tiers to unlock the newer ones.
    (0)

  6. #6
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Silvertongue View Post
    I don't think there was anything wrong with how coil was done. Personally I wish Square would still gate content for people who hadn't cleared the previous piece of content solely because back then in 2.0 it was seen as a challenge to chase and not a wall to complain about. People were pushed back then because if they wanted to see the new content they had to be good enough to climb to get there. Sqauare pushed us back then, now its just give to everyone and they still complain :/
    Idd and that's because there's no stop to this, ppl are even complaining about needing 99 totems for the primal mounts...... It has to stop somewhere, no wonder ppl say they've nothing to do.....the game is beign made to hand over things.....
    (1)

  7. #7
    Player
    Silvertongue's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Lux Viera
    World
    Leviathan
    Main Class
    White Mage Lv 100
    I'm pretty split between what I want and what I want for other people. Making things accessible to everyone is great and it brings life into those pieces of content for people who may have been too scared to try before. I used to be an absolute crap player and I stepped up when challenged by 2.0 content. I wanted to do fights as soon as they dropped cause back then we didn't have cross world pf and if you didn't do things right away you got stuck with all the people who were late to the party. But on the other hand I think SE has really dropped the bar and instead of welcoming the challenges we had before people have grown accustomed to complaining instead of trying and while the quality of content hasn't really dropped the challenge is night and day compared to old stuff. Yeah player skill comes into play there a little as a factor but there is no question that these fights are being dumbed down.
    (1)

  8. #8
    Player AppleJinx's Avatar
    Join Date
    Oct 2016
    Posts
    324
    Character
    Apple Jinx
    World
    Ultros
    Main Class
    Dragoon Lv 80
    I very much enjoy the fact that they are making exclusive content for players that are willing to push themselves. You can make all the excuse you want but the fact is there are tons of raiders out there with full time jobs and families that can still raid with a static and clear the content just fine as well as do put in consistent amount of hours per week into progging ultimate fights, it's all about time management and communication.

    At the end of the day this is just a video game, it's not going to accommodate everyone's needs. I for one am very happy that they are diverting resources from making the 2000th dungeon that goes the same way into making ultimate raids and savage exclusive fight since they are the exact same thing as the end game content in any other single player rpgs, and hope they will continue to do so in the future.
    (3)

  9. #9
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,047
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I think people here should cut Renato a break on this and especially other people who have voiced the same concerns, I understand where this is coming from because we all want our money's worth from this game. Considering that it was neat to see Neo Exdeath & God Kefka from our old games we used to play that it is kind of messed up how it is gated by skill.

    Why couldn't it have been set to where that Savage just gives the better reward, and a normal (well more on the extreme side) version of God Kefka & Neo Exdeath just give a reward based on Extreme difficulty rather than Savage Difficulty? Also this will give players more room to learn, and ACTUALLY PREPARE TO DO SAVAGE NEXT. I hate to say it but you can't expect 8 people to get on the same page right from the get go on a Savage Random PF raid, I had so many groups where it was one constant failure after another. I'm also annoyed by the veiled elitism being presented but those certain players don't want to outright say it, Yoshida I don't wish to criticize you but you're fueling something unintentionally toxic.

    Also don't get me started on statics, those are constant drama ride.
    (1)
    Last edited by Kaliesto; 06-20-2018 at 05:39 AM.

  10. #10
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    No offense but when this midcore thing will ever end? Savage is what is now because midcore wanted something for them.
    It is starting to feel to me that midcore is simply a buzzword
    (0)

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