Results 1 to 10 of 67

Hybrid View

  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    1-2-3 abilities getting squashed down into 1-1-1 would free up quite a bit of space for melee's.
    Why.are.people.so.against.this?

    There's literally no situation where you would need to interrupt your combo/start your combo over midway or use an uncombo'd 2 or uncombo'd 3. And if there are situations, is such a slight optimization that it wouldn't kill you to do it with the new system. We would save a CRAP LOAD of buttons if combos were 1 button and would open up the floodgates for more oGCDs and job gauge mechanics. It doesn't make content harder or easier either, it's just quality of life, especially for controller players, which is ultimately the limiting factor. Besides, it would only affect melee classes. Mages would still have their individual spells to cast.
    (3)

  2. #2
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Why.are.people.so.against.this?
    Because the jobs in this game are already easy enough as it is. While I agree that 1-2-3 combos are not challenging in the least, they provide a punishment in the form of DPS loss if you hit incorrect buttons. There are already jobs to play in this game if you don't want to have so many buttons to hit. There are very few jobs; however, that provide much of a challenge to play well.
    (0)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Why.are.people.so.against.this?
    It's unfortunately a common misconception in games that clunkiness or inconvenience equals difficulty and skill. It holds games back, because as you've pointed out instead of the complexity being in the encounter, timing and lining up abilities and knowing the mechanics and depths of your class, it's in adapting to clunky things like tons of unnecessary buttons and animation locks while we grind out a dull 1-2-3-1-2-3-1-2-4-1-2-3.

    Jobs are easy because of clinging to outdated things like this instead of evolving and streamlining.
    (1)