I'm kinda old school and my opinion may not be popular but... to me, a tank's job (in pretty much every game I've played) is to 1) keep aggro and 2) mitigate incoming damage. Dps is a very distant 3rd. If the tank can't do those first two things then the tank is not good imo. A tank that can't keep control of the mobs is worse than worthless, they are a liability, and no amount of tank dps output makes up for that.
Tank dps means squat if they can't hold threat. Sure the dps should use their threat mitigation tools too, but if the tank still can't hold threat outside of tank stance then I feel they should turn it on. Personal tank dps means nothing when the actual dps in the party can't do their job because the boss is beating them upside the head. Dps threat mitigation tools aren't exactly on short cooldowns nor are their durations overly long. They aren't designed for consistent/continuous threat management... that's what a tank is for.
Diversion is on a 2 minute cooldown and lasts 30 seconds. If the tank can't hold aggro for those other 90 seconds when not in tank stance, then what good are they?
Bottom line... if you are a tank that can't hold aggro, you're not doing it right as far as I'm concerned. Of course that is merely my subjective opinion.


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