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  1. #1
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Remedi View Post
    No offense but when this midcore thing will ever end? Savage is what is now because midcore wanted something for them.
    It is starting to feel to me that midcore is simply a buzzword
    If you ask me: it will end as soon as expert and HM-dungeons arent faceroll easy anymore.
    As soon as "everyday"-content isnt tuned to a level that a 6 year old who never played the game before can clear it.
    Most content is laughable easy, to ensure that literally everyone can clear it, which in turn makes a lot of people desire more of a challenge - but not at Ultimate-level.
    They want to pay attention to whats happening, but most of the time there is little reason to...

    I want to make use of all my skills and cooldowns and such - but why should I bother during a dungeon-boss to use Schiltron for a "tank-buster" that will deal 10k with and 15k without when the healer is healing me for 20k anyways?
    (1)

  2. #2
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Are you saying that FFXIV must have only face-roll content that anyone can play, without any difficult content or significant reward for the players that invest time to it?

    FFXIV has content for everyone.
    Ultimate and savage are not original content, it's just a difficult version.

    "some people will never get to experience that", that's not true. They can watch streamers or a gameplay video, and if it's not enough, build a group from scratch like everyone else, cause this is a MMO, and this is the content that I and many people are here for. This kind of content brings depth to the game. And most important, it's optional.
    (6)

  3. #3
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Whatever, this is still straight up prejudice all around with the way things are going lately. Feel sorry for the players that can't ever reach that plateau nor I do expect them to do so, and not everyone is Adam Jensen from Deus Ex (silly example but it fits the bill).

    Let's just call it for what it is instead beating around the bush about it, I hate it when parts of a MMO community is being intentionally dishonest.
    (1)
    Last edited by Kaliesto; 06-20-2018 at 06:27 AM.

  4. #4
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kaliesto View Post
    Whatever, this is still straight up prejudice all around with the way things are going lately. Feel sorry for the players that can't ever reach that plateau nor I do expect them to do so, and not everyone is Adam Jensen from Deus Ex (silly example but it fits the bill).

    Let's just call it for what it is instead beating around the bush about it.
    That is the train of thought that creates this type of player "It's too hard so I'll just whine until I get what I want" WRONG -- You want something, go earn it. Not everyone gets a trophy here...

    It's not prejudice, it's an MMO

    The only ones being dishonest are the ones that are complaining that they cant experience the fight. You can experience it, you just dont want to work for it.
    (8)

  5. #5
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,055
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SinisterJoints View Post
    That is the train of thought that creates this type of player "It's too hard so I'll just whine until I get what I want" WRONG -- You want something, go earn it. Not everyone gets a trophy here...

    It's not prejudice, it's an MMO

    The only ones being dishonest are the ones that are complaining that they cant experience the fight. You can experience it, you just dont want to work for it.
    Oh believe me they try and try and try and try, but unfortunately human selfish nature on here ruins it for everyone else and that is why the completion rate for savage is so low which just adds to the skill problem.

    Mind this pertains to the NA/EU community, I hear no problems of this in the JPN community.
    (1)
    Last edited by Kaliesto; 06-20-2018 at 06:34 AM.

  6. #6
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kaliesto View Post
    Oh believe me they try and try and try and try, but unfortunately human selfish nature on here ruins it for everyone else and that is why the completion rate for savage is so low which just adds to the skill problem.

    Mind this pertains to the NA/EU community, I hear no problems of this in the JPN community.
    thats because the JP community doesn't mind helping people, and people who aren't as skilled actually attempt the fights.

    It's quite the opposite here, NA/Eu doesn't like to help people because those people don't want to try and expect a full carry. It's not human selfish nature, it's called if you don't want to put in the effort, why should we. Not everyone can be a winner all the time, that is something EVERYONE needs to accept.
    (2)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kaliesto View Post
    Whatever, this is still straight up prejudice all around with the way things are going lately. Feel sorry for the players that can't ever reach that plateau nor I do expect them to do so, and not everyone is Adam Jensen from Deus Ex (silly example but it fits the bill).

    Let's just call it for what it is instead beating around the bush about it, I hate it when parts of a MMO community is being intentionally dishonest.
    It’s not prejudice to give the raiders a handful of fights designed for them when the vast majority of this content is designed for non-raiders.

    Quote Originally Posted by Kaliesto View Post
    Oh believe me they try and try and try and try, but unfortunately human selfish nature on here ruins it for everyone else and that is why the completion rate for savage is so low which just adds to the skill problem.

    Mind this pertains to the NA/EU community, I hear no problems of this in the JPN community.
    It’s straight-up selfish for non-raiders to demand that every piece of content be made for them when everything else in this game is made for them save for a handful of fights. I’m sorry, but the raiders deserve something as well. Don’t like it? Want to experience Neo or God Kefka? Jump into PF and become a Savage raider, then. We have all worked for it; you should, too.
    (8)
    Last edited by HyoMinPark; 06-20-2018 at 06:41 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #8
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renato View Post
    The people who do world firsts seem to devote HOURS into learning a fight to the point that it takes days, sometimes weeks to finish.
    While they do devote a lot of hours, both Deltascape Savage and Sigmascape Savage were cleared in a little over 18 hours by world firsts. They did not take weeks to clear. That is only Ultimate—UCoB took 11 days, and UwU 6 days.

    WHY would they lock raid fights behind something like this? Exdeath's 2nd form is Savage only, Kefka's 2nd Form is Savage only...some people will never get to experience that because they don't do that kind of content. And for the people who do, more power to you. I think it's awesome and watching Ultimate was great but there is no reason to do this when it wasn't done previously with Alexander or Bahamut.
    The reasoning for story mode was because Coil WAS ARR’s version of Savage (Second Coil Savage was a prototype for Ultimate). The non-raiders got mad that they missed out on the story, so in HW, the developers made story-mode Alexander, and separated it from Savage. SB has the same deal.

    And yes, Neo-Exdeath and God Kefka are exclusive to Savage, but the non-raiders get the bulk of the content released in this game catered and tuned to them. The raiders are allowed to have their special fights as well. Especially since both Deltascape and Sigmascape are easier than all previous raid tiers released before them to be made more accessible.

    Just include the fights in Normal and have a Savage mode like before. Hopefully this isn't something SE plans on continuing with. I don't see why it's so difficult to make challenging content that isn't too demanding along the line of Shinryu or Nidhogg which I thought were great when they first came out.
    See above. Savage has been made massively easier to be made more accessible to more people. Neo-Exdeath and God Kefka aren’t as hard as Alexander Prime was. Neo and God were given to the Savage raiders to give them something extra for doing the content designed for them.

    If you want to experience the fights, then find the skill/time to do the content. It’s more than easy for people to find their clears and weeklies in PUGs via PF.

    As for Shinryu and Nidhogg—people complained their normal modes were too hard and were begging to have their story modes nerfed. Even Castrum Fluminis has people crying for nerfs. I’d rather not have more fights watered down.

    Quote Originally Posted by Renato View Post
    And I totally get that...But at the same time, this wasn't the case before since ARR and HW expansion. Why change it now to give Savage Raiders some kind of reward in the form of a fight and locking normal players out when they weren't doing that before?
    Because the Savage raiders’ content was made easier for the normal players to find said content more accessible. Here’s the trade-off, in my eyes: “We made your content easier so that more people could do it, because players thought it was still too difficult. But now we have given Savage an extra fight in the final floor of the tier exclusive just to it.”
    (5)
    Last edited by HyoMinPark; 06-20-2018 at 06:35 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #9
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    As far as the "final form" stuff goes, I think that's fine to have in Savage itself as a bit of a reward for doing those fights for players who want more of a challenge -- it gives the team a bit more freedom with these forms to introduce mechanics that are considered at a Savage level of difficulty.

    Now, Exdeath Normal was fun enough to me. You had a transition, it felt like a full fight you went through on the Normal mode end of things. Kefka, by contrast, felt like half a fight in Normal and I do think they should have added to the Normal version in some way (even just an arena change with some watered down mechanics from the clown-form).

    But having things like Forsaken phases in Normal would just make it difficult for people not wanting something difficult/requires a lot of teamwork and communication to get through. Unless it was so watered down it was barely a mechanic to think about.

    There are players who are happy with Normal and it challenges them, although for the other crowd Normal is basically a snooze fest (I find it more of a snooze fest, personally. It's not very exciting, or fun, to me when you can ignore most of the mechanics in a fight, or most mechanics are primarily punishing on healers and sometimes tanks, without much concern for putting the same thing in for DPS players. I did not do Savage last tier, but the boredom I felt with Normal became a reason why I went on to try out Savage). And there are likely players who go through Normal and feel bored with it, but don't have the confidence/time/desire to do something like Savage. So something in the middle I'd see as a good thing.

    Do I think there should be another difficulty tier that allows for people who want the fight to feel engaging for them and fun, but not on the Savage-level? Yes, especially since it'd be really nice to have a place that acts as a learning ground for people interested in Savage itself (Since... the Normal versions are basically 100 percent different fights at this point in how they work, and doesn't really set you up on their own to challenge harder content of that tier).

    But for players who lack the ability to join a static or whatnot, there's nothing wrong with taking a tier at your own pace. If you have 1hr a week you can devote to that type of content, you can still PF it and try to learn it as much as you can and work on clearing. While getting the gear and drops as frequently as possible is nice, I do think a lot of people see Savage and think people only do it for the drops (sure, some probably do), rather than the content itself.

    Just because someone will say "O5S? Baby easy" doesn't mean it is, and there is a lot of "Oh yeah, God Kefka? Super easy" that goes around to bloat personal egos (and, again, people find different things difficult relative to their own ability/experience -- I find God Kefka difficult, especially with my color blind issues, and while I'm -- and my group, primarily filled with inexperienced raiders and XIV players -- finding it slow to kill, it's still a lot of fun to do the mechanics of the fight and to actually experience it, so the slowness doesn't bother me at all tbh).

    (okay, granted, when you do anything 600 times -- hyperbole ok -- it'll always become easy. That's how experience works.)

    ( I do agree that the atmosphere is lacking, and that the overall story for the tier is definitely below BCoB, but anything will be below BCoB, and Alexander's story was... pretty bleh IMO)
    (0)
    Last edited by Alaray; 06-20-2018 at 06:45 AM.

  10. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    You have lolfflogs, thats your content. Go focus on padding your runs.
    (1)

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