
Originally Posted by
HyoMinPark
If I may:
DRG has its own utility in the form of Battle Litany and Dragon Sight, but it is mostly in the meta because of the bonus it can give BRD/MCH through piercing. Disembowel alone earns roughly ~300 rDPS contribution for 1 ranged, ~600 rDPS if you run both. The combination of Disembowel with Litany and Dragon Sight make DRG almost beat out the rDPS contribution larger rBuffs give (e.g., Trick Attack) if you’re running with just one physical ranged; and, if you’re running double physical ranged, DRG’s combined utility craps all over Trick Attack.
While Litany and Dragon Sight are still great buffs, Dragon Sight accounts for ~1% of a total DPS increase on its target, and Litany does not scale as well as Trick Attack does in terms of contribution—mostly because TA is a straight damage increase and has a shorter recast, where as Litany is critical hit rate up (so contribution is reliant on RNG for crits) and is on a fairly long timer. Without the 300~600 rDPS contribution from Disembowel, DRG can easily be subbed out for MNK, since Brotherhood is really good for all physical comps, affects straight-up damage like TA does, and is on a shorter timer (lines up great with WAR’s Inner Release, so they’re happy, and Litany is worthless to a WAR now, because they will never not be in IR when Litany is up, and IR = auto Crit Direct Hits).
So there would have to be something added to DRG to make it competitive with the other melee—either they reduce the cooldown on Litany to allow it more uses in a given fight (and, by extension, more rDPS contribution), or they buff DRG’s personal damage to be a bit more selfish with a hint of utility. As it stands right now, their personal damage is not enough to offset the 300~600 rDPS contribution they would lose if piercing were removed—and they would be losing 5% of their personal damage as well, since all their damage is piercing damage.
As for BRD/MCH, I think they may have to be tweaked slightly. Because BRD, as it stands now, is behind in personal damage compared to the other DPS, but it can at least be offset by the massive amounts of rDPS contribution and utility that they offer—though I would personally like to see at least a tiny tweak, maybe ~2%, so that I don’t feel so weak in terms of personal damage like I do currently without a DRG (no DRG = me sad BRD)...but I can understand why they may not want to do that (even though it does suck). MCH, on the other hand, only has Hypercharge (which is not nearly as good as Trick Attack) and Dismantle (which groups can live without), so they would have to have some sort of buff to compensate because they don’t offer enough rDPS contribution like BRD does to be competitive—BRD has everything MCH can offer, and BRD does it better.
Even now, with piercing in the game, MCH gets subbed out for BLM or SMN. Clunky gameplay aside, it will need some TLC if piercing is actually removed to not make it deader than it already is.