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  1. #1
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Caduagm View Post
    Dude, all the posts I've seen you posting in this thread have very poor arguments/make no sense at all.
    Stop embarrassing yourself.
    Well we had BLM first in ALL the Final Coil fights.
    We had BLM first in BOTH Gordias and Midas and some fights of creator.
    We had no SMN first in Deltascape.
    We had no SMN first in UCoB.
    I have no clue about Sigmascape.
    Stop victmizing BLM.
    Again, stop.
    Great counter argument. (its not)

    While i did forget a bit on blm clearing some fights in the past, it doesn't change the relevance of where the job is currently. and if you honestly think these 2 jobs are on par when one has 371 clears of a fight, while the other has less than 10, i'm not sure where you get your metric.

    https://www.fflogs.com/rankings/19#b...ummoner&page=4

    https://www.fflogs.com/rankings/19#b...spec=BlackMage

    UwU will be no different.

    so actually you.
    Stop.
    Being.
    Blind.
    Again, stop.
    (3)
    Last edited by Zerathor; 06-14-2018 at 09:18 AM.

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    UwU will be no different.
    Do you think nerfing summoner would make BLM more valuable in UwU?

    UwU have lower dps check. They wanted players focus more mechanics than dps. currently 4x rdms have cleared UwU and 4x SMNs. From same reason majority of players play whm over astro. WHM is totally trash dps wise. Still players prefer RDM and WHM for UwU Because it is lot easier progress that fight with these jobs.
    (1)

  3. #3
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sunako View Post
    Do you think nerfing summoner would make BLM more valuable in UwU?

    UwU have lower dps check. They wanted players focus more mechanics than dps. currently 4x rdms have cleared UwU and 4x SMNs. From same reason majority of players play whm over astro. WHM is totally trash dps wise. Still players prefer RDM and WHM for UwU Because it is lot easier progress that fight with these jobs.
    honestly i just want blm to get a buff to the point its a viable option (in ult). be that from a noticeable dps gain over smn, or letting them have some kind of unique group utility again.
    (1)
    Last edited by Zerathor; 06-14-2018 at 10:50 AM.

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    honestly i just want blm to get a buff to the point its a viable option (in ult). be that from a noticeable dps gain over smn, or letting them have some kind of unique group utility again.
    BLM have already get buffed like 200+ dps and summoner have get nerfed around 100 dps from UCOB. It does not matter even if blm is top dps, players want raise for ultimate progress. It not matter how much is your dps once you practice. It not matter if you mana become 0 and you can not dps. What matter is you can practice the boss mechanics little longer without 10 min warmp up every time. Nobody want BLM during progressing long fights like ultimate. As long BLM not have raise it is poor state in progress if you dont play with second caster. BLM is totally viable in ultimate, but nobody want it during progress.
    (3)

  5. #5
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Sunako View Post
    BLM have already get buffed like 200+ dps and summoner have get nerfed around 100 dps from UCOB. It does not matter even if blm is top dps, players want raise for ultimate progress. It not matter how much is your dps once you practice. It not matter if you mana become 0 and you can not dps. What matter is you can practice the boss mechanics little longer without 10 min warmp up every time. Nobody want BLM during progressing long fights like ultimate. As long BLM not have raise it is poor state in progress if you dont play with second caster. BLM is totally viable in ultimate, but nobody want it during progress.
    How much dps is a raise worth? There is a value where it becomes an option to consider, but at the moment its nowhere near the value it should be. But its hard to say what it should be.

    Either way, a group shield, or resist, or something, any kind of utility that would be useful. Any of that would be a viable option to give them. This whole concept of the "greedy dps" has turned into a flop on its worth. For blm and sam
    (1)
    Last edited by Zerathor; 06-14-2018 at 12:21 PM.

  6. #6
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zerathor View Post
    How much dps is a raise worth? There is a value where it becomes an option to consider, but at the moment its nowhere near the value it should be.
    Raise is not worth of any dps. There is not single way how raise would improve your group dps performance. During progress any dps is not worth of raise. Think about if you could make practice party for ultima only without needing garuda/ifrit/titan phase at all. I mean if there would be practice mode. Would you rather take blm that have 1k more dps, but you have to start from garuda or would you rather take rdm with 1k less dps as handicap, but you can start progress from ultima and skip first 10 minutes? Because that is what raise theoretically is. You can practice more mechanics in single pull even after mistakes and that way progress lot faster.
    (1)