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  1. #1
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Now that the SAM buffs have been released, it seems as good a time as any to ask again:

    What (more) does/did SAM actually need? And what of RDM?
    Samurai needed about 6% more dps to be useful...we only got 2% >.>
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  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by xxvaynxx View Post
    Samurai needed about 6% more dps to be useful...we only got 2% >.>
    I'm not sure. Right now SAM probably has the highest single target dps in the game, as fflogs statistics seem to suggest. Just look at o2s and o4s data. Of course, encounters with some form of add phase will see smn and blm on top.
    A 6% buff would make it totally op. I honestly think they did a very good job with the last few tweaks. Now SAM has virtually no problem in the aggro management department, thanks to the buff to diversion and merciful eyes, and has a very solid dps. It probably won't be meta, but I think it's in a very good spot. Also, I'm very glad they gave mnk and sam more aggro tools. One of the reasons why NIN was so op is shadewalker after all. Now they just need to fix disembowel and whm aggro and we will probably start seeing more varied party compositions among speedrunners.
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    Last edited by Lastelli; 05-26-2018 at 08:02 PM.

  3. #3
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Lastelli View Post
    I'm not sure. Right now SAM probably has the highest single target dps in the game, as fflogs statistics seem to suggest. Just look at o2s and o4s data. Of course, encounters with some form of add phase will see smn and blm on top.
    A 6% buff would make it totally op. I honestly think they did a very good job with the last few tweaks. Now SAM has virtually no problem in the aggro management department, thanks to the buff to diversion and merciful eyes, and has a very solid dps. It probably won't be meta, but I think it's in a very good spot. Also, I'm very glad they gave mnk and sam more aggro tools. One of the reasons why NIN was so op is shadewalker after all. Now they just need to fix disembowel and whm aggro and we will probably start seeing more varied party compositions among speedrunners.
    You can't look at delta fights to see if samurai is doing fine, unless you meant os6 and os8? Those fights have no adds O.o


    Also samurai still isn't in a good spot, maybe with pugs its the same as its ever been but the fact MNK can still keep up with its dps and provide raid utility...
    On to the whole samurai is top single target, they may take the lead but you gotta see how much? and guess what...its not a lot. No where near enough to take them over a mnk.

    I'm gonna assume you meant os6. Now not sure what percentile you were looking at but lets look at 95% which is doable without padding. Samurai is 6'860 and Monk is 6'825....now...you really think that's enough dps to take samurai over a monk? No. Its not.
    Monk is THAT close to samurai in dps AND it provides raid utility.

    Nobody in their right mind is gonna say "you know what...I think I want a samurai over a ninja"
    Samurai gives nothing to the raid a Mnk can't give and more.
    If a samurai dies, they're useless.
    If mnk dies, they at least give something to the raid, if a ninja or drg dies, they give something.

    I think what some people that don't main samurai are failing to see if we have to compete with two highly desirable jobs. Dragoon which is basically replaceable if you have a bard or mch, and Ninja who can actually be swapped out for a Monk because they bring a lot of dps.

    Samurai has nothing people want but what? 20 more dps over a mnk in perfect uptime?
    So again, we needed about 6% more dps to be useful and we gotten 2% which is jack crap.

    Samurai players still need to be exellect to perfect to be worth taking and to some people, thats still not enough.
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    Last edited by xxvaynxx; 05-27-2018 at 06:35 AM.

  4. #4
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by xxvaynxx View Post
    You can't look at delta fights to see if samurai is doing fine, unless you meant os6 and os8? Those fights have no adds O.o
    Ops, sorry, I clearly wanted to say o6s and o8s (god kefka). In those fights, considering only the data of the last few days, you'll notice sam is the top dps and way over mnk. So it seems the buffs were enough to make it the top single target dps.
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