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Thread: Tank Stance

  1. #131
    Player
    addz3's Avatar
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    Dec 2014
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    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    Do you plan to respond to the plethora of other ways I pointed out your stupidity or literally just nitpick one misspelled word?

    Oh wait that could add value and substance and clearly you're devoid of both of those.

    My bad, carry on.
    My plan was to use ridiculous word play to point out your mistake much like you did mine.

    Tbh lets just end this thread, my original intent was to express an opinion based through experience and frustration regarding tanks that prioritise dps over enmity regardless and irrelevant of what other group members did or did not do. Way to much assumption has been made which caused me to comment on one of your posts. I have no real problem with you carry on with whatever you do. Let those tanks who masquerade as dps carry on. I've lost interest in my op as things have escalated to a level which I hadn't foreseen. If I'm guilty of not reading your posts fully then so be it, likewise I think your guilty of misunderstanding mine.
    (0)

  2. #132
    Player MoroMurasaki's Avatar
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    May 2017
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    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by addz3 View Post
    My plan was to use ridiculous word play to point out your mistake much like you did mine.

    Tbh lets just end this thread, my original intent was to express an opinion based through experience and frustration regarding tanks that prioritise dps over enmity regardless and irrelevant of what other group members did or did not do. Way to much assumption has been made which caused me to comment on one of your posts. I have no real problem with you carry on with whatever you do. Let those tanks who masquerade as dps carry on. I've lost interest in my op as things have escalated to a level which I hadn't foreseen. If I'm guilty of not reading your posts fully then so be it, likewise I think your guilty of misunderstanding mine.
    I don't know if guilt is necessarily the correct term but fair enough. I would be happy to see it closed as well \o/
    (0)

  3. #133
    Player
    EorzeaHero69's Avatar
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    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    If the warrior is holding plenty of aggro on bosses, then he can be in deliverence to hit harder. It's pretty much true for all tanks with their offensive stances. But if he is still losing aggro despite plenty of hate combos beforehand, I have a few guesses- he was either too undergeared, healer may be overhealing too much, or other people may not be using abilities that either cut hate in half or reduce hate generation.
    (1)
    Last edited by EorzeaHero69; 06-15-2018 at 05:19 AM.

  4. #134
    Player
    Akava's Avatar
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    Aug 2013
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    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    There was a time where a tank losing aggro to a healer or a dps meant they were a shitty tank. Nowadays, it seems that everyone works their tail off to manage threat EXCEPT for the actual tank. They run into a fight use an oGCD or two while in tank stance then immediately go into dps stance, never using an aggro combo throughout the entire fight. Then when the boss turns around and cleaves the entire raid, the tank acts like it was the party's fault.
    (7)

  5. #135
    Player
    Sacred_Nym's Avatar
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    Dec 2014
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    73
    Character
    Sacred Nym
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Akava View Post
    There was a time where a tank losing aggro to a healer or a dps meant they were a shitty tank. Nowadays, it seems that everyone works their tail off to manage threat EXCEPT for the actual tank. They run into a fight use an oGCD or two while in tank stance then immediately go into dps stance, never using an aggro combo throughout the entire fight. Then when the boss turns around and cleaves the entire raid, the tank acts like it was the party's fault.
    Well, with abilities like Diversion, Lucid, and Shadewalker being as powerful as they are, without reducing the damage output of anyone involved, it's honestly difficult to argue that aggro is the tank's job. Yes they're the one that should be holding it, but they have remarkably little they can do for gaining or managing it on their own without destroying their own damage output. Meanwhile everyone else, and I mean literally everyone else including the tank that's not actually tanking at a given moment, has ways to reduce their own aggro and/or give aggro to the main tank nd none of this has any negative impact on damage at all and in fact in some cases has an indirect positive impact (Tactician/Refresh/Lucid). Given all this, why on gods green earth should managing hate be the active tank's job. You're literally asking them to sacrifice a significant part of their contribution all you so can avoid hitting a button.

    As for why it's the case only now? Well once upon a time Shadewalker and Shirk didn't exist, Lucid only existed on a single job, Diversion was only available to three, had a much shorter duration, smaller reduction, and a much longer cooldown. Non-tanks could only do so much to manage their aggro on their own so longer tank stance uptime and more enmity combos (which were much less effectual at gathering hate back then) were simply the only option. As for why it changed, a few factors. One is that several raiders would (and still do) lock out jobs or mandate certain other jobs ninjas all in the name of reducing their enmity combo count even by one. Other bad or lazy tanks would yell at DPS to "do less damage" all so they themselves can continue not actually trying. All of this fosters poor play in general so instead of holding back DPS (either by increasing tank stance uptime or by DPS simply not pushing buttons anymore) SE gave people tools to keep up the paintrain without bothering the tank. This is the end result.
    (5)

  6. #136
    Player
    Alaray's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Akava View Post
    There was a time where a tank losing aggro to a healer or a dps meant they were a shitty tank. Nowadays, it seems that everyone works their tail off to manage threat EXCEPT for the actual tank. They run into a fight use an oGCD or two while in tank stance then immediately go into dps stance, never using an aggro combo throughout the entire fight. Then when the boss turns around and cleaves the entire raid, the tank acts like it was the party's fault.
    It's like the game is designed that way or something, dang.

    In Destiny tanks shoot guns and it's first person, what on earth are the tanks in this game doing using swords and axes? It's like they have no clue what they're doing.
    (2)

  7. #137
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by addz3 View Post
    I've lost interest in my op as things have escalated to a level which I hadn't foreseen. If I'm guilty of not reading your posts fully then so be it, likewise I think your guilty of misunderstanding mine.
    I mean, you said "nerf the shit out of" the only thing that makes tanking remotely interesting. What kind of reaction did you expect? Lol
    (Though I'll be honest 14 pages surprises me)

    IMO, as a long time (mostly) tank main, there's no reason to let the party get cleaved or take aggro unnecessarily. Especially as a warrior, there's plenty of tools to get threat back. The only real way a decent warrior is going to be at risk of losing aggro is if they pulled in deliverance without a ninja. Unchained>Tomahawk>Equilibrium>Storm's Eye combo is the standard opener and more than enough to solidify threat on a boss before getting into IR burst. Anything trickier should be reserved for static group play, not to be expected in random DF/PF pugs.

    At the end of the day this stuff happens. I've seen plenty of bad tanks, bad dps, bad healers in the nearly 5 years I've been playing the game, and I can probably count on one hand the number of times that's actually prevented a dungeon clear (raiding is different of course).. But I'm the type that would rather avoid confrontation so I just let it go and carry on about my business. The chances of running into the same person again are pretty slim.
    (0)
    Last edited by whiskeybravo; 06-15-2018 at 07:37 AM.

  8. #138
    Player
    BluexBird's Avatar
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    Jul 2016
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    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Akava View Post
    There was a time where a tank losing aggro to a healer or a dps meant they were a shitty tank. Nowadays, it seems that everyone works their tail off to manage threat EXCEPT for the actual tank. They run into a fight use an oGCD or two while in tank stance then immediately go into dps stance, never using an aggro combo throughout the entire fight. Then when the boss turns around and cleaves the entire raid, the tank acts like it was the party's fault.
    There is no need for aggro combo when you're a Warrior. If you start in Defiance, use Throw Tomahawk and Equilibrium, you will get a huge aggro lead. And by the time you're done with your Inner Release combo (which includes an Onslaught), you can keep on going with the fight without having to use Butcher's Block or Defiance a single time. And if for some reason you happen to have DPS/healers who don't worry about stealing aggro, the other tank can just Provoke and Shirk you. In fact, the more tank swaps a fight has, the easier it is to keep aggro without using tank stance/aggro combos.
    (0)

  9. #139
    Player
    Akava's Avatar
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    Aug 2013
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    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sacred_Nym View Post
    -snip-
    Because you're a tank. If you want to focus exclusively on your dps, just play a dps. They've buffed Diversion to absurd levels and recently gave Monks and Samurai aggro reduction tools, which come at the cost of damage. So now dps jobs are having to reduce their damage because the main tank doesn't want to play like a tank.

    And don't even get me started on White Mages. They're expected to do the bulk of the healing while also having to constantly be afraid of a boss turning around and slapping them in the face.
    (1)

  10. #140
    Player
    F_Maximillian's Avatar
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    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Akava View Post
    Because you're a tank. If you want to focus exclusively on your dps, just play a dps. They've buffed Diversion to absurd levels and recently gave Monks and Samurai aggro reduction tools, which come at the cost of damage. So now dps jobs are having to reduce their damage because the main tank doesn't want to play like a tank.

    And don't even get me started on White Mages. They're expected to do the bulk of the healing while also having to constantly be afraid of a boss turning around and slapping them in the face.
    Well, no, it's because they generate excessive amounts of enmity and square noticed it thus they gave them an aggro dump that has been requested by players of those classes for a long time now. White mages who properly use their lucid dreaming almost never have aggro problems unless they're sitting there spamming heals on full hp targets instead of spamming stones and holies to make things dead. That and white mages doing the bulk of the healing isn't really a thing. In fact in most fights with a scholar they tend to out heal the white mages due to their vast amount of ogcd heals. Tanks main responsibility is to hold aggro, not to be the only one in the group working to manage it because people are too lazy to press an extra button. Maybe on other games you may have come from tanks do nothing but spam enmity combos but on this game it's everyone's job to push damage since encounters and skills given practically scream at you to do so. Whether or not you're (not you in particular) deaf to that is a different story.
    (4)
    Last edited by F_Maximillian; 06-15-2018 at 02:25 PM.

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