For ninjas, I would like for them to rework Ten-Chi-Jin ability. It's clunky to use as a ninja. You're supposed to be a fast, mobile, versatile melee damage dealer. TCJ is... against that. Stucking yourself to the ground untill you make you cast or run and lose damage is a thing for casters, not ninjas. It should not be that. My idea for it would be to be able to use it while moving, but if you stand still for the whole cast, TCJ cast makes more damage. Way less punishing and it would reward awareness of the fight and encounter.
Another thing I would like is the Trick attack animation's frames to be severely reduced.
For MCH, there's a list of ideas that my MCH main friend has to say:
- Remove Hot Shot, rework the buff into Split Shot or Slug Shot
- Revamp/reorder skill aquisitions at given levels to round out the leveling experience. Gauss Barrel and the Heat Gauge shouldn't "just be there" for 10 levels.
- Flamethrower needs to either do more, or go away.
- Spread Shot is annoying. It just is. We'll happily trade it for Grenado Shot, which doesn't require positioning for a conal attack.
- Unnerf Bishop Turret damage falloff. There's no reason an aoe turret should deal less damage to multiple targets when that's exactly what it's intended to do.
- Pistols or Rifles: Pick one. No more antiques, no more thin/tiny art pieces. Please study how a proper stock is fitted to a firearm (they don't sit at the very bottom of the handle). We're the newest and most technologically advanced combat job outside of Garlemald. Get creative.
- Less pirate and cowboy in aesthetics.
- What if Wildfire were completely reworked into the gauge itself, to power a beam attack instead? Mechanically, it would function similar to now: You activate the skill, then you have the 10 (could go back up to 15 maybe) seconds to accumulate the damage for it, as if "building" for the shot. Then once the time wears out, "Wildfire" now becomes the [Beam Skill], and can be used as and when needed, rather than the way it works currently, where you'll simply lose out on the damage if the target becomes untargetable or dies prior. You'll still need to build up for the damage, but can now apply it at will. And for any concerned, simply holding onto it would be a DPS loss. Build, then spend. "Wildfire" doesn't reset til the beam is used.