Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 143

Thread: Tank Stance

  1. #51
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    I fully understand the the whole maxing tank dps out thing but i'm pretty not using tank stance for any reason ever isn't the right to do it not to mention most of the people I've run into in df that try it can't actually pull it off
    (1)
    becoming my enemy would be unwise

  2. #52
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Sure u do and enjoy your 1h+ Q time for any group content. Lol, if you want things get done by your way do it yourself.
    (0)

  3. #53
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by addz3 View Post
    I don't really get what your trying to say here? Anyway, if the dps are crap then they're crap at least they're trying to dps and fulfil there purpose. If a tank doesn't try to maintain enmity then they are not fulfilling theirs. I don't know what pulling has to do with anything? Also I wish it were ONE bad encounter.
    Crap is crap, trying hard crap won't make it any better (lol on that "at least", git gud or get out). If you don't care about others they don't care about you, tanks are the role in demand not a dps. Crying baby just cry.
    (0)

  4. #54
    Player
    Miraiina's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    52
    Character
    Mira Grynehyltwyn
    World
    Gilgamesh
    Main Class
    Scholar Lv 100
    To mirror what everyone else is saying to some extent, if your tank gets aggro established in the beginning of a fight and dps/healer hit diversion/lucid/etc. as needed, there usually isn't going to be any huge problems if everyone is on the same page.

    Why punish the masses when there are a few bad apples scattered in the group? Sometimes you get good tanks, sometimes you don't. It's a fact of life unfortunately. Not every encounter will be tailored to our wants and wishes (much as anyone would love).
    (0)
    Last edited by Miraiina; 06-14-2018 at 11:16 AM.
    Friendly Roe Momma ✨

  5. #55
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    Snip
    You are totally right and we fully agree. However go back and read op's post again, what he was saying is: I met a bad tank in dungeon so just nerf the tank DPS stance and make all tanks play the way I want them to be...and if a dps (lol OP?) is bad at least he's trying to do his role and dps...badly (pathetic) and I don't care about others.
    (1)

  6. #56
    Player
    Mixt's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    378
    Character
    Mixt Bell
    World
    Lich
    Main Class
    Paladin Lv 80
    I have seen far too many tanks get killed in situations where the extra mitigation from tank stance would have saved them.
    But nope, it's better to die than to compromise your damage output apparantly.
    (6)

  7. #57
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by addz3 View Post
    This has probably been said a 1000 times but I'm going to say it again. I've just finished doma castle on the leveling roulette and have experienced some of the worst tanking in recent memory. The WAR would not use defiance for the last boss, and when I commented on that fact he says dps should use diversion!? Wtf. When both dps and healer are the top 3 enmity list maybe use the godamn tank stance. This is why you are here...
    The tank was absolutely in the right—enmity management is the responsibility of all party members. You should always be using your enmity management skills; espeically Diversion since they buffed it to 90% reduced enmity for 30 seconds in 4.2; it’s ridiculously good now. I honestly get pretty tilted when I don’t see DPS using Diversion (especially MNK/SAM, for whom Diversion was buffed to the moon for initially anyways, and who got even MORE enmity management tools with Patch 4.3 in Purification and Third Eye/Merciful Eye); this is coming from a burst job (BRD) that could use a queller like Diversion but has to settle for enmity dumps that are supposed to be used for support purposes first and foremost instead.

    All DPS (and healers) should be using enmity management skills: Diversion, Lucid Dreaming, Elusive Jump, Refresh, Tactician, Smokescreen, and Shadewalker. All tanks should be Provoke+Shirking in 8-man content, and using an aggro combo if necessary. However, in a run where everyone is actually managing their own hate, the latter is not generally needed. If you were refusing to quell your own aggro out of a crusade to get the tank to switch into tank stance, I’m sorry but you’re in the wrong.

    Regarding the tank himself—was there a massive discrepancy in gear? Even in tank stance, with huge discrepancies, DPS can still rip off of a tank even with their enmity management tools. Same thing if the tank is just bad—I remember doing a Dzemael Darkhold on my alt a few days ago where the PLD, even with Shield Oath on and doing the occasional Flash/RoH was not enough to keep the SCH (!!!!) from ripping hate; the PLD was in Shire gear.

    There isn’t enough in this story to paint the tank as the “real” bad guy here. Yes, you claim aggro was an issue the entire instance, but in the same breath you also said that enmity wasn’t your concern. Why make enmity even harder by ignoring the tools the developers gave you for it? If the tank was being bad, that’s on him, but you were also being bad by ignoring your own responsibilities.

    I find that more than not, warriors are the worst tanks for actual tanking in their tank stance. Is there some trait in the warrior tool bag that makes the player an arrogant douche that I wasn't aware of?
    Because Fell Cleave is just that amazing, and is locked to Deliverance. Not to mention WARs can do insane amounts of damage for tanks; espeically if the WAR is really, really good. If everyone is doing all they can to manage enmity, there is zero need for tank stance in most things outside of mass dungeon pulls or prog during high-end content (and that’s simply for the extra mitigation, and the extra healing with regards to Defiance—it doesn’t have built-in damage reductions).

    I would like to ask SE to take out the dps stance for group play. NERF the shit out of it so it's mainly for solo play like cleric stance back in the day. Before they increased enmity for tank moves this would of been more welcome but at least tanks would be.... err....tanks. Or just make WAR a dps.

    Bring on the onslaught of pro dps for tanks, idc. Tanks should tank and not be worrying about dps. Save the rhetoric of dps = enmity and dps should manage enmity and all that. We've heard it all before.
    No, thank you. That’s a very fast way to reduce the number of tanks in duties even further. Again, enmity management is incredibly simple in this game. The recent changes to DRK in terms of their enmity multipliers mean that some can pull without Grit even on if everyone is managing their own hate. Enmity is not just the responsibility of the tanks; it is the responsibility of everyone.

    Removing DPS stance in group content will also cause issues in 8-man and 24-man content, as there can only be one Main Tank at a time. What about the OTs? Are they to just not use a stance? They aren’t needed in terms of main tanking, and usually exist for things like tank swaps, adds, shared busters, taking over in the sad even the MT dies (which may or may not even happen), or Provoke+Shirking. Why not let them utilitize a DPS stance since that’s the majority of why they’re there anyways—they aren’t main-tanking, so they might as well deal damage.

    As for Cleric Stance, well considering they made healer DPS even easier with Stormblood (no need for stance-dancing; all healer damage scales off of MND now), they already realize that this is a playstyle a lot of players enjoy (which is why they removed it, aside from just making it easier overall). After you’ve established hate and healed all there is to heal, there is nothing better to do than contribute to DPS. You certainly don’t stand around; I don’t know how people can do that because I personally find it incredibly boring to just wait for people to take damage.


    Quote Originally Posted by Jekyll View Post
    Specifically related to Doma Castle, WAR doesn't have it's full 70 kit yet that allows them to play comfortably w/o tank stance when pulling a single target. So sure, he should've dropped a single enmity combo w/ Defiance + Deliverance.
    The only thing WAR would be missing (assuming he was level 68 or synced to level 68) is Inner Release. Which is a beautiful thing, but certainly not needed in terms of maintaining enmity and stance-dancing. You can start stance dancing as soon as you get Deliverance (level 52) so long as you know how to properly do it.

    In Doma Castle, if you have a NIN, you can pull off a scummy WAR opener of Shadewalker (pre-pull) > Tomahawk > Equilibrium (for overheal+enmity generation) > optional Heavy Swing > Deliverance. I’m a garbage tank and I’ve managed to pull that off. With no NIN, one or two Butcher’s Block combos should be enough to solidify hate, then you can go into Deliverance and start rotating Path/Eye, and weave in your Berserks. Onslaught is also good for snap enmity, if you have to use it. But it also helps if DPS jobs are also managing their own aggro, as well as over-zealous healers.

    Quote Originally Posted by RiyahArp View Post
    ..your healer doesn't have diversion, they have a tool that refreshes their MP, which they use to offset the expensive cost of aoe dps. if you force me to use it on pull, thats a waste and reduces my dps overall. Using tactician or diversion on pull is a waste cause you need it for bursts, and tactician is clumsy as hell...its prime purpose again is to offset the tp cost of aoe dps. I mean just click tank on while you run, you aren't dpsing the mobs any while you do it. Click it off while at the end of the pull, thats ok, but ugh, i might want to benison or tetra you during a long pull, and no tank stance can mean it comes back to me.
    While I’ll agree that the premise of using a support/self-sustaining tool for enmity is flawed (BRD main here, so I know what you’re talking about), healers shouldn’t be generating enough aggro to rip if the tank is rotating between mobs and using Unleash/Abyssal Drain/Flash/Overpower spamming to hit all of them and establish enmity in the first place unless the healer is blatantly overhealing when there is absolutely no need to be healing. You don’t need tank stance for establishing initial threat on trash packs or bosses—tank stance is there merely to mitigate the brunt of the oncoming damage, or, in WAR’s case, provide extra healing potency in trash packs. The extra mitigation typically isn’t needed for bosses unless the tank or healer are woefully undergeared and cannot keep up with the damage output.

    If you’re ripping with Tetra, then the tank is doing something incredibly wrong that using tank stance alone is not going to rectify.

    Tactician is also not clumsy, by the way...it’s an oGCD that you can literally weave between Heavy Shots. Or between combo GCDs/Split Shot spam on MCH. Which, if you’re ripping hate doing AOE, it’s still a gain since you’ll probably need the TP anyways.
    (2)
    Last edited by HyoMinPark; 06-14-2018 at 12:33 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #58
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    i mean diversions great and all but there are some tanks that are so bad diversion isn't enough
    (5)
    becoming my enemy would be unwise

  9. #59
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Pyro2hell3 View Post
    i mean diversions great and all but there are some tanks that are so bad diversion isn't enough
    While that is true, there’s no way of knowing if this tank was one of those tanks, and he wasn’t wrong when he said enmity is the responsibility of the entire party (that would also include himself, but I’m speaking purely on the side of DPS that refuse to use their enmity management skills here). And it doesn’t excuse the fact that OP is still in the wrong for blatantly refusing to use Diversion themselves when aggro was apparently already an issue without it.
    (1)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #60
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    As for Cleric Stance, well considering they made healer DPS even easier with Stormblood (no need for stance-dancing; all healer damage scales off of MND now), they already realize that this is a playstyle a lot of players enjoy (which is why they removed it, aside from just making it easier overall).
    I'm not sure enjoy is the right word. It's more the battle system for healers is so anemic you need dps for filler than anything. I like healing more outside of normal pve, like eureka or pvp, because the speed of the damage eliminates all the filler dpsing. Spamming stone IV isn't fun gameplay.
    (2)

Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast