Page 5 of 15 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 143

Thread: Tank Stance

  1. #41
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by shao32 View Post
    snip
    Yeah but if SE intended for tanks to use nothing but tank stance, why would Shield Oath not be at 30, or even 15 like I mentioned? Why even have Sword Oath before 50 if there's no content requiring 2 tanks before that point?

    And SB release was just a mess for many classes, I think it's safe to say the devs did a lot of experimenting that didn't pan out quite like how they envisioned it.
    (1)

  2. #42
    Player
    Rogatum's Avatar
    Join Date
    Apr 2018
    Location
    Quicksand's Door
    Posts
    133
    Character
    Bunny Suit
    World
    Coeurl
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by AppleJinx View Post
    Pressing diversion is too hard! Must blame tank for not tanking right.
    Pfft, diversion such a wasted role skill. :P
    (1)

  3. #43
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I'm kinda old school and my opinion may not be popular but... to me, a tank's job (in pretty much every game I've played) is to 1) keep aggro and 2) mitigate incoming damage. Dps is a very distant 3rd. If the tank can't do those first two things then the tank is not good imo. A tank that can't keep control of the mobs is worse than worthless, they are a liability, and no amount of tank dps output makes up for that.

    Tank dps means squat if they can't hold threat. Sure the dps should use their threat mitigation tools too, but if the tank still can't hold threat outside of tank stance then I feel they should turn it on. Personal tank dps means nothing when the actual dps in the party can't do their job because the boss is beating them upside the head. Dps threat mitigation tools aren't exactly on short cooldowns nor are their durations overly long. They aren't designed for consistent/continuous threat management... that's what a tank is for.

    Diversion is on a 2 minute cooldown and lasts 30 seconds. If the tank can't hold aggro for those other 90 seconds when not in tank stance, then what good are they?

    Bottom line... if you are a tank that can't hold aggro, you're not doing it right as far as I'm concerned. Of course that is merely my subjective opinion.
    (7)
    Last edited by Nicodemus_Mercy; 06-14-2018 at 09:21 AM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  4. #44
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Well Nicodemus, nobody is saying anything to the contrary.
    The thing is DPS is much more important than you may currently value. But of course the first two always apply.
    (7)

    http://king.canadane.com

  5. #45
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ameela View Post
    How does a skill like Decimate help your job as the off tank at all?
    I'm not sure its there to help, as opposed to prevent you from restoring health via steel cyclone. DRK still has it, but dark is very limited by MP generation since its insanely expensive to da+ drain constantly. PLD my only guess is they figured its enmity generation and mitigation was fine until 40, but most people do think it was a wtf decision anyways.

    I mean too, why is enmity generation crippled in dps stance? what's the point of defensive boosts if everything is meant to be tanked without them?It's not even really stance dancing, you flip it on at the start and never leave dps stance if possible after. I think it's just their intent didn't match the way people played after a bit, because players are really good at finding ways to game systems, aka eureka fate trains.
    (2)
    Last edited by RiyahArp; 06-14-2018 at 09:37 AM.

  6. #46
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nockvryca View Post
    You can really say the same thing about every role in this game, I have run multiple dungeons that the dps are just not really doing damage and dungeon run takes what feels like an eternity. Why do a big pull if the dps are just going to single target? You are going to run into this alot in game, but I have had more good runs than bad runs. People just really only remember the bad rujs, then come to the official forums to complain about their one bad encounter.
    I don't really get what your trying to say here? Anyway, if the dps are crap then they're crap at least they're trying to dps and fulfil there purpose. If a tank doesn't try to maintain enmity then they are not fulfilling theirs. I don't know what pulling has to do with anything? Also I wish it were ONE bad encounter.
    (2)

  7. #47
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by addz3 View Post
    Also I wish it were ONE bad encounter.
    There is the old saying: if everywhere you go smells like poo, maybe you should try checking your shoe.
    (9)

  8. #48
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ameela View Post
    There is the old saying: if everywhere you go smells like poo, maybe you should try checking your shoe.
    /sigh

    I'm guessing your a warrior who just loves to dps. Frankly idc what you or other tanks do as long as they control enmity, try and get off your pedestal.

    A simple fix to stances would to just add an enmity bonus to both. I agree with previous posts; they are a little outdated.
    (1)
    Last edited by addz3; 06-14-2018 at 10:15 AM.

  9. #49
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    @addz - id love to talk to you.... in private....over this.

    Look me up when you get the chance.

    Want to pick your brains.
    You just became my FC's latest assignment. (We're a school)

    PS: your idea to nerf however isn't entirely in the right place.
    (1)
    Last edited by NephthysVasudan; 06-14-2018 at 11:01 AM.

  10. #50
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Wow, you're bad and getting bad groups so nerf all tanks? Let's ruins EVERYONES fun for the transgression of 4 lower tier players. Why don't we remove all damage spells on healers in group play then? Or all utility on DPS classes? People should just do their primary role and only that after all!
    (4)
    Last edited by AxlStream; 06-14-2018 at 10:50 AM.

Page 5 of 15 FirstFirst ... 3 4 5 6 7 ... LastLast