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Thread: Tank Stance

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  1. #1
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SinisterJoints View Post
    there is no "meta" for any dungeon in this game. Don't kid yourself. Go in, do the job you went in as, and leave. THAT is the meta...
    You're right there's no meta because dungeons are extremely forgiving, if you want to practice something new (like, say, stance switching as a tank) you should be able to do so.
    If someone's level 67 they're almost at end game, where stance dancing will be expected of them, so there's nothing wrong with trying it at that point. I'd rather have someone not know how their job works in a Doma Castle run than in a Byakko EX party.
    (0)

  2. #2
    Player
    Narangerel's Avatar
    Join Date
    Jan 2018
    Posts
    50
    Character
    Naraan Tsahar
    World
    Mateus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by SinisterJoints View Post
    there is no "meta" for any dungeon in this game. Don't kid yourself. Go in, do the job you went in as, and leave. THAT is the meta...
    You're not getting what im saying. It doesnt matter if you think there is no meta for dungeons. If there is a way to play a job or role it is going to be played that way regardless of the content it's being played in.
    (0)

  3. #3
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Narangerel View Post
    In this case, no it's not because her complaint is a result of the meta.
    I would say it results from non-raiders taking advice from raiders on how to play the game. I would argue a lot of the complaints we see are a result of that.
    (0)

  4. #4
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Tanks generally open in their tank stance and drop it once they get aggro. They still have to maintain aggro of course, but its done through DPS. The DPS/healers should be using aggro dumps/mitigators to make sure they arent 1 on threat.

    All that being said, a few things should be considered: If the tank is undergeared while the DPS are overgeared, you may run into a situation where a tank cant effectively keep threat in DPS stance. If thats the case, then yeah, the Tank should switch to tank stance. Furthermore, if youre pugging it and the DPS arent using their aggro dumps (which they should be), then if youre tank, best thing you can do is just use tank stance. Yeah, itll slow down the run cause the DPS arent doing their part, but if theyre always tearing aggro cause of that and it slows down the run, thats on the DPS then.

    Its a two-way street. Both tank and healers/dps have to manage threat and be considerate to the other.
    (0)

  5. #5
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    Horror story time.

    I was playing DPS, and as i was supposed to i used Diversion at the start of the fight.
    Then Diversion ends, 90 seconds cooldown to go...and in that time i end up ripping aggro of the tank and dying.

    The tank is all "Use diversion noob!"
    Trying to explain that it's on cooldown gets a "I don't care!"
    ...How? It's on cooldown, how am i supposed to use it?

    He just yells abuse at me for ripping aggro of him, while he is in DPS stance and refusing to use enmity combos or his AOE enmity generator, because they have lower potency so he will lose DPS if he does that.

    I. CANNOT. USE. A. SKILL. THAT. IS. ON. COOLDOWN! How hard is that to understand?

    Well, since the only way to avoid ripping aggro of him and dying is to not attack the enemy at all, i'll just do that then.
    Then he yells at me for not attacking instead.
    And the moment i go back to attacking i rip aggro and die, and he yells at me for that.
    Well, what the hell am i supposed to do exactly?

    The other DPS was having the same problem and also getting killed and yelled at.
    (0)

  6. #6
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Guys, just had a tank who couldn't do combo's properly in my expert, so I pulled threat in the instance.

    Better make sure that can't happen again. We need to remove combo's from the game.
    (3)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The devs would remove the DPS stance from tanks, if enough people ask for it (and decrease the damage for more enmity), but never the tank stance.
    (0)
    Last edited by Felis; 06-15-2018 at 01:51 AM.

  8. #8
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    738
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100
    If the warrior is holding plenty of aggro on bosses, then he can be in deliverence to hit harder. It's pretty much true for all tanks with their offensive stances. But if he is still losing aggro despite plenty of hate combos beforehand, I have a few guesses- he was either too undergeared, healer may be overhealing too much, or other people may not be using abilities that either cut hate in half or reduce hate generation.
    (1)
    Last edited by EorzeaHero69; 06-15-2018 at 05:19 AM.

  9. #9
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    There was a time where a tank losing aggro to a healer or a dps meant they were a shitty tank. Nowadays, it seems that everyone works their tail off to manage threat EXCEPT for the actual tank. They run into a fight use an oGCD or two while in tank stance then immediately go into dps stance, never using an aggro combo throughout the entire fight. Then when the boss turns around and cleaves the entire raid, the tank acts like it was the party's fault.
    (7)

  10. #10
    Player
    Sacred_Nym's Avatar
    Join Date
    Dec 2014
    Posts
    73
    Character
    Sacred Nym
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Akava View Post
    There was a time where a tank losing aggro to a healer or a dps meant they were a shitty tank. Nowadays, it seems that everyone works their tail off to manage threat EXCEPT for the actual tank. They run into a fight use an oGCD or two while in tank stance then immediately go into dps stance, never using an aggro combo throughout the entire fight. Then when the boss turns around and cleaves the entire raid, the tank acts like it was the party's fault.
    Well, with abilities like Diversion, Lucid, and Shadewalker being as powerful as they are, without reducing the damage output of anyone involved, it's honestly difficult to argue that aggro is the tank's job. Yes they're the one that should be holding it, but they have remarkably little they can do for gaining or managing it on their own without destroying their own damage output. Meanwhile everyone else, and I mean literally everyone else including the tank that's not actually tanking at a given moment, has ways to reduce their own aggro and/or give aggro to the main tank nd none of this has any negative impact on damage at all and in fact in some cases has an indirect positive impact (Tactician/Refresh/Lucid). Given all this, why on gods green earth should managing hate be the active tank's job. You're literally asking them to sacrifice a significant part of their contribution all you so can avoid hitting a button.

    As for why it's the case only now? Well once upon a time Shadewalker and Shirk didn't exist, Lucid only existed on a single job, Diversion was only available to three, had a much shorter duration, smaller reduction, and a much longer cooldown. Non-tanks could only do so much to manage their aggro on their own so longer tank stance uptime and more enmity combos (which were much less effectual at gathering hate back then) were simply the only option. As for why it changed, a few factors. One is that several raiders would (and still do) lock out jobs or mandate certain other jobs ninjas all in the name of reducing their enmity combo count even by one. Other bad or lazy tanks would yell at DPS to "do less damage" all so they themselves can continue not actually trying. All of this fosters poor play in general so instead of holding back DPS (either by increasing tank stance uptime or by DPS simply not pushing buttons anymore) SE gave people tools to keep up the paintrain without bothering the tank. This is the end result.
    (5)

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